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#21 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,022
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Just because a game is made with Unreal Engine and 4GB big I wouldn't say... wait what is that thing doing in an Amiga game competition?
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#22 |
Mostly Harmless
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,149
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If they can get that running on Amiga I say they win the jam.
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#23 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,022
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#24 |
Registered User
Join Date: Aug 2007
Location: Tasmania, Australia
Age: 39
Posts: 1,198
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Hello to all my Amiga friends! The AmiGameJam: Sword & Sorcery contest is officially over now, with the voting period open to the Amiga community for the next 3 weeks. Please play and rate the entries by visiting this link - https://itch.io/jam/amigamejam/entries
The votes from the community will be tallied up and counted as one rating per game, and each of the votes by the judges will count as one rating. All these ratings will be calculated at the end of the judging live-stream to determine the winners! I'll be announcing more details about the live-stream that will showcase the results of the jam when I have more information, so stay tuned! |
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#25 |
Registered User
Join Date: Aug 2007
Location: Tasmania, Australia
Age: 39
Posts: 1,198
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#26 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,022
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Girv posted about it on Mastodon and also that it was removed shortly afterwards. Just found it funny to see an RTX Unreal Engine in an Amiga game jam
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#27 |
Puttymoon inhabitant
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What about games that do not follow the given Sword & Sorcery theme?
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#28 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,200
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#29 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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agree in all these aspects please make the rules fair for everyone and dont accept just anything that was submitted just to fatten up the numbers tehre are games that have nothing to do with swords & sorcery and a port
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