17 March 2023, 18:49 | #2361 | |||||
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Even as Commodore was clearly able to produce chips with higher pincounts and integrated two chips into the new Agnus, they failed to update the address lines accordingly on the chip itself. Your argument, they could not produce a chip with a higher pincount, and therefor simply could not add more lines is obviously false, because they did pack Agnus in a 84 PLCC Quote:
You are the only one who brought this subject (PSU) into the discussion. No one was arguing about the PSU. No one made any comparisons to the PC here. But if you really must and your argument is, that Commodore manages to raise the power of its PSU in the same amount of years, then you are neglecting, that the PC startet 4 years earlier and by the time the A1000 was released already came with a more powerful PSU, with makes the whole argument collapse again. Quote:
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17 March 2023, 18:55 | #2362 | |
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17 March 2023, 22:17 | #2363 | |
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The serial EEPROM in the CD32 is a 24C08 8 pin SOIC chip with 1k Bytes capacity. They were dirt cheap (I can't find a price in 1993, but today they sell for ~US$0.50 each in one-off quantity). Only 2 pins on Akiko were needed to access it, so the total cost of implementation was very low. Just the PCMCIA socket alone would cost many times more, and then there were the necessary bus buffers. On the A1200 four 74F245 chips were used. Price of these today is ~US$1 each for $4 total, but that's not the worst part. Current draw of a 74F245 with outputs disabled (PCMCIA slot idle) is 85~110mA, times 4 = up to 440mA or nearly half an amp of extra current draw! 5V x0.4A = 2W of extra heat to get rid off, but more importantly the CD32 power supply's 5V output is only rated for 2.2A. I don't know how much current the CD32 actually draws with all options installed, but the 0.4A needed for those PCMCIA buffer chips would be using 20% of the PSU's capacity. So a larger (read 'more expensive') power supply might have been needed. Possibly a lot more expensive for Commodore, since they apparently repurposed existing stocks of C65 power supplies for the CD32. That's not all though, because if the PCMCIA slot is used for saving games then a PCMCIA non-volatile memory card is also required. In 1993 these were not cheap. Today they are very rare. Commodore would probably have needed to get them custom made for the CD32 to get the price down. The obvious solution for removable storage would be a proprietary slot like the PlayStation had. However this would be significantly more expensive than just putting a small chip on the motherboard, as well as being a potential failure point (they often did fail on the PlayStation). If Commodore had survived I bet they would have designed an improved version of the CD32. Simply increasing NVRAM size would have been very easy once higher capacity chips became available, since they have the same pinout. |
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17 March 2023, 23:26 | #2364 |
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Thanks Bruce for that possible reason why Commodore went down that route, its certainly a possibility.
In hindsight yes more memory would have been nice, but at that time CD consoles didn’t have alot of nv-ram/sram, in comparison: CD32 - 1k CDTV - 2k Neo-Geo CD - 2k Turboduo - 2k Mega-CD - 8k None of those would have enough to save really complicated games, but as was mentioned in an interview the CD32 was aimed at the arcade style games market, the nv-ram was just meant to save high scores. The machine just happened to have the ease of porting any Amiga title to it, and this would be a mute point anyway had Commodore survived and released the floppy drive attachment. But yes everything about the CD32 unlike the CDTV was done on a budget, memory cards of course would have been the best option, but even in 1993 64k cards were more expensive than a floppy drive anyway! Edit: Oh in the Commodore document that was uploaded to archive, Commodore had plans to upgrade the nv-ram to 32k in an upgraded CD32 in late 1994. |
17 March 2023, 23:32 | #2365 |
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You are highlighting the wrong part of my sentence:
I wrote the necessary changes might might have been costlier (in terms or development costs for hard- and software and therefor time to market - not the material) |
17 March 2023, 23:43 | #2366 | |
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Amigas strength was a having a much broader portfolio of games - not just arcade style. Especially when we consider the rather underwhelming hardware capabilities of the CD32 in comparison to other consoles is that particular field (only few hardware sprites, no tiling more …). So more complicated games are actually the ones that could have set the C32 apart - not recognizing that and arguing other consoles don’t have much space for saving, so 1k should be enough — this is typical for late Commodore and shows why it had to fail. |
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18 March 2023, 01:16 | #2367 | ||
