English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 22 May 2021, 11:28   #121
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,609
Great game H0ffman. Just played it on my A1200. Thank you
nikosidis is offline  
Old 22 May 2021, 11:29   #122
stylon
Registered User
 
stylon's Avatar
 
Join Date: May 2019
Location: In my man cave...
Age: 54
Posts: 139
I have now tried disabling my Blizzard 1230 (by holding '2' down after rebooting) and I still can't get this to work

Here's my specs in more detail in case it triggers any red flags.

Blizzard 1230 Mk4 030+FPU with SCSI expansion and 128MB Fast RAM.
PCMCIA Ethernet card.
Indivision AGA Mk3 Flicker fixer.
Clockport clock & temp sensor.

I'm aware WHDLoad doesn't like network connections and I have this set to disable when using it. But anyway the floppy version doesn't work either so I guess that rules that out as an issue...

Last edited by stylon; 22 May 2021 at 11:49.
stylon is offline  
Old 22 May 2021, 11:33   #123
h0ffman
Registered User
 
Join Date: Aug 2008
Location: Salisbury
Posts: 746
Quote:
Originally Posted by K1200RS21 View Post
it does not change anything


in addition I like your music too much
Oh.. before the konami logo!!!! Sorry.. yes, the crack intro is only available when booting from disk.
h0ffman is offline  
Old 22 May 2021, 11:54   #124
rabidgerry
Registered User
 
rabidgerry's Avatar
 
Join Date: Nov 2018
Location: Belfast
Posts: 1,539
I'm getting this right after the WHDLOad bar runs.

Similar to stylons issue. Let me guess, Apollo 1260 the reason for it not working?

rabidgerry is offline  
Old 22 May 2021, 12:06   #125
h0ffman
Registered User
 
Join Date: Aug 2008
Location: Salisbury
Posts: 746
Quote:
Originally Posted by rabidgerry View Post
I'm getting this right after the WHDLOad bar runs.

Similar to stylons issue. Let me guess, Apollo 1260 the reason for it not working?
Did adding NoCache to the whdload settings not help?
h0ffman is offline  
Old 22 May 2021, 12:15   #126
rabidgerry
Registered User
 
rabidgerry's Avatar
 
Join Date: Nov 2018
Location: Belfast
Posts: 1,539
I will try this immediately!!
rabidgerry is offline  
Old 22 May 2021, 12:52   #127
Wachi
Registered User
 
Wachi's Avatar
 
Join Date: Jul 2014
Location: Madrid
Posts: 141
Working perfectly on a 1200 with Blizzard MkIII 030 + FPU - 32Mg and WB 3.1.4
Wachi is offline  
Old 22 May 2021, 13:23   #128
rabidgerry
Registered User
 
rabidgerry's Avatar
 
Join Date: Nov 2018
Location: Belfast
Posts: 1,539
Fantastic I say!! All is working well. I love the options available

Really great work H0ffman
rabidgerry is offline  
Old 22 May 2021, 13:49   #129
h0ffman
Registered User
 
Join Date: Aug 2008
Location: Salisbury
Posts: 746
Quote:
Originally Posted by rabidgerry View Post
Fantastic I say!! All is working well. I love the options available

Really great work H0ffman
Thanks for confirming pal. I'll have to patch up the downloads soon. Seems if younuse hires sprites in workbench it can balls stuff up, which I kinda thought whdload would deal with but apparently not.
h0ffman is offline  
Old 22 May 2021, 14:30   #130
stevelord
Registered User
 
stevelord's Avatar
 
Join Date: Apr 2019
Location: UK
Posts: 540
Had a bit of a blast, *very* nice port! Love the expanded music and sounds. I added NoAutoVec, NoVBRMove and NoCache to get it working on my 060 (might not have needed all the options, just what I usually add)
stevelord is offline  
Old 22 May 2021, 14:46   #131
rabidgerry
Registered User
 
rabidgerry's Avatar
 
Join Date: Nov 2018
Location: Belfast
Posts: 1,539
Ahhh spoke too soon, the save game only saves a game at the very beggining of the level it doesn't save where you are exactly in the level. Perhaps it is only supposed to save at the begging of each level?? I'm not good enough to have completed the first level yet

Quote:
Originally Posted by stevelord View Post
Had a bit of a blast, *very* nice port! Love the expanded music and sounds. I added NoAutoVec, NoVBRMove and NoCache to get it working on my 060 (might not have needed all the options, just what I usually add)
Might add them in just in case. Do you know exactly what all those do? I have looked at WHD load guide lots of times but I still dunno what have those tool types do.
rabidgerry is offline  
Old 22 May 2021, 15:01   #132
h0ffman
Registered User
 
Join Date: Aug 2008
Location: Salisbury
Posts: 746
Nope, that is functioning as expected. The readme explains this but you'll notice the words checkpoint in the hidden when to enter the elevator. When that happens your game progress is stored. Saving just stores that checkpoint.
h0ffman is offline  
Old 22 May 2021, 15:41   #133
AmyMor
Registered User
 
