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#21 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
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It will run with just chip ram
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#22 |
ex. demoscener "Bigmama"
Join Date: Jun 2012
Location: Fyn / Denmark
Posts: 1,643
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#23 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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I have finally created the WHDLoad patch for the final version of RAD Redux, enjoy!
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#24 |
Registered User
Join Date: Mar 2012
Location: Australia
Age: 44
Posts: 1,126
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Yay, been looking forward to it, thanks
![]() BTW not sure if you know but 'snoop' is present by default after installation. |
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#25 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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#26 |
Registered User
Join Date: Mar 2008
Location: Berlin/Germany
Posts: 226
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Confirmed. Snoop is only useful for debugging, right? Also, with a 060 CPU (or at least with my B1260) I have to disable caches again which isn't a big deal. Then I spotted another small flaw: The plasma effect looks somehow "defective". I have no clue how to describe it in a comprehensible way so have a look at the screenshots:
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#27 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,024
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I know it doesn't fit here perfectly, but I didn't want to start a new thread for it. Somebody sent me the link to an interview with Paradroid who coded Rink a Dink Redux and it would be a shame not to share it: https://hugi.scene.org/online/hugi38...0paradroid.htm
Last edited by TCD; 10 May 2023 at 07:30. |
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#28 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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#29 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,024
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Thread | Thread Starter | Forum | Replies | Last Post |
Rink A Dink Redux | Amiga1992 | Games images which need to be WHDified | 8 | 10 September 2013 20:01 |
Robocop Redux, 3D | BippyM | request.Old Rare Games | 12 | 15 January 2003 18:23 |
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