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#1 |
Registered User
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Request: Hybris Tilesets
I am remaking Hybris for later use in a dedicated Hybris arcade cabinet
![]() Most stuff is done already. (see http://www.arianchen.de/hybris/index.html for a overview of the stuff done ) I'm desperatly trying to rip the tilesets from Hybris. Currently I'm using a selfmade tileset for the first level, but that pretty much sucks. I'd like to know how to find the tilesets if anybody knows. P.S. the other ripped sprites will be available for download as soon as I cleaned them ![]() |
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#2 |
Registered User
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Update... Found them myself
![]() ![]() ![]() Since we already have the gamemaps at HOL I won't post them ![]() However, for those interested, I'll add the Hybris Memory Map (as far as I got it) NOTE: Those Offsets are for RAW MEMORY DUMPS (.DAT), not normal UAE Savestates. Code:
-lvl1- Palette AM: 54446 Palette SP: 54018 81920 128x99x6 AM Mothership 8 91424 32x32x5 AM Base Smiley1 14 100384 32x12x5 AM Base Shield1 8 102304 16x32x2 SP Boss1 Wings 4 102816 16x32x2 SP Boss1 Stumps 2 103072 16x63x2 SP Boss1 Body 2 103576 16x53x2 SP Boss1 Core 6 104848 16x4x2 SP ??ball?? 2 104880 16x10x2 SP Boss1Blink 2 104960 16x32x2 SP Boss1Wings2 2 105216 16x5x2 SP Bullet Small 2 105256 16x191x2 SP Bullet Boss 1 106020 32x32x5 AM Base Tank 20 118820 16x13x2 SP Anim BigHit 5 119080 16x24x6 AM Player Ship1 1 119368 16x28x6 AM Player Ship2 1 119704 16x28x6 AM Player Ship3 1 120400 16x28x6 AM Player Ship3a 1 120376 16x32x6 AM Player Ship4 1 120760 16x36x6 AM Player Ship5 1 121192 16x30x6 AM Player ShipX 1 121552 16x15x2 SP Player Wing1 2 121672 16x19x2 SP Player Wing2 2 121824 16x24x2 SP Player Wing3 2 122016 16x19x2 SP Player Wing3a 2 122168 16x15x2 SP Player Wing3a 2 122288 16x44x2 SP Player Wing4 2 122640 16x21x2 SP Player Pod4a 2 122808 16x24x2 SP Player Pod4b 2 123000 16x57x2 SP Player Wing5 2 123456 16x21x2 SP Player Bullet0 1 123540 16x21x2 SP Player Bullet1 1 123624 16x31x2 SP Player Bullet2 1 123748 16x7x2 SP Player BulletX2 1 123776 16x40x2 SP Player Bullet3 2 124096 16x11x2 SP Player BulletX3LR 2 124184 16x21x2 SP Player BulletX3D 1 124268 16x49x2 SP Player Bullet4 1 124468 16x25x2 SP Player BulletX4 2 124664 16x63x2 SP Player Bullet5 2 125168 16x16x2 SP Player BulletX5 1 125232 16x17x2 SP Anim ExploLarge 16 ?? 