01 November 2022, 21:16 | #121 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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Interesting, thanks for testing. There's probably some timing issue with that particular KTRL pad that confuses lowlevel.library.
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02 November 2022, 08:14 | #122 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,096
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Maybe it was discussed earlier, but did anyone tried out the WOS exe? How it goes?
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03 November 2022, 06:56 | #123 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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In case Hedeon won't pop in here, this thread is the best place to get info about the WarpOS version:
https://eab.abime.net/showthread.php?t=76633 |
25 November 2022, 08:01 | #124 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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A new version is out on Aminet with a lot of bugfixes merged from upstream. There's also joystick support for the menus, and some performance improvements.
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25 November 2022, 14:30 | #125 |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 752
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Nice update, especially the native Amiga resolutions support though I can't imagine it will run very well at these higher resolutions.
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25 November 2022, 17:53 | #126 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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The only useful resolution is probably 320x256. The rest I added to test how much increasing the vertical/horizontal resolution affects the performance.
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25 November 2022, 18:50 | #127 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,647
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Quote:
[ Show youtube player ] EDIT: Ah you mean NATIVE amiga resolutions, sorry |
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25 November 2022, 18:58 | #128 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,522
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25 November 2022, 22:05 | #129 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,653
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Great game, thanks!
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26 November 2022, 11:18 | #130 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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The latest version might even go faster than this with Emu68, I was mainly talking about 68060 accelerators. I just reached the point where the game won't likely dip into single digits in action heavy sequences.
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26 November 2022, 14:54 | #131 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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Sizzlard? That sounds like I'm cooking something greasy Anyway, I know nothing about AMMX, but the complete source code is available, so if someone is interested they can modify it.
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28 November 2022, 16:56 | #132 |
Registered User
Join Date: Apr 2018
Location: Glasgow
Posts: 161
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Doesn't seem to like a Vampire V1200, crashes on "initialize engine". Where can i get the original version, so i can play it again?
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28 November 2022, 17:23 | #133 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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The "original version" is no more, it always gets overwritten when a new version is uploaded. Could you send me a screenshot of the crash?
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28 November 2022, 19:09 | #134 |
Registered User
Join Date: Apr 2018
Location: Glasgow
Posts: 161
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sure thing, happy to help
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28 November 2022, 20:03 | #135 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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Thanks, this guru looks like a division by zero. I think I already fixed this for Exhumed, but I uploaded the Blood update before the fix. I'll send you a test exe via PM until I the new version is out.
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08 December 2022, 07:42 | #136 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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A new version is out on Aminet. It fixes a division by zero in the 040 version, and improves the overall sound mixer performance. This allowed for the increase of simultaneous voices to enable 3D positional audio. I changed the defaults for this, but if you already have NBLOOD.CFG set NumVoices = 16 and Doppler = 1. The 3D Audio (Doppler) can also be toggled in the Options menu, but NumVoices can only be increased in the CFG. This is important to avoid sound effects getting cut off.
Last edited by BSzili; 08 December 2022 at 18:04. Reason: fixed some typos |
08 December 2022, 08:01 | #137 |
Registered User
Join Date: Aug 2016
Location: Germany
Posts: 122
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Confirmed on Pistorm / Emu68. No more crashi crashi.
Sound also ok with 16 voices / Doppler 1 Thanks :-) |
16 December 2022, 06:27 | #138 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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There was a bug in 1.7 that always reset the player state between levels. While it's a nice challenge to start each map with the pitchfork only, this is fixed in the new version. It was caused by the interplay of an inlined memcpy and some other compiler optimization. Nothing a volatile can't fix, but later I'll try to make a small test case to help fix it in the compiler itself, as this could cause issues in other places as well.
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27 October 2023, 14:56 | #139 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,645
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Is there a way to specify the folder with the music in your ports? Or do they always have to be in the same folder as the exe and data files?
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27 October 2023, 21:10 | #140 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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They have to be in the same directory as the game executable.
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