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Old 31 July 2023, 16:46   #21
TCD
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Just because a game is made with Unreal Engine and 4GB big I wouldn't say... wait what is that thing doing in an Amiga game competition?
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Old 01 August 2023, 01:04   #22
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If they can get that running on Amiga I say they win the jam.
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Old 01 August 2023, 10:56   #23
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If they can get that running on Amiga I say they win the jam.
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Old 03 August 2023, 09:16   #24
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Hello to all my Amiga friends! The AmiGameJam: Sword & Sorcery contest is officially over now, with the voting period open to the Amiga community for the next 3 weeks. Please play and rate the entries by visiting this link - https://itch.io/jam/amigamejam/entries

The votes from the community will be tallied up and counted as one rating per game, and each of the votes by the judges will count as one rating. All these ratings will be calculated at the end of the judging live-stream to determine the winners! I'll be announcing more details about the live-stream that will showcase the results of the jam when I have more information, so stay tuned!
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Old 03 August 2023, 09:19   #25
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Just because a game is made with Unreal Engine and 4GB big I wouldn't say... wait what is that thing doing in an Amiga game competition?
It was just someone submitting their game to several jams, I guess, hoping to win at least one. I deleted it for obvious reasons.
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Old 03 August 2023, 10:10   #26
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Girv posted about it on Mastodon and also that it was removed shortly afterwards. Just found it funny to see an RTX Unreal Engine in an Amiga game jam
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Old 03 August 2023, 12:31   #27
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What about games that do not follow the given Sword & Sorcery theme?
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Old 03 August 2023, 12:33   #28
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What about games that do not follow the given Sword & Sorcery theme?
Also, Rastan is a port. The rules stated it needed to be original.
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Old 03 August 2023, 16:54   #29
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agree in all these aspects please make the rules fair for everyone and dont accept just anything that was submitted just to fatten up the numbers tehre are games that have nothing to do with swords & sorcery and a port
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