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#1 |
Registered User
Join Date: Oct 2009
Location: Chattanooga TN, USA
Posts: 109
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Strange problem with Super Stardust on 1200
I've got a 1200 NTSC converted to PAL via pin 41 on the alice chip.
All my other games seem to run fine except Super Startdust. The game flickers (palette shifting??) with bits of the asteroids and some colors in the background image going green every once in a while. It still runs but the visual artifacts are bugging me because I don't know why they are happening. This occurs with the WHDload slave, and the native hd install. Thanks, later, dabone |
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#2 |
BlizzardPPC'less
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Try without your accelerator and boot without startup-sequence, run the game (not WHD) and see if the problem occurs then.
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#3 | |
Registered User
Join Date: Oct 2009
Location: Chattanooga TN, USA
Posts: 109
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Quote:
Later, dabone |
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#4 |
Registered User
Join Date: Sep 2021
Location: Katy, USA
Posts: 163
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Sorry to resurrect an old thread - but I have this exact same issue. Anyone managed to resolve it?
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#5 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,914
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could you explain your hardware ?
cpu, rom, etc... |
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#6 |
Registered User
Join Date: Sep 2021
Location: Katy, USA
Posts: 163
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Sure, its an A1200, TF1260, Indi Mk3 running WHDload from a CF card on OS 3.2.1
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#7 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 659
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Super Stardust is glitchy with TF1260. WHDLoad option NoMMU makes it little better.
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#8 |
Registered User
Join Date: Sep 2021
Location: Katy, USA
Posts: 163
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Thanks - Ill try NoMMU
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