03 September 2021, 08:09 | #21 |
Ex nihilo nihil
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03 September 2021, 15:11 | #22 |
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Awesome guys
I think a platform is as alive as the amount of new software coming out for it. In this light, the Amiga doesn't look so bad, in fact quite a few newer platforms are stone dead. If tutorials can help grow new software... Speaking of, Episode 45 is out now and it shows some tweaking and simple scripting methods. "Scroll Commands" -> [ Show youtube player ] |
05 September 2021, 18:15 | #23 |
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Not sure I have much to add except thanks. The videos are nice; I generally speed them up to get all 2+ hrs of content in a shorter time
I'm sure I won't retain much info just by watching; will have to watch each again and follow along when there's time. |
06 September 2021, 01:14 | #24 |
Engineer
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Much appreciated!
Your tutorials is how I got started. AmigaXfer wouldn't be a thing if I never got started |
10 September 2021, 21:31 | #25 |
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Cheers chadderack and admiral.
Episode 46 is out now, and in this final episode (for this demo), after fixing the few remaining issues, I show how to optimize for speed and size, clean up the sections, and crunch the demo (and thoughts regarding crunching and release). Finally I've delivered what I hoped - every step shown from nothing to released demo. [ Show youtube player ] Coppershade has also seen some smaller changes, and the sources for the Youtube series is uploaded there too. |
11 September 2021, 00:44 | #26 |
OCS forever!
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Great stuff (also enjoying spying the credits text in the source ). Cranker is great I used it on Sax Offender and really liked the speed and decent compression, but also the fact it does data as well so it's an all-in-one solution like stonepacker in the day. I used skrinkler on the last 64kb intro but that really is pushing it I think for too long decomp on an a500. I was about 2KB too big with cranker for my 64KB but too little time to optimize
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11 September 2021, 07:48 | #27 |
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Thank you so much for this tutorial series sad to see it come to a close but much appreciated anyway
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11 September 2021, 18:54 | #28 |
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YW Antiriad and Damage. I do have more videos planned, and there may be a surprise in just a couple days. Right now I'm doing all kinds of testing and floppy stuff.
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11 September 2021, 18:57 | #29 |
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Just finished the video. Nice work!
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17 September 2021, 19:17 | #30 |
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A small update to solve the mismatch between how hardware should behave and how it did in #44 - a Race Condition between Copper and VBI which in the end was easy to imagine and fix.
Ep. 47 "Conundrum Solved!" is now out. [ Show youtube player ] |
18 September 2021, 05:55 | #31 |
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Nice!
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18 September 2021, 19:11 | #32 |
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Here's a recording of the demo, with download:
[ Show youtube player ]
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18 September 2021, 19:53 | #33 |
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everything i know about amiga programming i learned from your series so i just wanted to say thanks!
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18 September 2021, 23:22 | #34 |
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Cheers Pyromania and colourspace. What I learned from this series is to never use the color blue again, we've seen it enough aye
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19 September 2021, 00:47 | #35 |
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Quality!
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21 September 2021, 08:28 | #36 |
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@Photon
I want to say big thank you too. I've seen all of the episodes of your coding tutorials. I made some small production back in 2015 and even greeted you in my first one [ Show youtube player ] Then I made second one. actually in Blitz Basic (as a glue code but with lots of asm code) but everything I know about amiga coding I know from your tutorials. Thanks a lot. [ Show youtube player ] ps. I work on some small project now on a c64 and after finishig it I will go back to amiga coding again. |
21 September 2021, 13:20 | #37 |
Ex nihilo nihil
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@carrion : cool demos you have made. I do like the pixel art & music of both a lot
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21 September 2021, 21:55 | #38 |
OCS forever!
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That's a really nice mod as well.
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21 September 2021, 23:38 | #39 |
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asmtwo is <3
I love asmtwo, by the way.
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