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Old 03 February 2022, 12:35   #121
acidbottle
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Great stuff Tsak, sounds simple to implement to. Have at least managed to get the egg to drop just in front of the player now (using move actor_x to player_x) but was trying to manually create the entire arc in codeblocks, so top tip for that!

Thanks to Mixel also who found the solution to the melee hit box issue. Indeed 1 frame with an adjusted hitbock over a couple of frames solved the mystery.

No worries nikosidis, am totally unsure of gamejam rules but will certainly zone anything that I cant itch.io. Updates may be slower now as I work towards getting the game finished, though you will certainly get another 1 or 2 before then

Last edited by acidbottle; 03 February 2022 at 12:40.
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Old 04 April 2022, 09:49   #122
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Its finally here, update 4:

https://acidbottle.itch.io/amiga-wonderboy
  • A lot of bugs squashed, there may be 1 or 2 lingering about, let me know what you find!
  • Music updated.
  • Egg arcs, with thanks to earok, this is now looking far more natural. Needs 1 small adjustment but otherwise very happy with that.
  • Axe arc also changed, still not 100% happy with this but tom throws it further now, at least!
  • Small improvements to match the arcade feel including all bonuses being present and correct.

Amigamejam was fantastic, congrats to all the winners. Huge appreciation to everyone who watched, hosted and judged the event
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Old 04 April 2022, 21:12   #123
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That is great
Will try very soon. A little bit sick at the moment. Hopefully tomorrow.
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Old 04 April 2022, 22:00   #124
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Great game! Gameplay:
[ Show youtube player ]
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Old 05 April 2022, 01:28   #125
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ok am not sure whether is because the game is running faster on the A1200, but the angel should stay a bit longer, at least until the end of the song
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Old 05 April 2022, 09:30   #126
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Yep thats a good spot saimon. I timed the arcade to near 11 seconds but for some reason the time here, on the latest build, has dropped to 8.5 seconds, not sure why, it had been set correctly at some point.

@zzbylu Thanks for all your vids, attracts some helpful feedback on YT!

@nikosidis No worries bud, hope you enjoy it when your up for a blast. There is still much I want to tweak but will begin focussing on getting all the levels built and fitting onto a single adf. By my calculations its going to be close!

Also want to mention that mushrooms are very good, just ask mario Also, the angel makes you invincible, seen a few vids where there is uncertainty on what powers these gives!
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Old 05 April 2022, 23:36   #127
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Tried the game now. Very nice update Love it. Thanks.
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Old 06 April 2022, 18:01   #128
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cool game but can you make it run on A500 1MB please
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Old 06 April 2022, 22:36   #129
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Cheers nik

Sorry Bren, will take a far more skilled person than me to get this working on a 1mb amiga! i will be happy if it compiles to a single adf ...

Update:

All 32 levels are done, half of them still need populating and 6 bosses to do, thought it may take another month or so but turns out it took just an afternoon! Still have a few bits and pieces to add, disk space is at 849k, gonna be a tight squeeze for a title tune saimon!

Hope to optimise the source and shave off a few kilobytes.
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Old 06 April 2022, 22:40   #130
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Originally Posted by acidbottle View Post
Cheers nik

Sorry Bren, will take a far more skilled person than me to get this working on a 1mb amiga! i will be happy if it compiles to a single adf ...

Update:

All 32 levels are done, half of them still need populating and 6 bosses to do, thought it may take another month or so but turns out it took just an afternoon! Still have a few bits and pieces to add, disk space is at 849k, gonna be a tight squeeze for a title tune saimon!

Hope to optimise the source and shave off a few kilobytes.
Acidbottle, the PLAYER lettering (and HIGH) is bizarre on screen. What is the problem ?
It's like it has been made bigger than it is really....
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Old 06 April 2022, 23:00   #131
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Cheers nik

Sorry Bren, will take a far more skilled person than me to get this working on a 1mb amiga! i will be happy if it compiles to a single adf ...

