21 November 2021, 13:44 | #781 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,361
|
Quote:
That was due to the rapid technical improvements very normal in the 80s and 90s Yes: you had to have the latest hardware to run the latest software. That was true for PCs, Macs, SUNs …. Not updating the features of their computer platform fast enough was one of the biggest mistakes of commodore. And actually: commodore offered A1000 owners to give it back in exchange for a A2000 at a reduced price and many took that offer - even though the A2000 did not upgrade the chipset (in a meaningful way). Last edited by Gorf; 21 November 2021 at 13:52. |
|
21 November 2021, 14:35 | #782 |
Registered User
Join Date: May 2013
Location: Grimstad / Norway
Posts: 848
|
Didn't the ST use 150ns ram? (Overclocked too AFAIK.)
|
21 November 2021, 15:04 | #783 | |
Amiga user
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 463
|
Quote:
Would have they survived if they focused only on the Amiga? Not sure. Atari were mostly focused on their ST-line and later the Falcon (a monster 68K machine with DSP etc..), along with some Atari Lynx and other side projects, yet they didn't survive. |
|
21 November 2021, 15:46 | #784 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,361
|
Atari also sold PCs for a while and Jack made some bad decisions… the worst was probably to buy "Federated Group" a electronics reseller in the USA. They faked the numbers and Atari did not only pay way too much, but was confronted with a huge loss in the first year …
They also kept the Atari 8-bit line too long. And like Commodore: the did not update the ST line fast enough .. the TT faced the same problems as the A3000 for almost the same reasons … only the (monochrome) resolution was great: 1280x960 And like the Amiga 1200/4000 the Falcon was simply too late … and it’s design is equally flawed as the A1200: while the A1200 has no FastRAM and is only half as fast as it could be, the Falcon only has a 16bit wide RAM interface on a 32bit CPU. If both companies had merged and unified their platform around 1990 (the Amiga can emulate the ST 100%) there might have been a chance to survive. |
21 November 2021, 16:20 | #785 | |||
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,815
|
Quote:
Quote:
Quote:
https://sinclair.wiki.zxnet.co.uk/wiki/Contended_memory |
|||
21 November 2021, 16:52 | #786 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,815
|
Quote:
I don't blame CBM for this strategy. |
|
21 November 2021, 17:03 | #787 |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,815
|
|
21 November 2021, 19:24 | #788 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,361
|
They did - but it was (like the fickerfixer) a kludge.
The A2024 and the "Hedley-device" used expensive dual-ported RAM to store 4 normal screens, Denise would display one after the other ... Sadly Commodore did not even manage to merge the Hedley-device and Amber for the A3000 ... this would have been still be an awkward solution, but a step in the right direction. |
21 November 2021, 19:33 | #789 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,361
|
Quote:
It was just the thinking of Commodore, the had fallen out of time: release a model and never touch it again, but go on to the next incompatible thing.... That somehow worked for the VIC20 and the C64 ... despite of the flaws .. but it did not work für Commodores business line of computers (which should have been a warning) and not very well for the C16 and Plus/4. And of course it did not really work out for the Amiga and when Commodore realized that operating systems and chipsets are never "finished" or "done", but need constant development end evolution, it was to late: all the geniuses where gone... |
|
21 November 2021, 19:37 | #790 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,815
|
Quote:
Worse, they can't manage super hires to be properly processed by Amber... but this is quite clear why not - double the memory and pushing clock beyond CSG capability... |
|
21 November 2021, 23:04 | #791 | |||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,655
|
Quote:
Quote:
In fact the lack of software titles was the Amiga's Achilles heel from day one. They should have been able to answer the question 'But is it IBM compatible?' with 'It doesn't need to be. We have every app and game you might want and more, so forget about PC compatibility!". Quote:
|
|||
21 November 2021, 23:19 | #792 |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,815
|
Made spreadsheet for you - LibreOffice (can be portable so no install required) with attached add-on (install add-on to get RGB color preview) and spreadsheet - test by yourself how 4 bit quantization range affect RGB output - for example there is not possible to create grayscale with such limited quantization range.
Add-on made by : https://forum.openoffice.org/en/foru...470676#p470676 seem there is newer version https://forum.openoffice.org/en/foru...484842#p484842 |
21 November 2021, 23:27 | #793 |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,655
|
The A3000 overall was a step in the wrong direction. By 1990 Commodore should have realized they would never compete head-to-head against PCs. But there was still a large niche to exploit at the low end, with a little help from the cheap PC-inspired hardware coming out (IDE hard drives etc.). That is why the A1200 would have been a better direction to go in. Unfortunately they discovered that about 2 years too late.
