|
View Poll Results: Does computers evolve slower then before? | |||
Yes | 55 | 80.88% | |
No | 10 | 14.71% | |
They evolve at pretty much the same pace, from the beginning | 3 | 4.41% | |
Voters: 68. You may not vote on this poll |
|
Thread Tools |
15 July 2021, 09:04 | #141 | |||
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
|
Quote:
Quote:
Cannon Fodder was improved vastly with Command & Conquer, and my all time favourite C&C game was Red Alert 2. How I WISH I could play that again. Monkey Island, a game from a genre that thankfully died out on PC. I tried it a few years ago, got bored very quickly, quirky humour does not do it for me, and I hate pirates. Kick Off? I can't stand football games, none of them are any good. I'd rather watch the sport on TV with REAL people. Quote:
|
|||
15 July 2021, 10:30 | #142 |
Also known as GarethQ
Join Date: May 2019
Location: Twickenham / U.K.
Posts: 720
|
In a way, I think the computer revolution should slow down, or at least be re-invented.
There is a huge amount of waste with upgrading needlessly. Quite often we are forced by hardware or software manufacturers to do so if we want to carry on using a certain set of applications. We also rush ahead so quickly, we don't often consider what we have currently before discarding it for the new shiny object. Just because we can, doesn't mean we should. |
15 July 2021, 11:30 | #143 | |||
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,510
|
Quote:
Which is different with the above mentioned 2D games, BTW. Quote:
But that's 20 years ago! Nobody is playing it, since many many years. And even if I would find a group of players, the game looks pretty ugly by todays standards. There are much more exciting multiplayer games today. I wouldn't waste my time with it any longer. My point is that this is different with the 2D games from the 90s, which still have titles worth playing and which still look nice. Quote:
|
|||
15 July 2021, 11:54 | #144 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,661
|
@Foebane
I don't think Cannon Fodder is an RTS, so it's not comparable to Command & Conquer.... Cannon Fodder is pretty unique, and doesn't easily fit any genre. If you must compare C&C with something, then it's predecessor Dune 2. Or, maybe AGA Exodus - The Last War RTS will be even closer, because it's more modern (I haven't played it, but I guess is somewhat clone to Red Alert). As for 2D VS 3D Games. IMHO, if I was on abandoned Island, and have to choose games to play, before Doom, I'd always pick following Amiga 2D games: Civilization, K240, Settlers, Reunion, Dune 1 and 2, Castles, Lotus 2, Wing Commander (it's debatable is this a 3D or 2D game), Arcade Pool, Mortal Kombat 1 and 2, Ruff'n'Tumble, Simon the sorcerer... and many more... The replay value of some strategies above (K240, Civ.. ), is way better then replay value of Doom. |
15 July 2021, 13:06 | #145 | ||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,649
|
I spend a large proportion of it glued to a computer monitor or TV screen. Have to get out every so often to experience the real world!
Quote:
Quote:
Back when the Internet didn't exist and home computers were the latest thing we often used to gather at someone's house and play games together. No need for multiplayer, just pass the joystick to the next person when you die. Adventure games could be played by all, with everybody thinking of ideas and one person typing in commands. Sometimes it was more relaxing to just watch someone else play, perhaps occasionally giving some advice or encouragement. Then PCs and online gaming happened and people became solitary. I miss those times. |
||
15 July 2021, 13:12 | #146 | |
MI clan prevails
Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,443
|
Quote:
On topic... there is a matter of diminishing returns with technology and its power. Like so: Of course, it's not quite that simple. There is a matter of talent, creativity, and know-how. But we are at that point that just throwing more polygons at the engine is not that satisfying. It's more the question of art style, and above all gameplay. |
|
15 July 2021, 13:46 | #147 | |
Registered User
Join Date: Mar 2010
Location: wisbech
Posts: 276
|
Quote:
|
|
15 July 2021, 13:55 | #148 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,661
|
What?
I don't get the question. My whole reason for loving some game is game itself. It has nothing to do with Doom. Besides, I like many (Amiga and PC) 3D games like Frontier, Elite, Zeewolf, Stunt racer, Legends of Valor, FA18 interceptor, Birds of Prey... etc And, for example, at abandoned island, I'd always pick Frontier, or Elite, before Doom. |
15 July 2021, 14:04 | #149 |
Registered User
Join Date: Mar 2010
Location: wisbech
Posts: 276
|
|
15 July 2021, 15:00 | #150 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,661
|
Because, Foebane is comparing it all the time, and I wanted to give my point of view.
|
15 July 2021, 16:56 | #151 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,944
|
|
15 July 2021, 17:56 | #152 | ||
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
|
Quote:
Quote:
In any case, I'm outgrowing shooters in general, and am considering more cerebral games as suggested on this thread. Because I was under the impression that Amiga gamers ONLY knew Doom, and not other games. I was under the impression that Amiga gamers were OBSESSED ONLY with Amiga games and nothing else. I was wrong. |
||
15 July 2021, 18:32 | #153 |
Also known as GarethQ
Join Date: May 2019
Location: Twickenham / U.K.
