![]() |
![]() |
#1 |
Local Moderator
Join Date: Oct 2009
Location: Lancashire, UK
Age: 48
Posts: 1,640
|
Can someone code a Photo Adventure Game Maker
I am wondering if you can code a Lemon Amiga Photo Adventure Creator type of game for me?
It would be very simple; just a box at the top with an image, a side bar with an inventory, a N, S, E and W button box, a description box, and 4 or 5 blank options boxes for interactions. [ Location description [----------------------------------------------------------] [ [ HAM image ..............................[Stats bar?] [.............................................[Time/Energy] [----------------------------------------------------------] [Location Details [-------------------------------------------------- [Option Box 1................[..N....[Inventory Space ] [Option Box 2.............[W.......E[ Maybe just [Option Box 3................[..S....[ lines of TXT [Option Box 4...............[U.....D[ here The options boxes would be context dependant, so in a room with a door it might say Look and Examine, Lock and Unlock, Open and Close, Do Nothing. With this example, opening a door would highlight a direction arrow on the compass. There will also need to be at least 3 stack counters for Lives/Energy, Experience/Strength, and for time remaining. So opening the door here would - 5 energy, +10 experience, and - 50 from the time. Examples: ![]() This has the inventory, but it is at the bottom. The N,S,E,W, and a description box. The trigger options Use, Look, Examine etc are icons in this game, but they dont have to be fixed images, they can be just text buttons. ![]() ![]() With this one, we still get a HAM image box, but the questions are built into the description box. The idea is, I want to make photo adventures, where players can make games based on photos they took and converted down to HAM. My first game on the amiga was made in Amiga Basic and was called Holiday. It was without any graphics, just text. The game maker can also be used as a quiz, with the question in the description box, and the answers in the options box. A bit like this: ![]() Would you be interested? Let me know, as my coding skills are not worthy of this task, and I need some help. Dan |
![]() |
![]() |
#2 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,069
|
I think you can try to go to the "Scorpion Engine" way for such project.
The demo of "Ace Attorney" can give you a nice start without too much coding (not sure about HAM though) : https://eab.abime.net/showthread.php...72#post1324072 & https://eab.abime.net/showthread.php...18#post1495518 |
![]() |
![]() |
#3 |
Registered User
Join Date: Oct 2009
Location: Salem, OR
Posts: 1,770
|
Haven't looked at them in ages, but wouldn't this be something AmigaVision and/or CanDo would be able to handle?
Just scripting then... |
![]() |
![]() |
#4 |
Local Moderator
Join Date: Oct 2009
Location: Lancashire, UK
Age: 48
Posts: 1,640
|
Thanks for the tips, but I already looked at coding this myself and found it was way over my head. I want to make games with an game maker, not code one myself.
|
![]() |
![]() |
#5 | |
Registered User
Join Date: Oct 2009
Location: Salem, OR
Posts: 1,770
|
Quote:
They are more game makers than coding... It looks like they might be the right tools for that task.. (Based on what I've seen of them online anyway... I haven't used either, but CanDo looks to be the Amigas answer to Hypercard for the Mac. And it seems like a Hypercard stack (but for the Amiga) is kind of what I think you are looking for? Kind of point and click/drag and drop with just some triggers/scripts) Last edited by desiv; 13 March 2023 at 16:51. |
|
![]() |
![]() |
#6 |
Local Moderator
Join Date: Oct 2009
Location: Lancashire, UK
Age: 48
Posts: 1,640
|
Here is a mock up of what I mean I made with GIMP. Something very simple.
In this example, the fight goes to a random page, the pick and and use items goes to a different page, and everything works like on a card file. Talking goes to block T8 etc. Not sure how to handle items yet. The room location map is just an idea. I'm sure this can be done with Cando etc but it is beyond my skills. Last edited by lifeschool; 15 March 2023 at 19:07. |
![]() |
![]() |
#7 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,130
|
@desiv Yeah I agree with you, looks like a job for CanDo or HyperBook (which means you have to learn ARexx).
I don't know much about AmigaVision or which one out of CanDo or HyperBook would be better if running from disk. Last edited by redblade; 13 March 2023 at 18:22. Reason: spelling |
![]() |
![]() |
#8 |
Local Moderator
Join Date: Oct 2009
Location: Lancashire, UK
Age: 48
Posts: 1,640
|
But can those do HAM?
|
![]() |
![]() |
#9 | |
Registered User
Join Date: Oct 2009
Location: Salem, OR
Posts: 1,770
|
Looks like CanDo can do... (sorry, had to ...)
From a copy of the manual I found online: Quote:
|
|
![]() |
![]() |
#10 |
Local Moderator
Join Date: Oct 2009
Location: Lancashire, UK
Age: 48
Posts: 1,640
|
Makes no difference if I cant use it. If anyone wants to help me with the coding side, I'm more than happy to make some games for it.
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
What game am I playing in this photo? | seuden | Nostalgia & memories | 13 | 11 October 2019 20:22 |
Amiga Game Maker Adf | amigapd | request.Other | 3 | 31 October 2016 10:39 |
3d Construction Kit2 (and other game maker software) stuff | fishyfish | Retrogaming General Discussion | 6 | 17 October 2014 19:50 |
Dick Tracy: The Crime Solving Adventure (Disney) - looking for code wheel | liviux76 | request.Other | 6 | 06 October 2014 13:13 |
Reality game maker guide | ElectroBlaster | support.Apps | 0 | 08 July 2007 17:34 |
|
|