15 June 2021, 13:17 | #1 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,875
|
Scary Mutant Space Aliens From Mars - Corrupt game or incorrect Solution?
I'm not sure if there's a bug in the game but there is a part where you cannot pickup the item required...
Solution: https://www.solutionarchive.com/file/id%2C651/ 1st part is the copy protection part.. Code always works 100% SPACESHIP: ---------- e, n, open can, put cheese in can (fuel for the spaceship), s, move crates, ne, examine crates (you find a red crate), open red crate, examine red crate, get gun, sw, s, get belt, get manual, read manual, drop all, get wrapper, get coin, n, e (animated combat sequence), examine computer, examine screen, type 'x36mzz4e' (copy protection), examine screen (a list over possible destinations appears on the screen), type '2' (off to Venus), 2nd Part I cannot pickup the white wire. I have also attached a Savestate (Using the IPF's) here. Savestate is the exact part of the solution where you are supposed to get the white wire... https://mega.nz/file/4Uk3gCKJ#EWNQsB...8T9vxjC3Uo9QWM SATURN: ------- open door, e, s, get white wire, n, n, n, e, s, s, e, get book, w, s, e, get bone, w, n, n, n, n, jump (you land on another roof), s, s, e, get gold, w, s, s, s, e, s, open door, s, s, s, s, get disk, reach into water (you find a rope), climb rope, n, n, n, n, w, n, e, s, s (animated combat sequence), get strippers, s, press purple button (off to Mercury) I tried both ADF & IPF Scary Mutant Space Aliens from Mars (1989)(ReadySoft)(Disk 1 of 2)[cr Black Monks].adf Scary Mutant Space Aliens from Mars (1989)(ReadySoft)(Disk 2 of 2).adf 1549_Scary Mutant Space Aliens from Mars_Disk1.ipf 1549_Scary Mutant Space Aliens from Mars_Disk2.ipf and both have the same issue? Please test the "Get White Wire" command and see if it works? What is not listed in the solution where you are supposed to get the white wire is.... Examine Control Panel Examine White Wire This will show an image of the white wire in the Ingame screen. But I still cannot pickup the white wire ?? Hope we can can up with a solution... Last edited by ransom1122; 15 June 2021 at 14:01. |
15 June 2021, 13:39 | #2 |
CaptainM68K-SPS France
|
Your link MEGA is bad.
|
15 June 2021, 13:48 | #3 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,875
|
Should be fixed now
BTW the source of the solution.txt is from gamebase Last edited by ransom1122; 15 June 2021 at 14:10. |
15 June 2021, 15:32 | #4 | |
CaptainM68K-SPS France
|
Quote:
the protection code is not 'x36mzz4e', but 'x38mzz4e' ! I discovered this with the manual on HOL. It's 38 and not 36 ! EDIT: there seems to be a printing error x38mzz4e doesn't work. x36mzz4e pass.... Last edited by dlfrsilver; 15 June 2021 at 15:48. |
|
15 June 2021, 15:52 | #5 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,875
|
Oh That's great news... but I recall x36mzz4e passing when I tried it with the ipfs.
The cracked adf should bypass this with any text... Shouldn't it? Because that too stopped at the "Get the white wire" part. I see the 38 In the hol manual vs 36 in solution.txt seems as though a bad scan confused the 8 with a 6. Did the code with 38 allow you to pick up the wire? |
16 June 2021, 13:44 | #6 | |
CaptainM68K-SPS France
|
Quote:
We need a whdload coder to have a look on this game. |
|
16 June 2021, 13:49 | #7 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,875
|
I believe Stingray wanted to have a go at this...
I'll be replaying it tomorrow with the correct code and see what happens.. Is what your saying that all ADFs and IPFs are bad? |
17 June 2021, 03:33 | #8 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,875
|
I can confirm there is a problem with this game.
Game manual copy protection reads x38mzz4e - yet it doesnt work in game.. x36mzz4e Works in game - but fails at the "get white wire" part Someone needs to investigate the copy protection for this game.. |
17 June 2021, 20:17 | #9 |
CaptainM68K-SPS France
|
Readysoft fucked themselves on this game. This is an anomaly.
|
19 December 2021, 12:54 | #10 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,875
|
Bumping, in case any smart fella can fix this game..
All versions are broken... No "White Wire" is available to take at the broken part. Fingers crossed... |
13 March 2023, 12:01 | #11 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
|
Looks like a game bug to me. The object status is not set to "can be taken" for whatever reason. It has nothing to do with the protection at all. In the WHDLoad patch, this problem will be fixed "on the fly". I need to test the game a bit to check if I didn't break anything else.
|
13 March 2023, 12:12 | #12 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,875
|
Fantastic news
|
14 March 2023, 03:33 | #13 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,436
|
the strange things is that box of the game report "no copy protection", but me too i play it and ignore to "get white wire". You can go on, but then you cannot get other objects.
the game cracked by VF should fix these problems (they said have removed code protections), but i not yet tried. Last edited by Seiya; 14 March 2023 at 13:03. |
14 March 2023, 15:29 | #14 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
|
Quote:
This is a game bug and the cracked version do not fix it! Game has 2 protection checks: one when loading/saving a game and one when using the computer ("Dryfon 3000"). |
|
02 April 2023, 13:07 | #15 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
|
The patch for the game is now available, I needed to use a different approach to fix the "white wire" bug, as my first solution caused another problem shortly before the end of the game. That's why it took a while to finish the patch. The game can be completed now. Patch was nteresting but quite time-consuming (about 16 hours) to do, I will not play this game again anytime soon. For obvious reasons.
|
02 April 2023, 13:30 | #16 | |
CaptainM68K-SPS France
|
Quote:
|
|
02 April 2023, 13:51 | #17 | |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,875
|
Quote:
Was the original game bugged, or was the game just never cracked properly from day 1? |
|
02 April 2023, 15:02 | #18 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,945
|
always a pleasure to read the details found exploring these old titles
coded in asm68k, wow for a text adventure game tanks for the time spent over it |
02 April 2023, 15:36 | #19 | |
Registered User
Join Date: Apr 2022
Location: Australia
Age: 52
Posts: 893
|
Quote:
|
|
02 April 2023, 16:46 | #20 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,922
|
Thank you for the patch StingRay
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Requesting "Scary Mutant Space Aliens From Mars" WHDLoad | ransom1122 | Games images which need to be WHDified | 8 | 02 April 2023 13:53 |
Mars Tank Attack - new Amiga game! | softwarefailure | News | 1 | 21 April 2021 21:00 |
Incorrect free space shown in Workbench 3.1 | Christian | support.Hardware | 8 | 28 October 2019 17:18 |
Kill Da Aliens: A game I wrote in 1993 | shanekelly_92 | Amiga scene | 9 | 01 February 2019 22:49 |
Space Quest review incorrect | vagrant | AMR data problems | 7 | 31 December 2015 08:30 |
|
|