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#101 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,856
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Great news, the sooner the better
![]() Also, probably stupid question, but couldn't the game detect the cpu and turn on/off caches accordingly? |
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#102 | |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 837
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Quote:
On a CD32 + TF030 accelerator with Tin Toy or Wiz (big blitted software sprites + tiles) at 50FPS, the slowdown presents as less impactful with caches on, but if you turn them off it makes things even worse regards Wiz at 50FPS. If you bring 60FPS/NTSC into the mix, then the problem increases somewhat further of course. I think I may, after testing further here, assume caches on, lock the frame rate to 25/30FPS and offer an in-game option key 'C' to turn the caches off perhaps. Then the player with an accelerated Amiga can at least choose. You don't really notice at 25fps as compared to 50fps though, so for CyberPunks 2 I may not bother with that option and just leave the caches off like the original CyberPunks did. Last edited by AmigaDweeb; 01 February 2023 at 14:10. Reason: spelling |
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#103 | |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,304
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Quote:
About PSX joypad interface and driver here are more informations. |
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#104 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,835
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Why are the videos gone?
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#105 | |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 837
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Quote:
With 4 players but 2 or 3 of them AI, I can limit and control certain factors like monster damage, pickups and bonus allocation and containing gameplay to the screen area. I also questioned myself regards the whole concept of multiplayer given most people will probably play it alone with the other 3 players being AI. I think they had similar problems with the Chaos Engine from what I recall. Last edited by AmigaDweeb; 01 February 2023 at 14:22. |
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#106 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 837
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#107 | |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 837
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Quote:
![]() Last edited by AmigaDweeb; 01 February 2023 at 14:12. |
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#108 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,856
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niiiice!
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#109 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 837
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Cheers
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#110 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 837
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I've put a Poll here so it's not buried in this development thread...
http://eab.abime.net/showthread.php?...44#post1593844 |
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#111 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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#112 | |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 837
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Quote:
Somebody running Wiz on their Vampire... [ Show youtube player ] |
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#113 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 837
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Latest CyberPunks 2 video uploaded.
Pre-Alpha build testing the various code modules that make up the game so far. #cyberpunks2 #amiga #coming2023 [ Show youtube player ] |
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#114 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,613
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Looking good
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#115 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,922
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Love the music and sound effects
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#116 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 837
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Cheers, this is with cheat on for test but most of it is working now. Fine tuning and stuff to come yet. The music needs a bit more work later. Next up is all the aliens for all the levels, bosses, the dropship and 2-player mode. It will then go into alpha test and then on from there to beta and eventual release when ready
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#117 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,856
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oooh! eye (and ear) candy!
![]() edit: Is there a possibility you add some blinking lights to the city underneath? |
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#118 |
Registered User
Join Date: Jan 2022
Location: Sydney, Australia
Posts: 8
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@Adrian: this is looking sweet!
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#119 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 837
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Cheers all
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#120 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,922
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Thread | Thread Starter | Forum | Replies | Last Post |
Mutantology + Mutation Gold | MethodGit | request.Old Rare Games | 68 | 14 November 2020 11:39 |
Mutation Software | AmigaDweeb | Retrogaming General Discussion | 83 | 10 June 2020 14:06 |
A somewhat geeky trip through CyberPunks main source code file (circa 1993) in Devpac | AmigaDweeb | Nostalgia & memories | 43 | 12 January 2020 10:57 |
Mutation Gold | MrX_Cuci | HOL contributions | 3 | 14 March 2017 00:32 |
Mutation has left the goddamn building. | MethodGit | Amiga scene | 2 | 01 September 2004 14:38 |
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