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Old 06 November 2021, 17:03   #21
BSzili
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ProTracker modules wouldn't help unless you only use two channels, but then you might as well stream the original music as one long sample, which is the current fallback. All of the music options (CAMD, MHI, plain old samples) have negligible performance impact compared to pretty much everything else in the game.
The area that could use some improvement is the sound mixer itself, but for now I did everything I can. Try turning off the sounds vs turning off the music only in SW, and you'll see what I mean.
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Old 07 November 2021, 00:14   #22
Estrayk
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great news.
BSzili, if you need betatesting , just tell me it.

A1200 blizzard 1260 66Mhz
A1200 Vampire v2
MIDI Roland SC-88
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Old 07 November 2021, 08:23   #23
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Dropped a PM.
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Old 09 November 2021, 14:41   #24
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tested in real Amiga A1200 with Vampire V1200. RTG

All seems works fine and the FPS are very good.

[ Show youtube player ]

Last edited by Estrayk; 11 November 2021 at 00:57.
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Old 09 November 2021, 18:39   #25
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When the earthquake happens after entering the theater the lighting seemed a little glitchy, but other than that it looks pretty flawless.
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Old 09 November 2021, 18:48   #26
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Do you have a timestamp for this glitch?
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Old 09 November 2021, 19:54   #27
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@BSzili what's it like on your Apollo 1260?
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Old 09 November 2021, 21:34   #28
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I haven't tried it yet, but others say the speed is comparable to SW, maybe a little bit slower.
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Old 09 November 2021, 22:56   #29
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I tried in my Blizzard 1260 but something is wrong with Duke Nukem in my 060 system.

SHOW AN ERROR:
"Couldn't find selected sound card, or, error w/ sound card itself"

In V1200 works well, (maybe amigaOS? I had 3.9 in vampire and in 1260 I have 3.2)
blood, exumed and shadowwarrior sounds fine with my 060 system and AmigaOS3.2

BSzili, check audio system anyway.
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Old 10 November 2021, 06:23   #30
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You have probably copied Duke3D.cfg from the DOS version of the game. Delete it first, then try to start the game again.
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Old 10 November 2021, 17:24   #31
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Quote:
Originally Posted by BSzili View Post
You have probably copied Duke3D.cfg from the DOS version of the game. Delete it first, then try to start the game again.
You're right, now works.
Tested in real Amiga A1200 with Blizzard 1260 66Mhz AGA output. (captured with OSSC)

All seems works fine.
Bzilli, Can you try to make some optimizations for to get better FPS? Or it is full optimized rightnow?

[ Show youtube player ]
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Old 10 November 2021, 18:13   #32
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I dunno if it's a trick on my eyes or not but every time someone posts a video they always seem to be having smoother gameplay than me. Pretty sure the Apollo1260@80mhz would equal or be a little better than the video above.

I actually watched a video last night where someone was showing Breathless and he most have been getting 50FPS as it looked as smooth as Duke Nukem 3D would be on my regular windows pc. It certainly isn't that smooth on my Amiga even with a powerful accelerator and using the optimized 060 version.
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Old 10 November 2021, 19:54   #33
BSzili
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Quote:
Originally Posted by Estrayk View Post
You're right, now works.
Tested in real Amiga A1200 with Blizzard 1260 66Mhz AGA output. (captured with OSSC)

All seems works fine.
Bzilli, Can you try to make some optimizations for to get better FPS? Or it is full optimized rightnow?

[ Show youtube player ]
I didn't put a lot of effort into this, but Duke3D's source is pretty much unreadable, so unless I find something obvious it won't likely change a lot. The game code will always be slower than SW for example because of the CON scripts.

Quote:
Originally Posted by rabidgerry View Post
I dunno if it's a trick on my eyes or not but every time someone posts a video they always seem to be having smoother gameplay than me. Pretty sure the Apollo1260@80mhz would equal or be a little better than the video above.

I actually watched a video last night where someone was showing Breathless and he most have been getting 50FPS as it looked as smooth as Duke Nukem 3D would be on my regular windows pc. It certainly isn't that smooth on my Amiga even with a powerful accelerator and using the optimized 060 version.
Video compression probably smoothes things out, especially with YouTube's low bitrates. This is why it's handy to have the FPS counter enabled when you capture footage.
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Old 10 November 2021, 21:18   #34
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Quote:
Originally Posted by Estrayk View Post

Bzilli, Can you try to make some optimizations for to get better FPS? Or it is full optimized rightnow?

[ Show youtube player ]
It is already quite much faster than other Duke 3D ports. About a 30% and it doesn't seem to crawl easily in cetain parts of game. Also I haven't suffered any problems with controls with it.

But I would say that SW is noticeable faster than duke.

PS.
Difference between Apollo 68060 80mhz and Blizzard 68060 66mhz is about 1 fps game Blood so that Apollo is little faster. I have both.
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Old 10 November 2021, 23:24   #35
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Quote:
Originally Posted by utri007 View Post
Difference between Apollo 68060 80mhz and Blizzard 68060 66mhz is about 1 fps game Blood so that Apollo is little faster. I have both.
Weird, there should be more difference, don't you think?
Maybe there is a bottleneck with c2p?


BZilli, What c2p for AGA do you use in your ports?
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Old 11 November 2021, 00:47   #36
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Some nice work there!
I would say that the 060 ran it better than I would expect.
None of this is running on RTG? All AGA?
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Old 11 November 2021, 00:56   #37
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Some nice work there!
I would say that the 060 ran it better than I would expect.
None of this is running on RTG? All AGA?
About my videos:
- Vampire video is on RTG
- 68060 video is on AGA
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Old 11 November 2021, 06:57   #38
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Quote:
Originally Posted by Estrayk View Post
Weird, there should be more difference, don't you think?
Maybe there is a bottleneck with c2p?


BZilli, What c2p for AGA do you use in your ports?
I almost always use the routines by Kalms, which work pretty close to copyspeed.
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Old 11 November 2021, 07:56   #39
utri007
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Quote:
Originally Posted by Estrayk View Post
Weird, there should be more difference, don't you think?
Maybe there is a bottleneck with c2p?


BZilli, What c2p for AGA do you use in your ports?
It is about a right. Apollo 68060 accelerators with 80 mhz or over, runs CPU 80 mhz, but memory is half of it 40 mhz. With Blizzard cpu and ram both runs a 66mhz.

Last edited by utri007; 11 November 2021 at 11:48.
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Old 11 November 2021, 10:28   #40
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so we should all get rid of our Apollos then?
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