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Old 09 July 2022, 18:00   #61
flibble42
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Still working on the basics, AI for cars and how to get things faster.
Thanks to @Acidbottle for pointing out how to keep the player car on screen.


Need to fix the road loop teleport. And the player car handles weird try accelerating, brakeing and turning you will see what i mean (I wonder if its because the controls are taylored for platformers, prolly just me though)


I have left some of the blocks visible so you can see what the AI is trying to do. Just set all blocks to invisible to see the GFX.



This is how i would like things to look, the score bar is just a giant BOB overlaid, i think it could be made functional with 8 HW sprites. The palette needs toning down, i need to complete needed sprites and add shadows to vehicles.


Oh and the two big ones, complete the repeatable road sections and add the combat AI, so no biggies



SpyHunter.rar
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Old 13 July 2022, 16:36   #62
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Well, so much for that plan, i just started re-re-drawing the sprites, felt that they looked a little to wide, time for a diet.
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Old 14 July 2022, 07:21   #63
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How would we feel about the idea of your car "actually" turning into a boat and back? Let me know.
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Old 14 July 2022, 16:56   #64
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To late i may have already done it
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Old 14 July 2022, 19:57   #65
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Latest build, new GFX..


SpyHunter.rar
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