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Old 16 October 2023, 17:37   #21
kamelito
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Quote:
Originally Posted by Galahad/FLT View Post
Surely the original PC version would have been done in C as well?

I can't seem them converting the 68K ASM original line by line
I’m not so sure…
https://github.com/historicalsource/pinballfantasies
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Old 16 October 2023, 23:21   #22
Photon
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The relevant source code will be a ball rolling down a plane... why do you need the source code?

The success of the game is 99% due to the content, i.e. gfx and music, and a download link for the source code won't help you there...
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Old 16 October 2023, 23:24   #23
jotd
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Was probably converted to C when the iPad version was ported.

It's tedious to port ASM code to another CPU or C but it can be made easier with tools, and the result is always better than recoding. You don't even have to understand the source fully. Just make sure that all parts behave the same than the original.

For instance, the Gods remastered version on Steam was ported from 68k asm to C, and it plays exactly the same.
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