29 July 2021, 10:11 | #21 |
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1942 should be on the list.
Remake is almost done: https://eab.abime.net/showthread.php?t=99630&page=13 |
29 July 2021, 11:20 | #22 |
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I think this thread is about "amiga games that have a port that sucks" 1942 doesn't have an amiga version AFAIK. It's 1943.
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29 July 2021, 12:50 | #23 | |
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@jotd
Ahh.. sorry then.. my bad... Quote:
I am personally more then willing to donate small amounts of money for developers, from time to time. If that's what you meant. Is it like a base payment for all developers that are doing remakes? Or, if not, what's the idea? |
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29 July 2021, 13:15 | #24 |
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Microprose Soccer sucks on Amiga if you compare it to the C64 version.
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29 July 2021, 16:48 | #25 |
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I would say Vindicators too. The Amiga version is not bad technically but it is just so much not fun. It misses speed compared to the arcade version plus the ability to turn your turret separate from the tank body (... right?). It's a rather sluggish gameplay experience.
I think this game should give you the ability to auto-target enemies so the turret automatically points at them. This gives you the ability to shoot at enemies while you can still avoid their projectiles. Either that or give you the ability to strafe... we can pretend it is a hover tank or something. |
29 July 2021, 18:50 | #26 |
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Did review the video of Forgotten worlds and would say that need a LOT of love to have better shoot, more frantic enemy waves and of course the missing level plus new music - by the way i cannot wrap my head over VGMPlay due to its command line approach, would love there is a GUI like in hoot to help me isolate tracks
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30 July 2021, 09:02 | #27 | |
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Quote:
about the music, the only thing available on the net (Amiga side) are a couple of ripped tunes : https://www.exotica.org.uk/wiki/Forgotten_Worlds proprietary FWMP format used, i still have the converted .mp3 files, made times ago |
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30 July 2021, 17:34 | #28 | |
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Quote:
Last edited by saimon69; 30 July 2021 at 17:42. |
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31 July 2021, 09:18 | #29 | |
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Quote:
tough project btw, a lot of gfx, big bosses, a lot of work and ram (probably more than 1meg); considering than the Megadrive port (not properly) was developed from Sega itself, i presume this would require a lot of skills; wondering if an AGA version could at least match that version, gfx talking ofc back on earth, i would be satisfied of a good Side Arms port, also tough but maybe little more affordable |
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31 July 2021, 16:15 | #30 |
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I would also add Bad Dudes Vs. DragonNinja to the list, even if not as bad as some conversions, it deserves a nice upgrade on the colors, music redone more competently, and I am convinced it would be very close to the arcade also on OCS.
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31 July 2021, 16:37 | #31 | |
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Quote:
Joe&Mac Caveman ninja's too, as a very similar example |
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01 August 2021, 01:31 | #32 |
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Battletoads is horrible on the Amiga. I really enjoyed it on NES, but never could pass one of the flying levels. The Amiga version is lifeless in comparison.
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01 August 2021, 02:52 | #33 |
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01 August 2021, 06:09 | #34 | |
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Quote:
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01 August 2021, 06:24 | #35 |
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Colors could definitely Be upgraded but the biggest addition would need to be "I'm bad!" At the end of each level
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01 August 2021, 10:03 | #36 | |
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Quote:
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01 August 2021, 14:00 | #37 |
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02 August 2021, 05:47 | #38 | |
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Quote:
I thought of that, but wasn't familiar enough with the gameplay. Can't believe the 2 different NES ports weren't done properly on the Amiga. At least, there's an okay version of After Burner ported. Thunder Blade was poorly converted. |
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02 August 2021, 07:31 | #39 |
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At the end the Tiertex opera omnia is in need to be re-ported again; why am not surprised? :P
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02 August 2021, 11:23 | #40 |
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You are too kind. I call it an unplayable mess Never mind the poor framerate, it is a pseudo 3D bullet hell game where the bullets fly out of nowhere and you have no idea what their exact position is to your helicopter. it is like the goal was to make it not fun to play at all.
(although there are even worse ports out there). |
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