14 September 2021, 09:22 | #121 |
Amiga user
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 456
|
|
14 September 2021, 09:45 | #122 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 729
|
Well programmed, also works on Vampire V4SA !
|
14 September 2021, 11:02 | #123 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 821
|
Absolutely stunning port jotd, made even more impressive by the absolute speed it was complete from start to finish. Nice one
|
14 September 2021, 12:08 | #124 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,813
|
Great Port jotd. Excellent work.
Question.. Does the duration of the powerpill last longer at level 6? Powerpill duration got quicker from level 2 to 5... But seems to go back to longer duration on level 6 Level 6 is the last part of the video [ Show youtube player ] |
14 September 2021, 13:57 | #125 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
|
Thanks for the kind comments.
for the ghost fright duration I used a timing table from "the pacman dossier". The game is very well designed and gives some breathing space to the player that could reach level 6. Then hellish difficulty resumes. Quote:
What I have done for a port of Bagman on Nintendo DS is that I have used 90 degree rotation. Now it's possible to turn your LCD (not a CRT!!) to play in portrait. Not going to do that here, but if I had to create an arcade machine out of a A500 with pacman on it I would do that. EDIT: it's perfectly possible with a 256 high display like Pacman, i just didn't bothered to try it. You get less computation time and the game isn't double buffered but that would still work. Last edited by jotd; 12 April 2022 at 14:47. |
|
14 September 2021, 14:38 | #126 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,813
|
So ghost fright duration time fluctuates which is normal behaviour then. Great
|
14 September 2021, 15:41 | #127 |
Registered User
Join Date: Nov 2011
Location: Arnsberg Germany
Age: 45
Posts: 192
|
Great port !
If you start a new game, eat one powerpill and eat another one while ghosts are still eatabel weird stuff is going to happen. |
14 September 2021, 16:04 | #128 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
|
I have to test that, then.
|
14 September 2021, 16:22 | #129 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
|
|
14 September 2021, 21:27 | #130 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
|
I tested and yes, there's a huge bug, thanks for reporting, I'll fix that.
EDIT: fixed (and changed corner speed, not perfect and smooth like the arcade but pacman is slightly faster in corners) Last edited by jotd; 14 September 2021 at 23:14. |
14 September 2021, 21:53 | #131 |
Registered User
Join Date: Jan 2013
Location: Wild South / Germany
Age: 48
Posts: 271
|
I'm confused by the different versions of this port in the Zone
What's the latest "official" one? The one from @jotd himself is dated Sep 09 but the one that's in the ADF version from @vulture for example is dated Sep 12 and also the executable is different? Would be nice if someone could shed some light on this EDIT: Nevermind, figured it out myself Seems like the pacman.zip from @jotd in the Zone is an older version. The executable in the pacman.zip from itch.io is the same as the executable in @vulture's ADF version. Last edited by amigasith; 14 September 2021 at 22:17. |
14 September 2021, 23:03 | #132 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,773
|
|
14 September 2021, 23:15 | #133 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
|
this is now fixed (adf available on https://itch.io/jam/amigamejam/rate/1195483)
|
15 September 2021, 00:18 | #134 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
|
Quote:
Did you had the opportunity to check ? |
|
15 September 2021, 10:56 | #135 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,512
|
Looking forward to playing this, I've always enjoyed pacman in its many forms, and this give me a chance to play the original now
|
15 September 2021, 11:50 | #136 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
|
I didn't check the speed but I checked the relative speed. It's close (but not 100%)
for instance, if you run into the pink ghost, in the arcade you die (pacman is slightly faster in the turn probably) but on the amiga version you touch it but miss (because it goes faster than you when you're eating dots in a straight line) I also fixed the collision bug which can make than you can cross the ghosts without dying (or capturing them). I had this bug a lot so I doubled the collision checks. In a nutshell, it's not possible to use the same patterns than the hard core gamers that learned the patterns by heart. But seasoned players should find the gameplay 99% identical. |
15 September 2021, 14:51 | #137 |
68k Fanatic
Join Date: Feb 2018
Location: Athens - Greece
Posts: 15
|
Thank you so much for this awesome arcade perfect port.
Is it possible in the future to make ms pacman game. This is my favourite pacman and i would love to see a port on Amiga . Greetings from Greece. ???????? ??? ?? M2010J19CG ??? ??????????????? Tapatalk |
15 September 2021, 15:19 | #138 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
|
now that you're mentioning it, I'm working on MsPacman right now. Very early and didn't really start anything, but the Pacman code base is really a good start, since there are actually very little differences
- ghost behaviour slightly different at start (random) - 2 different mazes - moving bonus I have some work to do in the blitting area (can't reuse the plane trick I used for pacman) and also music + intermission screens are completely different. But that's it. |
15 September 2021, 15:54 | #139 |
Speedbump gimme goosebump
|
Pac-man Jr. scrolls (well, a little). That's why I would rather see this one ported over Ms. Pac-man. Of course, it's very hard, but that can be arranged.
|
15 September 2021, 15:59 | #140 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
|
you know me, I only do easy things
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Worst Arcade Conversion | Hewitson | Nostalgia & memories | 57 | 09 April 2019 12:51 |
Arcade / Console --> Amiga conversion discussions | dlfrsilver | Coders. General | 587 | 04 September 2018 17:11 |
Pacman / Gridrunner crossover game | pickaweapon | Looking for a game name ? | 4 | 02 July 2012 23:41 |
Landover's Amiga Arcade Conversion Contest | Frog | News | 1 | 28 January 2005 23:41 |
Old Atari ST ? Game...not sure if there was an Amiga conversion.. | HCF | Looking for a game name ? | 14 | 17 October 2004 17:43 |
|
|