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There was some interest among enthusiasts for PD collections on CDROM, which were fairly cheap and gave access to a vast amount of 'free' stuff. I have many of these including complete Aminet sets and 3 Fred Fish discs. In my shop I had an Amiga 2000 running a BBS, with a 5 disc CD changer that we put various CDs into for our customers to access from home. The issue with CDROM was the cost of the drives, which also required a SCSI interface (cheaper PC CDROM drives had proprietary interfaces and undocumented protocols). That all changed with ATAPI in 1995. However in 1994 you could get a CDROM drive for the A1200 that plugged into the PCMCIA slot for less than £200. Quote:
A friend of mine wrote a program to enter text with an on-screen keyboard controlled by the joypad. The better solution was an Amiga keyboard plugged into the mini-DIN socket, with the serial port connected to another computer to transfer files between them. Then the only 'essential' thing missing was a floppy drive. In 1996 I designed a minimal floppy drive interface, and installed a 3.5" drive into the side of my CD32. This provided pretty much the same functionality as a stock A1200, with the CDROM drive as a bonus. Of course if you had the money you could just buy an SX1 which provided all the required ports. I liked my solution better though because it kept everything nice and compact. |
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18 March 2023, 08:45 | #2368 | |
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18 March 2023, 09:49 | #2369 |
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About Commodore and the CD32, I remember very well that a least three or four years before it appear I was wondering why CBM did not produced one. Nintendo and Sega were running strong, I was sure CBM had an answer growing in its boxes. An Amiga with more sound voices, fastest cpu, more sprites, a clearly games oriented machine.
I was very impressed when I saw the mode 7 of the Nintendo. It was like a punch into the belly. Commodore was no more the leader and the Amiga platform was clearly outdated. Then came the CD32, everyone around me saying "too late". However, I have seen a demonstration in a computer show in Paris of the mpeg cartridge on a very big screen and it was impressive. Problem, the cartridge was over heating and unable to run for a long time :-/ |
18 March 2023, 15:50 | #2370 | |
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And Commodore WAS going to release its own same setup to do the same thing for the CD32 before it went belly up, hilarious you say!? |
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18 March 2023, 18:37 | #2371 |
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I think biggest disappointment came from the 3d texture mapping games for both A1200 and CD32 base machines. Commodore was pinned down by the weak cpus and the low memory bandwidth for this 3d era. They did not have any solution to architecture shortcomings nor any forward sight
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18 March 2023, 18:52 | #2372 |
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I think the CD32 was the best Commodore could pull off at that time. It is a miracle they managed to get out another product at all before they collapsed. The CD32 made a lot of sense even though it was rather weak as a console when compared to contemporary consoles. However, all shortcomings of the CD32 are really shortcomings of AGA (no 32 bit blitter, no extra audio channels through 32bit audio DMA, no chunky mode), Commodore had dropped the ball around 1990 when they neglected chipset development.
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18 March 2023, 19:47 | #2373 | |
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Not to the larger possible US market. That would have been a full year before the Playstation, and with the price of the 3DO, that wasn't competition. Yes, the CD32 would have failed once the Playstation dropped, but they might have had 6 months to a year of decent sales if they played their marketing cards right... (OK, who am I kidding. Commodore wouldn't have played their marketing cards right...) ;-) |
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18 March 2023, 19:47 | #2374 |
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That thread is becoming the Western Wall of Amiga zealots. It should be renamed as such.
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18 March 2023, 19:51 | #2375 |
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18 March 2023, 19:52 | #2376 |
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18 March 2023, 21:47 | #2377 | |
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why was this patent troll not willing to make a deal? I mean, Commodore was really on the brink and what good is a company that goes bankrupt for a patent troll? Why didn't they make a deal like "ok, this year we give you a license for just one million ... next year we make a new deal" (not to mention that this was a hoax anyway and that there was clearly prior art ...) |
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18 March 2023, 22:18 | #2378 |
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Commodore could not pay the 10 million to the patent trol. This is also pathetic for so called a big company
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18 March 2023, 22:23 | #2379 |
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18 March 2023, 23:15 | #2380 | ||||
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