126576 16x16x2 SP Player BulletX5 1 double? maybe smartbomb 126640 16x40x2 SP Player ThrustA 1 126800 16x40x2 SP Player ThrustB 1 126932 16x40x2 SP Player ThrustC 1 127048 8x8x1 AM Font Small 63 127552 32x31x5 AM Item Container 5 130652 32x31x1 AM Mask Container 1 130776 32x15x6 AM Item Wings1 1 131136 32x17x6 AM Item Wings2 1 131544 32x19x6 AM Item Wings3 1 132000 32x43x6 AM Item Wings4 1 133032 32x48x6 AM Item Wings5 1 134184 16x16x2 SP Enemy Mouse 32 136232 16x16x2 SP Enemy Bee 32 138280 16x16x2 SP Enemy Fighter 32 140328 16x16x2 SP Enemy Bomber 32 142376 16x16x2 SP Enemy Flat 32 144424 16x16x2 SP Enemy Claw 32 146472 16x6x2 SP Bullet Medium 1 146496 16x8x2 SP Bullet Large 1 146528 16x15x2 SP Popup 1000pts 1 146648 16x37x2 SP Enemy BigOne 8 147836 ?? may be a sprite 148856 32x32x1 AM Mask Smiley 1 149248 16x44x2 SP Popup GameOver 8 150656 16x21x2 SP Anim ExplEnemy 12 151664 16x16x2 SP Enemy Swirly 8 152176 16x37x2 SP Anim ExplBig1 12 153952 16x25x2 SP Bullet Big1 2 154152 16x13x2 SP Bullet Tank 4 154360 16x16x5 AM Item PowerPill 4 155000 16x16x1 AM Mask PowerPill 1 155032 16x16x1 AM Font Large 10 155352 16x14x2 SP Bul MedLrgAnim 2 155464 16x8x2 SP DIS-CO-VE-RY 4 155672 80x64x6 AM Boss1 Wreck 1 159512 16x16x6 AM Boss1 Hole 1 159704 16x15x2 SP Popup 5000pts 1 161360 32x24x5 AM TILESET! Mount 1 ?? 208896 16x16x6 AM Items Bonus 8 ?? 210752 16x16x6 AM Popup 5000min 1 ?? 262144 2048x8x5 AM TileSet3 7 ?? 344064 1536x32x2 -- MapData 1 442368 320x200x1 AM Screenbuffer? ? 449889 256x512x5 AM Screenbuffer? ? EOF Code:
-lvl2- Palette AM: 54446 81920 128x99x6 AM Mothership 8 91424 32x32x5 AM Base Smiley2 14 100384 32x12x5 AM Base Shield2 8 102304 16x63x2 SP Boss2 Core 4 103312 16x56x2 SP Boss2 Body 4 104208 16x25x2 SP Boss2 Wings 4 104608 16x21x2 SP Boss2 Stump 2 ?? boss1 parts 105216 16x5x2 SP Bullet Small 2 105256 16x191x2 SP Bullet Boss 1 106020 32x32x5 AM Base Sub A 7 110500 16x30x2 SP Enemy Heli 4 111780 32x32x5 AM Base Sub B 11 118820 16x13x2 SP Anim BigHit 5 119080 16x24x6 AM Player Ship1 1 119368 16x28x6 AM Player Ship2 1 119704 16x28x6 AM Player Ship3 1 120400 16x28x6 AM Player Ship3a 1 120376 16x32x6 AM Player Ship4 1 120760 16x36x6 AM Player Ship5 1 121192 16x30x6 AM Player ShipX 1 121552 16x15x2 SP Player Wing1 2 121672 16x19x2 SP Player Wing2 2 121824 16x24x2 SP Player Wing3 2 122016 16x19x2 SP Player Wing3a 2 122168 16x15x2 SP Player Wing3a 2 122288 16x44x2 SP Player Wing4 2 122640 16x21x2 SP Player Pod4a 2 122808 16x24x2 SP Player Pod4b 2 123000 16x57x2 SP Player Wing5 2 123456 16x21x2 SP Player Bullet0 1 123540 16x21x2 SP Player Bullet1 1 123624 16x31x2 SP Player Bullet2 1 123748 16x7x2 SP Player BulletX2 1 123776 16x40x2 SP Player Bullet3 2 124096 16x11x2 SP Player BulletX3LR 2 124184 16x21x2 SP Player BulletX3D 1 124268 16x49x2 SP Player Bullet4 1 124468 16x25x2 SP Player BulletX4 2 124664 16x63x2 SP Player Bullet5 2 125168 16x16x2 SP Player BulletX5 1 125232 16x17x2 SP Anim ExploLarge 16 ?? 