Update:

All 32 levels are done, half of them still need populating and 6 bosses to do, thought it may take another month or so but turns out it took just an afternoon! Still have a few bits and pieces to add, disk space is at 849k, gonna be a tight squeeze for a title tune saimon!

Hope to optimise the source and shave off a few kilobytes.
Bosses are at the end the same one with a different head and a higher rate of fire as far as i remember - i could add the title tune in the main mod - maybe; space is tight even in the mod, is 57k so far

Last edited by saimon69; 06 April 2022 at 23:08.
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Old 06 April 2022, 23:00   #132
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Great game! Gameplay
Does this gameplay footage use autofire ? In any case, I think reducing the shooting rate of the ranged weapon could be a worthy adjustment.
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Old 06 April 2022, 23:13   #133
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Acidbottle, the PLAYER lettering (and HIGH) is bizarre on screen. What is the problem ?
It's like it has been made bigger than it is really....
Sorry, am not quite following you ..

Do you mean on the panel bar in game or on the title screens?

@Squawkbox - I wondered that to, he is a maniac with an axe that sabreman!
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Old 06 April 2022, 23:38   #134
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Sorry, am not quite following you ..

Do you mean on the panel bar in game or on the title screens?

@Squawkbox - I wondered that to, he is a maniac with an axe that sabreman!
Panel ingame.
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Old 07 April 2022, 00:24   #135
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Panel ingame.
Erm, yeah I guess it is a little larger than the arcade, though I did make the heads (lives) counter much smaller. On the whole it doesn't seem wildly large but an easy enough issue to fix.
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Old 07 April 2022, 02:30   #136
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Cheers nik

Sorry Bren, will take a far more skilled person than me to get this working on a 1mb amiga! i will be happy if it compiles to a single adf ...

Update:

All 32 levels are done, half of them still need populating and 6 bosses to do, thought it may take another month or so but turns out it took just an afternoon! Still have a few bits and pieces to add, disk space is at 849k, gonna be a tight squeeze for a title tune saimon!

Hope to optimise the source and shave off a few kilobytes.
That is amazing news acidbottle

Will not Scorpion Engine support more than 1 disk?
It was very normal to use at least 2 disks for a game back in the day
I noticed there is a lot of loading.
I guess running the game from HDD will be possible.
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Old 07 April 2022, 03:20   #137
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Well done!

@acidbottle one quirk of Scorpion is that it generates a unique tileset for each level, only containing the tiles that level actually uses. That's good for saving as much memory as possible on games that have a different "theme" on every level, but maybe not so good for saving disk space on games that have many levels that are visually similar.

To solve that, it's a planned feature to be able to link levels together (so for example, in a game like Sonic, you'd link all of the levels in a "zone" together so you wouldn't have more than one copy of a tile on disk, but at the same time when you played the game you wouldn't have every tile from every zone in memory at once).

But that wasn't an immediately planned feature, if you need it urgently just give me a poke and I'll get it into experimental as soon as I can.
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Old 07 April 2022, 09:47   #138
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But that wasn't an immediately planned feature, if you need it urgently just give me a poke and I'll get it into experimental as soon as I can.
Sounds fantastic earok, especially for a game such as Wonderboy whereby only half the levels are unique. Would imagine slicing at least 200k off the compiled file with such a feature!

There is no immediate rush of course, though if you can push that higher up the priority list it would be great

Started to panic as the file size jumped up by a significant amount after adding all the levels, though perhaps surprised it still remained under 880.

@nikosidis - I am uncertain if there is multidisk support yet within Scorpion, though it certainly will install to HDD, in fact there is native support for making WHDLoaders with in the engine now!

@dlfrsilver - text fixed, actually it does look much better now!
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Old 07 April 2022, 09:49   #139
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Awesome !
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Old 07 April 2022, 15:15   #140
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I guess running the game from HDD will be possible.
It loads faster, and even faster if you copy the disk to RAM.
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