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Old 21 February 2023, 18:55   #41
manossg
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Quote:
Originally Posted by saimo View Post
No, sorry
The time limits are generous and, if one really needs more time, it's possibile to accumulate time from the previous levels up to 15 minutes - more precisely:
* base time for level L: 60+(540*(L-1))/29 seconds
* the remaining time from the previous level is added to the base time
* the resulting time is cropped to 900 seconds (i.e. 15 minutes)
I never felt the time limits were generous, but maybe it's just me. I just wish I could enjoy the game without a timer that sucks the fun out of a puzzler.
But you're the boss so thanks and keep up the great work.
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Old 19 March 2023, 00:19   #42
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New version of Follix released. It benefits from the recent improvements to ALS and to the AMOS executables optimizer originally developed for Ring around the World.

v1.5 (18.03.2023)
* Made minimal changes to the startup and cleanup code.
* Removed involuntary dependency on AMCAF (the cleanup code included an Open Workbench command).
* Saved some memory by tweaking the AMOS Professional Interpreter configuration.
* Recompiled against ALS v2.4 (which eliminates the dependency on mathtrans.library).
* Reprocessed executable with improved optimizer tool that optimizes also Exit If ... and While ... Wend.
* Embedded version string in executable.

v1.4 (22.02.2023)
* Lowered the task priority from 5 to 0 to play nice to the OS upon cleanup, just before saving the data to disk.
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Old 07 June 2023, 16:21   #43
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Just released a minor update.

https://retream.itch.io/follix

v1.6 (07.06.2023)
* Removed a leftover and empty procedure (that just stole some bytes).
* Recompiled against ALS v2.5.
* Reprocessed executable with improved optimizer tool that optimizes also multiplications and divisions of variables by powers of 2.
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Old 11 June 2023, 19:20   #44
Paulthetall
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Thanks Saimo, you are awesome! I really appreciate the work you do in game development! Kudos for you!

Ever considered creating remakes or lookalikes of MSX games? Take a look at this list for idea

https://eab.abime.net/showthread.php?t=114653

Last edited by Paulthetall; 11 June 2023 at 19:26.
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Old 11 June 2023, 21:10   #45
saimo
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Originally Posted by Paulthetall View Post
Thanks Saimo, you are awesome! I really appreciate the work you do in game development! Kudos for you!
Thanks!

Quote:
Ever considered creating remakes or lookalikes of MSX games
No, sorry.
Much of the pleasure I get from making games comes from creating something of my own, something original and possibly innovative (well, Follix it's a weird case because it's a game from the early 90s, originally inspired by Atomix and that, with this remake, kind of regressed and got closer to Atomix - details in the backstory). Porting or remaking games feel like terribly boring tasks to me. Moreover, in this day and age it's possible to enjoy the old games easily thanks to emulation, so why bother (OK, the job is somewhat interesting when technically challenging, but that's not enough for me.)

Last edited by saimo; 12 June 2023 at 01:18.
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Old 13 June 2023, 22:08   #46
gimbal
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It's more fun if you take bad games and make them better though Hopefully to the point of being good.
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Old 13 June 2023, 22:34   #47
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It's more fun if you take bad games and make them better though Hopefully to the point of being good.
Agreed. But that's just one step above the simple port - still not enough for me
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Old 14 June 2023, 10:13   #48
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Yeah if you can do the full monty including graphics and music, then you should really work on original games. I am not so gifted unfortunately
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Old 14 June 2023, 11:33   #49
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Yeah if you can do the full monty including graphics and music, then you should really work on original games. I am not so gifted unfortunately
Well, in that case you can always team up with somebody else (it's something I might have to consider myself for my next games, as I'm running low on energies and time).
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