126576 16x16x2 SP Player BulletX5 1 double? maybe smartbomb 126640 16x40x2 SP Player ThrustA 1 126800 16x40x2 SP Player ThrustB 1 126932 16x40x2 SP Player ThrustC 1 127048 8x8x1 AM Font Small 63 127552 32x31x5 AM Item Container 5 130652 32x31x1 AM Mask Container 1 130776 32x15x6 AM Item Wings1 1 131136 32x17x6 AM Item Wings2 1 131544 32x19x6 AM Item Wings3 1 132000 32x43x6 AM Item Wings4 1 133032 32x48x6 AM Item Wings5 1 134184 16x16x2 SP Enemy Mouse 32 136232 16x16x2 SP Enemy Bee 32 138280 16x16x2 SP Enemy Fighter 32 140328 16x16x2 SP Enemy Bomber 32 142376 16x16x2 SP Enemy Flat 32 144424 16x16x2 SP Enemy Claw 32 146472 16x6x2 SP Bullet Medium 1 146496 16x8x2 SP Bullet Large 1 146528 16x15x2 SP Popup 1000pts 1 146648 16x37x2 SP Enemy BigOne 8 148856 32x32x1 AM Mask Smiley 1 149248 16x44x2 SP Popup GameOver 8 150656 16x21x2 SP Anim ExplEnemy 12 151664 16x16x2 SP Enemy Swirly 8 152176 16x37x2 SP Anim ExplBig1 12 153952 16x25x2 SP Bullet Big1 2 154152 16x13x2 SP Bullet Tank 4 154360 16x16x5 AM Item PowerPill 4 155000 16x16x1 AM Mask PowerPill 1 155032 16x16x1 AM Font Large 10 155352 16x14x2 SP Bul MedLrgAnim 2 155464 16x8x2 SP DIS-CO-VE-RY 4 155672 80x64x6 AM Boss2 Wreck 1 159512 16x16x6 AM Boss2 Hole 1 159704 16x15x2 SP Popup 5000pts 1 161360 32x28x5 AM TileSet! Water 1 162080 32x24x5 AM Base GunA 15 169280 32x24x5 AM Base GubB 15 ?? 208896 16x16x6 AM Items Bonus 8 ?? 210752 16x16x6 AM Popup 5000min 1 ?? 262144 2048x8x5 AM TileSet2 7 ?? 344064 1536x32x2 -- MapData 1 442368 320x200x1 AM Screenbuffer? ? 449889 256x512x5 AM Screenbuffer? ? EOF Code:
-lvl3- Palette AM: 54446 Palette SP: 54262 81920 128x99x6 AM Mothership 8 91424 16x40x6 AM Base Worm 8 -- base smiley2 leftovers 100384 32x12x5 AM Base Shield2 8 102304 16x38x2 SP Boss Wings 2 102608 16x59x2 SP Boss Core 2 103080 16x63x2 SP Boss Body 2 103584 16x36x2 SP Boss Stump 2 103872 16x59x2 SP Boss Core#2 2 104344 16x63x2 SP Boss Body#2 2 -- boss1 parts 105216 16x201x2 SP Boss Bullets 1 106020 64x64x5 AM Base Rock 5 118820 16x13x2 SP Anim BigHit 5 119080 16x24x6 AM Player Ship1 1 119368 16x28x6 AM Player Ship2 1 119704 16x28x6 AM Player Ship3 1 120400 16x28x6 AM Player Ship3a 1 120376 16x32x6 AM Player Ship4 1 120760 16x36x6 AM Player Ship5 1 121192 16x30x6 AM Player ShipX 1 121552 16x15x2 SP Player Wing1 2 121672 16x19x2 SP Player Wing2 2 121824 16x24x2 SP Player Wing3 2 122016 16x19x2 SP Player Wing3a 2 122168 16x15x2 SP Player Wing3a 2 122288 16x44x2 SP Player Wing4 2 122640 16x21x2 SP Player Pod4a 2 122808 16x24x2 SP Player Pod4b 2 123000 16x57x2 SP Player Wing5 2 123456 16x21x2 SP Player Bullet0 1 123540 16x21x2 SP Player Bullet1 1 123624 16x31x2 SP Player Bullet2 1 123748 16x7x2 SP Player BulletX2 1 123776 16x40x2 SP Player Bullet3 2 124096 16x11x2 SP Player BulletX3LR 2 124184 16x21x2 SP Player BulletX3D 1 124268 16x49x2 SP Player Bullet4 1 124468 16x25x2 SP Player BulletX4 2 124664 16x63x2 SP Player Bullet5 2 125168 16x16x2 SP Player BulletX5 1 125232 16x17x2 SP Anim ExploLarge 16 ?? 