19 September 2023, 20:01 | #1 |
Registered User
Join Date: May 2023
Location: italy
Posts: 10
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My little AMOS Project
Hello guys/gals,
I'm a reader of the forum but never posted because lack of time and lazyness but recently I decided to start a couple of project in AMOS Pro and I'm really happy to have taken this decision because I'm having a lot of fun! Here is a video about my current project, several important things has been already implemented, but trying to remember all the AMAL stuff... well, it's time consuming at least :P Here is the video's link on my Mastodon profile, I hope you will like it. I'm also searching informations about AMAL, maybe some of you can halp me, so here is the question: Is it possible to wait for an animation to end before continuing with the AMAL program? Just to be clear: "Anim 1,(1,10)(2,10) ??? Jump X" When an animation is defined the program flow continues but I'd like to wait the animation to end before continuing, if it is even possible |
20 September 2023, 06:54 | #2 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,072
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Welcome to EAB, Allanon I think I've seen that video before... could you link your Mastodon account?
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20 September 2023, 09:01 | #3 | |
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Join Date: May 2023
Location: italy
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Quote:
Here is my Mastodon address: https://mastodon.uno/@allanon |
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20 September 2023, 09:19 | #4 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,072
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Thank you Followed. Looking forward to see the progress on the game
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20 September 2023, 10:39 | #5 |
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Posts: 10
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20 September 2023, 10:51 | #6 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,072
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It's a small world (especially on Mastodon)
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20 September 2023, 11:36 | #7 |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 430
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Looks like a nice concept! Congratulations! Love the animation, full of little touches!
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20 September 2023, 12:26 | #8 |
A3000-Fan
Join Date: Sep 2008
Location: Germany
Posts: 321
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I was already following you and really liked your project.
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24 September 2023, 12:15 | #9 | |
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Join Date: Feb 2017
Location: Oslo
Posts: 91
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Quote:
Alternatively, put the total duration of the animation in a register, for instance R9. Then create a loop which counts this register down to 0: "Anim 1,(1,10)(2,10); Let R9=20; A: If R9=0 Jump X; Let R9=R9-1; Pause; Jump A;" |
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27 September 2023, 11:04 | #10 | |
Registered User
Join Date: May 2023
Location: italy
Posts: 10
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Quote:
Right now I check the end of the animation from the main loop looking for the last frame in some anims and a dummy frame for some others, but I could switch to standalone AMAL routine thanks to your suggestion. |
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