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#21 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,687
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the second green need to be darker so to be recognized, at first thought you made a mistake
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#22 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,687
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Quote:
(look around 43:00 if the youtube timer link does not work) [ Show youtube player ] |
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#23 |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 465
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#24 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,221
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Multiplexed hardware sprites could be used to give a parallax layer for the buildings in the background
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#25 | ||
Registered User
Join Date: Nov 2015
Location: Vaasa, Finland
Posts: 526
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Quote:
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#26 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,687
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Quote:
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#27 | |
CaptainM68K-SPS France
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Quote:
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#28 | |
Registered User
Join Date: Nov 2015
Location: Italy
Posts: 201
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Quote:
Why? An image loader (in game) or little conversion tool could easily rearrange the pen/colors in whatever way one wants. |
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#29 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,687
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Was a figure of speech, even a simple remap in ppaint would suffice, however i need to rearrange colors and where needed to intervene by hand and i really have little time lately
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#30 |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 726
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Sorry I don't get this being the same as changing colours per line via the copper? The background is merely changing colour in the video(pulsating). Maybe I'm missing something lol.
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#31 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,687
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He asked for a similar effect to lionheart, and i took this: the front playfield has seven colors but not static, going up and down changes via copperlist - that routine has been used on lionheart and turrican III
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#32 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,687
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#33 | |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,153
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Quote:
Amiga's 16 colors with a 4096 color palette would have color shades that don't exist with Atari ST. |
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#34 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,687
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Well, i DID convert all flying shark arcade assets to a superpalette: results were decent, then Tsak did the supercharged way and rebuilt assets again - time spent: i would say around 80 hours but is an estimate between converting, remapping, putting in an anime file for alignment and re-clipping all elements
This was my port with my 16 color palette that could be modified slightly according to the level This is Tsak overhaul |
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