Posts: 720
|
Of course we all know the best game in the world is pinball....right....!!
|
15 July 2021, 19:27 | #154 | |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
|
Quote:
In any case, REAL pinball is a strange one for me: I for one could never see the point in it, as most of the skill translates to where the ball hits the paddles and when the right time is to flick the ball up to the devices that score points. That may be fun to many, but it's rather limiting, and it relates to physics and ensuring the "tilt" for cheating doesn't happen. Which leads me to COMPUTER pinball and how realistic (or lacking) the physics simulation is. I've never ever played real pinball so I've never known what to expect from a simulation, but I sure as hell know that NO computer simulation of physics will EVER match real-world physics. No way, nada, zip. |
|
15 July 2021, 21:13 | #155 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,039
|
Quote:
In that regard, Turrican is a LOT more simple and straight forward. F.e. with most enemies here the AI is next to non existant, just an object with HP and linear/specific movement pattern. Plus there isn't much room to maneuver around, so most enemy encounters sum up to keep firing and pre-emtively kill them before they come near you. I think what Turrican does well on the other hand is the different attack abilities (normal, 360 and rotating star). In that regard it does resemble Doom and it's weapons and it's one of the major factors (besides the excellent technical aspect) that elevates the game from mediocracy. Don't get me wrong, I really love Turrican all the same, however I need to point that there's much more under the hood with games like Doom, people don't always realise. And it's these aspects that make it a timeless classic, perhaps much more than the fact that it's regarded as the grandfather of the fps genre. |
|
16 July 2021, 13:47 | #156 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,944
|
Doom yes, I replay the original two games at least once a year but probably several times both single player and coop. There is something really satisfying about zooming through those levels on a high difficulty and mowing down the enemies; single save per level only of course, no save scumming allowed. There are few games with enemies as iconic as the ones in Doom.
Quake - nah. That is inherently tied to the fact that it was "the first" full 3D FPS... hardware limitations forced the level designers to not go wild with the enemies and that really hurts the game for replayability purposes. Besides that, Quake has only two memorable and worthwhile enemies to fight, the rest are either annoying or uninspired. And it's so, so brown... |
16 July 2021, 16:11 | #157 | |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 489
|
Quote:
I also still enjoy to play through it on the highest difficulty. I remember when I was a kid thinking those difficulty levels were absurd, but now I can do them and it's very rewarding and also still a challenge. I know if you watch the docs you can understand how ID came to make the game, but at the time it really was amazing. It made so many people buy a PC. There was NOTHING on the Amiga like it. Gloom in 1995 was still a wolf3d engine which was nothing like Doom. People just knew no better. PS origial quake CAN be good if you find the right set up for a modern system. I agree some of the monsters are just unfair tho. The balance isn't there. |
|
17 July 2021, 07:50 | #158 | ||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,649
|
Quote:
Quote:
And that has been the pattern for 3D games ever since. Higher resolutions, faster frame rates and more detailed objects all wasted on boring games that haven't 'evolved' at all since then. |
||
17 July 2021, 08:42 | #159 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
|
As I've said, Doom was a massive revelation to me when I saw it demonstrated on a friend's PC, with a big monitor and booming speakers. I thought the Amiga could never realistically compete against that.
And when I got my first PC, I played many hours of Doom, with add-on maps and mods that were great fun. I anticipated Quake back in the day but I was dismayed how literally dark it was, in the much-distributed Shareware version. But they brightened up the colours a bit in the final release, and I had a good time, but everyone's right about the game being more like a tech demo, as while the maps demonstrate full 3D potential (floors above floors, etc), the monsters are too varied. I mean, of the Quake monsters, most of them are Doom fodder, but the ones that I thought were unique were the zombies that just persisted at throwing body parts to you until you destroyed them with explosives, and my personal favourite terror, the Fiend, that sort of giant lion-sized FLEA that leaps around and tries to disembowel you! Other monsters were just mixed though, and the blue squelchy blobs were the worst. At least you could gib every one of the monsters. But Quake 2 showed how id Software have no ideas of their own: before Doom was born, the idsters wanted to licence the Alien franchise to make a game based on those movies, but they couldn't get the rights, and so they were forced to come up with the concept of "demons in space". In Quake 2, however, it was ridiculously dull and predictable, with the Strogg basically being Star Trek's Borg in everything but name. How boring. Quake 4 was more of the same Strogg crap, and I hated it. Quake 3 Arena, to me, is the only decent Quake game of the lot. Multiplayer, and built on id Tech 3, Id Software's most popular engine ever, it really looks great for the end of the 1990s, when ten years previously, there was stuff like Shadow of the Beast on Amiga doing the innovation and eye candy. What a year for innovation the 1990s was. Seriously. |
17 July 2021, 09:36 | #160 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,661
|
Quote:
It's in WW2 setting, and it can be considered as a retro game today. I also loved Quake 3 Arena a lot. Then I discovered Unreal Tournament 2004, and I think it outshines it in pretty much every aspect. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
4.4.0 noticeably slower than 4.2.0 | Foebane | support.WinUAE | 37 | 12 May 2021 21:33 |
PPC Slower | mritter0 | support.WinUAE | 10 | 27 October 2015 22:50 |
my prog gets slower and slower | AGS | Coders. System | 2 | 19 March 2015 22:27 |
Why is NTSC mode so much slower than PAL? | mr_a500 | support.FS-UAE | 3 | 07 December 2012 20:28 |
Emuchina slower than slow | andreas | Amiga websites reviews | 7 | 04 November 2002 15:36 |
|
|