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#41 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,229
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This game looks fun!! Keep on the good work UltraNarwhal!
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#42 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Latest WIP footage, sound is slightly out of sync with capture.
[ Show youtube player ] |
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#43 |
Registered User
Join Date: Aug 2020
Location: Italy
Posts: 123
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WIP seems so promising, nice job
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#44 |
Registered User
Join Date: Jun 2020
Location: Leeds, UK
Posts: 770
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The mechanics (and super cute graphics- are so nice! Really like your colour palette too.
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#45 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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99% of the mechanics now work for act 1 of Duckstroma, some of the enemies need tweaking and I need to make better sound effects.
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#46 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 49
Posts: 1,335
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Very nice job!
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#47 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Latest footage, sound still out of sync in capture
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#48 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,041
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#49 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Oops not done an update for a while.
Act 2 is coming along well, just one more enemy to draw along with the final boss. Latest screenshot from Act 2, new footage also probably soon. Looks to probably now be a Q1 2022 release (so much for 6 month dev ![]() |
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#50 |
Registered User
Join Date: Jun 2020
Location: Leeds, UK
Posts: 770
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Those are the cutest little skeletons ever. Really looking forward to this.
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#51 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,797
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#52 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Cute, but mildly deadly.
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#53 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 849
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Screenshots do not do this justice. The tiny details on the animation side are fantastic.
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#54 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Finally some footage from Act 2, still on target to be finished before Q2 2022.
[ Show youtube player ] |
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#55 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,797
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This game looks so charming...
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#56 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 849
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Cannot wait for this, if you blow past your expected timeframe for completion then so be it.
If anyone can push the Scorpion Engine to its limit it is yourself, can see you have done a great job here and know quite well how much work would have gone into the project. |
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#57 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Thanks. Hopefully I'll deliver it on time, as I really want to move on to making Abbey of the Dead and BlimpgeddonX.
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#58 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 305
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Currently doing the end screens and getting ready to fully playtest over the next 2 weeks (as I don't have to go to work - Easter Holidays).
Then the 6 months of development will finally be over 18 months later ![]() |
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#59 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Well done! Really looking forward to it!
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#60 |
Registered User
Join Date: Jun 2020
Location: Leeds, UK
Posts: 770
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Oh man, hugely anticipated game here! Good luck on the final stretch, it looks so nice!
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