126576 16x16x2 SP Player BulletX5 1 double? maybe smartbomb 126640 16x40x2 SP Player ThrustA 1 126800 16x40x2 SP Player ThrustB 1 126932 16x40x2 SP Player ThrustC 1 127048 8x8x1 AM Font Small 63 127552 32x31x5 AM Item Container 5 130652 32x31x1 AM Mask Container 1 130776 32x15x6 AM Item Wings1 1 131136 32x17x6 AM Item Wings2 1 131544 32x19x6 AM Item Wings3 1 132000 32x43x6 AM Item Wings4 1 133032 32x48x6 AM Item Wings5 1 134184 16x16x2 SP Enemy Mouse 32 136232 16x16x2 SP Enemy Bee 32 138280 16x16x2 SP Enemy Fighter 32 140328 16x16x2 SP Enemy Bomber 32 142376 16x16x2 SP Enemy Flat 32 144424 16x16x2 SP Enemy Claw 32 146472 16x6x2 SP Bullet Medium 1 146496 16x8x2 SP Bullet Large 1 146528 16x15x2 SP Popup 1000pts 1 146648 16x37x2 SP Enemy BigOne 8 148856 32x32x1 AM Mask Smiley 1 149248 16x44x2 SP Popup GameOver 8 150656 16x21x2 SP Anim ExplEnemy 12 151664 16x16x2 SP Enemy Swirly 8 152176 16x37x2 SP Anim ExplBig1 12 153952 16x25x2 SP Bullet Big1 2 154152 16x13x2 SP Bullet Tank 4 154360 16x16x5 AM Item PowerPill 4 155000 16x16x1 AM Mask PowerPill 1 155032 16x16x1 AM Font Large 10 155352 16x14x2 SP Bul MedLrgAnim 2 155464 16x8x2 SP DIS-CO-VE-RY 4 155672 80x64x6 AM Boss3 Wreck 1 159512 16x16x6 AM Boss3 Hole 1 159704 16x15x2 SP Popup 5000pts 1 ?? 161360 32x28x5 AM TileSet! Orb 1 162080 96x93x5 AM Boss Mantis 3 ?? 180224 64x64x5 AM Base Face 8 ?? 208896 16x16x6 AM Items Bonus 8 ?? 210752 16x16x6 AM Popup 5000min 1 ?? 262144 2048x8x5 AM TileSet1 7 ?? 344064 1536x32x2 -- MapData 1 442368 320x200x1 AM Screenbuffer? ? 449889 256x512x5 AM Screenbuffer? ? EOF |
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#3 |
Registered User
Join Date: May 2010
Location: Copenhagen
Posts: 75
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Sounds like a dedicated job. Anyway we can help?
![]() Although the palmtrees are not blue ingame.. ![]() http://www.cope-com.com |
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#4 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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Not uncommon to get a bit of garbage/wrong palette information from ripping graphics (or anything for that matter) from memory.
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#5 |
Registered User
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Hum
![]() Right now I'm trying to get other usefull information (demoplay inputs for example). Most of the stuff for the first level is currently based on watching the emulation framewise ![]() Second and third level are currently "stubs" scrolling without anything happen. And of course I'm open for cabinet ideas ![]() |
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#6 | |
Registered User
Join Date: Sep 2006
Location: Thunder Bay, Canada
Posts: 4,323
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Quote:
Thanks for the games ![]() and if you're not the same Torben, pass it on ![]() |
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#7 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,897
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so is someone does have the map datas describing the levels? being ascii or other format?
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