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Old 06 February 2010, 02:38   #1
dabone
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Strange problem with Super Stardust on 1200

I've got a 1200 NTSC converted to PAL via pin 41 on the alice chip.
All my other games seem to run fine except Super Startdust.

The game flickers (palette shifting??) with bits of the asteroids and some colors in the background image going green every once in a while.
It still runs but the visual artifacts are bugging me because I don't know why they are happening.

This occurs with the WHDload slave, and the native hd install.

Thanks,
later,
dabone
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Old 06 February 2010, 09:55   #2
Bamiga2002
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Try without your accelerator and boot without startup-sequence, run the game (not WHD) and see if the problem occurs then.
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Old 06 February 2010, 11:19   #3
dabone
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Quote:
Try without your accelerator and boot without startup-sequence
I can't try without my accelerator installed. It requires more than the stock 2meg of ram. And yes it does the same thing with no starup-sequence.


Later,
dabone
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Old 25 March 2022, 00:37   #4
Lamaman71
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Sorry to resurrect an old thread - but I have this exact same issue. Anyone managed to resolve it?
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Old 25 March 2022, 05:02   #5
turrican3
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could you explain your hardware ?
cpu, rom, etc...
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Old 25 March 2022, 16:23   #6
Lamaman71
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Sure, its an A1200, TF1260, Indi Mk3 running WHDload from a CF card on OS 3.2.1
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Old 25 March 2022, 17:12   #7
Aardvark
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Super Stardust is glitchy with TF1260. WHDLoad option NoMMU makes it little better.
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Old 25 March 2022, 17:30   #8
Lamaman71
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Thanks - Ill try NoMMU
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