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Old 12 March 2023, 18:53   #1
lifeschool
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Can someone code a Photo Adventure Game Maker

I am wondering if you can code a Lemon Amiga Photo Adventure Creator type of game for me?

It would be very simple; just a box at the top with an image, a side bar with an inventory, a N, S, E and W button box, a description box, and 4 or 5 blank options boxes for interactions.

[ Location description
[----------------------------------------------------------]
[
[ HAM image ..............................[Stats bar?]
[.............................................[Time/Energy]
[----------------------------------------------------------]
[Location Details
[--------------------------------------------------
[Option Box 1................[..N....[Inventory Space ]
[Option Box 2.............[W.......E[ Maybe just
[Option Box 3................[..S....[ lines of TXT
[Option Box 4...............[U.....D[ here

The options boxes would be context dependant, so in a room with a door it might say Look and Examine, Lock and Unlock, Open and Close, Do Nothing. With this example, opening a door would highlight a direction arrow on the compass. There will also need to be at least 3 stack counters for Lives/Energy, Experience/Strength, and for time remaining. So opening the door here would - 5 energy, +10 experience, and - 50 from the time.

Examples:

This has the inventory, but it is at the bottom. The N,S,E,W, and a description box. The trigger options Use, Look, Examine etc are icons in this game, but they dont have to be fixed images, they can be just text buttons.




With this one, we still get a HAM image box, but the questions are built into the description box.

The idea is, I want to make photo adventures, where players can make games based on photos they took and converted down to HAM. My first game on the amiga was made in Amiga Basic and was called Holiday. It was without any graphics, just text.

The game maker can also be used as a quiz, with the question in the description box, and the answers in the options box. A bit like this:


Would you be interested? Let me know, as my coding skills are not worthy of this task, and I need some help.

Dan
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Old 12 March 2023, 20:38   #2
malko
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I think you can try to go to the "Scorpion Engine" way for such project.

The demo of "Ace Attorney" can give you a nice start without too much coding (not sure about HAM though) :

https://eab.abime.net/showthread.php...72#post1324072
&
https://eab.abime.net/showthread.php...18#post1495518
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Old 12 March 2023, 21:07   #3
desiv
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Haven't looked at them in ages, but wouldn't this be something AmigaVision and/or CanDo would be able to handle?
Just scripting then...
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Old 13 March 2023, 16:19   #4
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Thanks for the tips, but I already looked at coding this myself and found it was way over my head. I want to make games with an game maker, not code one myself.
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Old 13 March 2023, 16:29   #5
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Quote:
Originally Posted by lifeschool View Post
Thanks for the tips, but I already looked at coding this myself and found it was way over my head. I want to make games with an game maker, not code one myself.
That's my point about AmigaVision and CanDo.
They are more game makers than coding...

It looks like they might be the right tools for that task..
(Based on what I've seen of them online anyway... I haven't used either, but CanDo looks to be the Amigas answer to Hypercard for the Mac. And it seems like a Hypercard stack (but for the Amiga) is kind of what I think you are looking for? Kind of point and click/drag and drop with just some triggers/scripts)

Last edited by desiv; 13 March 2023 at 16:51.
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Old 13 March 2023, 17:56   #6
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Here is a mock up of what I mean I made with GIMP. Something very simple.

In this example, the fight goes to a random page, the pick and and use items goes to a different page, and everything works like on a card file.

Talking goes to block T8 etc. Not sure how to handle items yet. The room location map is just an idea.


I'm sure this can be done with Cando etc but it is beyond my skills.

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Last edited by lifeschool; 15 March 2023 at 19:07.
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Old 13 March 2023, 18:17   #7
redblade
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@desiv Yeah I agree with you, looks like a job for CanDo or HyperBook (which means you have to learn ARexx).

I don't know much about AmigaVision or which one out of CanDo or HyperBook would be better if running from disk.

Last edited by redblade; 13 March 2023 at 18:22. Reason: spelling
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Old 13 March 2023, 19:00   #8
lifeschool
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But can those do HAM?
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Old 13 March 2023, 19:23   #9
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Quote:
Originally Posted by lifeschool View Post
But can those do HAM?
Looks like CanDo can do... (sorry, had to ...)
From a copy of the manual I found online:

Quote:
CanDo uses the Amiga Operation System supplied graphics routines.
They do not make color corrections for HAM. This means you may see some
"jaggies" when drawing in HAM mode. This can be minimized or eliminated by
only drawing on portions of the picture that use the 16 primary colors.
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Old 15 March 2023, 19:01   #10
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Makes no difference if I cant use it. If anyone wants to help me with the coding side, I'm more than happy to make some games for it.
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