|
22 November 2021, 01:49 | #794 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,361
|
Quote:
Not only for Commodore, but for all other low end systems as well. And especially in gaming the hardware sets the limit: and while the Amiga was certainly great the first 5 years in this particular field it was attacked from PCs and game consoles alike and simply got steamrolled due to the lack of innovation and vision by Commodore… 99% of gamers just would not care about the system: it only mattered to them if it can run Doom … But the Amiga spirit is so much more - and especially the part that makes it unique and so much fun is the combination of the operating system and the hardware capabilities. True multimedia before anyone knew that term. And multimedia always included animations… the first demos in the Amiga emphasized this … and animations, video, abundance of colours, renderings and so on need more power - always. That is why the Amiga as a system would have needed more development and more powerful hardware to survive. It would have needed models that satisfy the needs of digital artists - as well in the graphics department as well as in the sound department. Apple got lucky the Mac was adopted by the DTP crowd… but it is a shame the Amiga did not became the natural platform for image manipulation and processing, for rendering and even for CAD and of course for digital audio workstations. These are the fields it initially showed great prospect and started a lot of developments … but these soon moved on, because Commodore did not provide suitable powerful hardware. The demand was there, the market was there - CBM wasn’t. |
|
22 November 2021, 01:53 | #795 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,361
|
Quote:
Just for now without looking at it: YUV at 4 Bit per channel would give you 16 shades of gray - the same as the OCS/ECS provides now… Edit: Just because I don’t like spreadsheets, does not mean in don’t have all commonly used programs of this kind installed - I do. ;-) Last edited by Gorf; 22 November 2021 at 02:03. |
|
22 November 2021, 02:24 | #796 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,361
|
Quote:
While Hedley and Haynie were working an a workstation-like Amiga the chip-design team was … well not entirely sure what they were trying to archive with SHRES … To call this mode "half baked" would be very polite. At leased ECS is flexible enough to be programmed to have some 800*600 mode (interlaced) - at least Amber should have been capable of deinterlace such a mode. I did some calculations a while ago and came to the conclusion the amount of dual-ported RAM would have been sufficient, but Amber has a hard 640 pixel limit for one row… Last edited by Gorf; 22 November 2021 at 12:28. |
|
22 November 2021, 10:49 | #797 | |
Registered User
Join Date: Dec 2014
Location: germany
Posts: 439
|
Quote:
But yes, it shows clearly lack of focus to release a new chipset in the A3000 whose main features (new resolutions) are made obsolete by the expensive kludge that amber was. I suspect that ECS predates the A3000 by several years and was considered to be underpowered in 1990 for a high-end machine, plus they chose not to implement the VRAM features (probably rightfully so, that would have been another kludge). |
|
22 November 2021, 12:40 | #798 |
Commodore Collector
Join Date: Aug 2001
Location: Austria
Age: 53
Posts: 944
|
I think the main problem was that Commodore decided to make the Amiga both a gaming and professional computer.
They made probably at least 80% of sales from gamers, who bought Amiga 500s and C64s before. But they did not bring any real new hardware on the market for those gamers until they went bancrupt. Basically, gamers would still have to play Amiga games in 1994 on more or less the same hardware like on a 1987 Amiga 500. AGA was not much difference (at least in games), sound was still the same, speed was not much improved if you did not have some expensive add on turbo cards, and there was no good 3D grafic chip (were there any 3D games at all which used the Akiko chip of the CD32?!?) But I think the main reason why Commodore could not develop a completely new gaming computer was that they held on to the Amiga system for much too long, tried to be backwards compatible, etc. In my opinion, they shoud have splitted it up: Continue developing the Amiga as a professional computer system, while developing a completetly new gaming computer system, which would have had full power 3D grafic support, which clearly was the way where gaming went in the early ninetees. Maybe it would not even have been a computer, but a gaming console? (what the CD32 could have been, if it had been a real new 32 bit 3D gaming system, and not just more or less an A1200 without keyboard, but with CD drive...) Commodor split these market segments up before the Amiga. There was the PET line of computers for professionals, and there was VC20 and C64 for home users. So why did they not return to this later? |
22 November 2021, 16:34 | #799 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,815
|
Quote:
Of course we can limit chroma to 15 unique levels then problem is solved OR something i really miss from 1-st day - 15 bits per pixel - but i understand limit - 48 pin packaging for Denise. If Amiga would offer 15 bit per pixel... Sadly Amiga designers don't decided to do some pin multiplexing... |
|
22 November 2021, 17:01 | #800 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,815
|
Quote:
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Non-Amiga things that remind you of Amiga things? | Fingerlickin_B | Retrogaming General Discussion | 1054 | 24 May 2024 14:14 |
wanting to experiment, using Amiga (emulator) as my day to day machine, need advice | mmace | New to Emulation or Amiga scene | 14 | 19 March 2020 11:32 |
Why game companies didn't make better games for Amiga | ancalimon | Retrogaming General Discussion | 35 | 17 July 2017 12:27 |
New Year Day = throw CD32 in the dishwasher day | Paul_s | Hardware mods | 16 | 03 January 2009 19:45 |
Amazing things you've done with your Amiga | mr_a500 | Amiga scene | 67 | 05 July 2007 19:45 |
|
|