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#41 | |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Quote:
EDIT: Rearrange sheet a little EDIT2: More animations: Tile sheet upper right produces orbiting screen. Pasting together every third column of piano tiles makes three frames. Only the pink area has sprites. Last edited by clenched; 11 April 2019 at 17:34. Reason: add more sprites |
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#42 |
Registered User
Join Date: May 2018
Location: Polska
Posts: 5
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master piece
![]() and this gif with piano animation, just gorgeous. But I think someone has already ripped it before. I have some atlas of this scene. Last edited by Maximo2010; 15 April 2019 at 12:54. |
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#43 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Yes. There is a small thread in project in project Maptapper where ripping C64 graphics is discussed. So watch there for Wile E. Coyote pictures!
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#44 |
Registered User
Join Date: Mar 2020
Location: France
Posts: 24
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Can someone tell me how I can realign the different bitplanes of one sprite?
Here is what I've got currently with 5 bitplanes (Fright Night): ![]() ![]() It seems that 2 frames per victim miss: ![]() ![]() The uss file: https://drive.google.com/file/d/1HaB...ew?usp=sharing Update: the general manor map ![]() Last edited by Kimono; 17 October 2021 at 18:37. |
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