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#21 | |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 678
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Quote:
Run game with "--screensize 320x240" Changed game depth to 24bit. Now it works on new Picasso96 and OS 3.2. http://netsurf.baderman.net/Prehistorik2.lha |
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#22 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,270
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A good resolution on WinUAE is 640x400 32Bit!
Last edited by AMIGASYSTEM; 13 November 2023 at 15:51. |
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#23 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 661
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This fixed it for UAE, but unfortunately my Amiga GPU only supports 8, 16, and 32 bit modes. Why does the fullscreen mode require such high color depth, surely the DOS version only uses 256 colors?
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#24 | |
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Join Date: Dec 2016
Location: Italy
Posts: 795
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Quote:
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#25 | |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 678
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Quote:
Ask author of the engine. For non working 24bits uncomment these lines ;newpubscreen p2 mode 1342182146 ;dprun p2 pre2_32bit --fullscreen and comment the others in Prehistorik 2 launch script. |
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#26 |
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Join Date: May 2023
Location: Norwich
Posts: 526
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It's probably just easier than having to deal with mapping assets onto a fixed palette.
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#27 | |
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Join Date: Jan 2019
Location: Finland
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Quote:
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#28 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 678
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Try enabling all color modes in ShowModes file or PVS instead of Essential.
Try also setenv SDL_HWSURFACE 1 |
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#29 | |
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Join Date: Jan 2019
Location: Finland
Posts: 661
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Quote:
No visible difference with SDL_HWSURFACE envar. However 16bit mode displays correct colors and screen fade effects are much faster. |
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#30 |
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Join Date: Jul 2008
Location: Poland
Posts: 678
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What colors do you have with this one http://netsurf.baderman.net/pre2_LE.zip ?
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#31 |
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Join Date: Jan 2019
Location: Finland
Posts: 661
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