14 October 2023, 18:05 | #21 | |
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Run game with "--screensize 320x240" Changed game depth to 24bit. Now it works on new Picasso96 and OS 3.2. http://netsurf.baderman.net/Prehistorik2.lha |
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14 October 2023, 18:32 | #22 |
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A good resolution on WinUAE is 640x400 32Bit!
Last edited by AMIGASYSTEM; 13 November 2023 at 15:51. |
14 October 2023, 20:43 | #23 |
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This fixed it for UAE, but unfortunately my Amiga GPU only supports 8, 16, and 32 bit modes. Why does the fullscreen mode require such high color depth, surely the DOS version only uses 256 colors?
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15 October 2023, 07:11 | #24 | |
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15 October 2023, 09:52 | #25 | |
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Ask author of the engine. For non working 24bits uncomment these lines ;newpubscreen p2 mode 1342182146 ;dprun p2 pre2_32bit --fullscreen and comment the others in Prehistorik 2 launch script. |
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15 October 2023, 11:20 | #26 |
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It's probably just easier than having to deal with mapping assets onto a fixed palette.
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15 October 2023, 19:01 | #27 | |
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15 October 2023, 21:57 | #28 |
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Try enabling all color modes in ShowModes file or PVS instead of Essential.
Try also setenv SDL_HWSURFACE 1 |
16 October 2023, 01:39 | #29 | |
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No visible difference with SDL_HWSURFACE envar. However 16bit mode displays correct colors and screen fade effects are much faster. |
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16 October 2023, 12:21 | #30 |
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What colors do you have with this one http://netsurf.baderman.net/pre2_LE.zip ?
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16 October 2023, 22:44 | #31 | |
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