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 169
Beautiful porting congratulations !!!
Tested on Amiga1200 with V1200 the game does not start from floppy but works from HD.
I only have a problem with the Joypad, I keep firing automatically making it impossible to play and use the settings.
AmyMor is offline  
Old 22 May 2021, 16:10   #134
h0ffman
Registered User
 
Join Date: Aug 2008
Location: Salisbury
Posts: 746
Quote:
Originally Posted by AmyMor View Post
Beautiful porting congratulations !!!
Tested on Amiga1200 with V1200 the game does not start from floppy but works from HD.
I only have a problem with the Joypad, I keep firing automatically making it impossible to play and use the settings.
Hard to know what the problem is without knowing what pad you're using but I suspect this might be because you're in cd32 pad mode. Try switching it to joystick mode instead.
h0ffman is offline  
Old 22 May 2021, 16:15   #135
AmyMor
Registered User
 
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 169
Quote:
Originally Posted by h0ffman View Post
Hard to know what the problem is without knowing what pad you're using but I suspect this might be because you're in cd32 pad mode. Try switching it to joystick mode instead.

True I have not reported that I use PAD ... KIPPER2k converter with DualShock2 (configured CD32).
The pad works normally like a real CD32, this is the first time this autofire thing has happened to me.
I can't move between the settings as the game starts automatically.
AmyMor is offline  
Old 22 May 2021, 16:20   #136
h0ffman
Registered User
 
Join Date: Aug 2008
Location: Salisbury
Posts: 746
Oh that's super annoying as it plays much nicer with all the buttons available to hand. Not sure what the issue is there, maybe test the pad with that joypad test app thing to see if it's triggering there.
h0ffman is offline  
Old 22 May 2021, 16:56   #137
DanyPPC
Registered User
 
Join Date: Dec 2016
Location: Italy
Posts: 765
AmyMor, try another CD32 gamepad.
PSX Adapters work differently according to A1200 motherboard revision.

Game works on V4SA too, well done h0ffman, really great work !
DanyPPC is offline  
Old 22 May 2021, 16:58   #138
stylon
Registered User
 
stylon's Avatar
 
Join Date: May 2019
Location: In my man cave...
Age: 54
Posts: 139
I have now completely removed my Blizzard, my PCMCIA card, and my clockport expansion and it still won't load off the floppy. It appears to load, drive heads click half a dozen or so times, pause and then click once more and then that's it.

The only thing I haven't removed is the Indivision Mk3 but really cannot see how that would have any impact anyway.

Really at a loss now. Have even created (and successfully validated) another brand new floppy and goet the same result. Clutching at straws now really. My A1200 is a revision 1.D.4 ¯\_(?)_/¯
stylon is offline  
Old 22 May 2021, 17:07   #139
h0ffman
Registered User
 
Join Date: Aug 2008
Location: Salisbury
Posts: 746
Quote:
Originally Posted by stylon View Post
I have now completely removed my Blizzard, my PCMCIA card, and my clockport expansion and it still won't load off the floppy. It appears to load, drive heads click half a dozen or so times, pause and then click once more and then that's it.

The only thing I haven't removed is the Indivision Mk3 but really cannot see how that would have any impact anyway.

Really at a loss now. Have even created (and successfully validated) another brand new floppy and goet the same result. Clutching at straws now really. My A1200 is a revision 1.D.4 ¯\_(?)_/¯
I really admire your effort to get this up and running.

However I have a sneaking suspicion it could well be the scan doubler. The screen mode used is 256x212 to match the msx rather than the default 320x256. Not really sure how those work to be honest but if the composite output isn't affected then it might be worth checking output from there.

Edit: seems there's a config tool for that, might need that resolution adding to it.

Last edited by h0ffman; 22 May 2021 at 17:12.
h0ffman is offline  
Old 22 May 2021, 17:12   #140
rabidgerry
Registered User
 
rabidgerry's Avatar
 
Join Date: Nov 2018
Location: Belfast
Posts: 1,539
Quote:
Originally Posted by h0ffman View Post
Nope, that is functioning as expected. The readme explains this but you'll notice the words checkpoint in the hidden when to enter the elevator. When that happens your game progress is stored. Saving just stores that checkpoint.
ok gotcha!

In that case I just need to progress a little further before its's of any use to me

And just for the record I'm using a PSX to Amiga adapter and the pad functions perfect as CD32 so all buttons working well.

Thanks again h0ffman
rabidgerry is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Metal Gear retroTM project.aGTW 11 27 October 2007 23:13
Metal Gear games Solid Snake Retrogaming General Discussion 1 29 August 2006 09:00
Metal Gear series Shatterhand Retrogaming General Discussion 14 30 October 2002 14:09
Metal Gear Shatterhand Nostalgia & memories 2 25 June 2001 17:51

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 19:14.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.11798 seconds with 15 queries