06 January 2023, 15:41 | #581 |
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Location: Italy
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sorry, I go in new thread
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06 January 2023, 18:02 | #582 |
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Location: San Jose
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I’d be interested in the nitty gritty details of it all…
Like how did you approach everything from reading the original data, data conversion and coding. What challenges did you face? What techniques did you implement? Some blog post going into the development of this project would be a great read! Thanks! PS: will you share the code one day? |
06 January 2023, 20:02 | #583 | |
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Quote:
Well, it feels a bit stupid to Quote myself, BUT it´s not the NOCACHE Tooltype that fixes that graphic glitch in Level 3-2. (second flying stange) I did play it today, with the NOCACHE option and the graphic error was back. So my guess is (it´s only a guess tho) that it has something to do with the Lines (that clear the screen). They look a bit funky in the flying stage and i think that couses that. It would need more testing of course. The ultimative solution would be an accurate core |
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