08 May 2021, 11:55 | #421 |
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I did a little hack today to demonstrate how Metro Siege composites character animation frames from many smaller images. Full disclosure - the video below is not running on an Amiga, but the mac version I use for development.
[ Show youtube player ] |
08 May 2021, 12:56 | #422 |
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Hehe... great.
You could do a hidden secret patch for level, where enemy burst to pieces like in Gloom. |
08 May 2021, 15:16 | #423 |
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OMG you need to make the baddies explode when you give them the final punch, that would be amazing and very satisfying.
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08 May 2021, 16:06 | #424 |
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omae wa mou shindeiru
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08 May 2021, 18:40 | #425 |
Defendit numerus
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08 May 2021, 19:02 | #426 |
Ex nihilo nihil
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08 May 2021, 21:47 | #427 |
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O cemu vi pricate?
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08 May 2021, 23:12 | #428 |
Defendit numerus
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08 May 2021, 23:20 | #429 |
OCS forever!
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Love it.
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09 May 2021, 04:24 | #430 |
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More fun with with animation decomposition (now with reconstitution!)
This time it's the Amiga version running on an A500 (emulated). [ Show youtube player ] |
09 May 2021, 10:15 | #431 |
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This is the last one of these I post - I promise
[ Show youtube player ] |
09 May 2021, 11:16 | #432 |
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You have to incorporate this stuff into the game, as a, sort of, easter egg.
Maybe, something like old Mortal Kombat 2 that unlocks stuff. For example, if you beat first boss only by using the legs, in the second level, enemies explodes when they die. Or... some bonus level where you drive something (skate, or motorcycle) and you carry a rocket launcher, and shoot into enemies that explodes like this... something like Captain Commando driving bonus levels. ------------- P:S. I said "you have to"... I am not demanding anything of course... just giving ideas. |
09 May 2021, 12:09 | #433 |
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Or why not as a secret key-press code that is provided in the end credit sequence if you manage to beat the game.
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09 May 2021, 19:59 | #434 |
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All of this could come in handy for having the character destroy a wall (or whatever).
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10 May 2021, 11:30 | #435 |
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Is DaemonClaw designed for a plain A500?
More than impressive! |
10 May 2021, 11:35 | #436 |
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10 May 2021, 11:46 | #437 |
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Don't offer an explanation in the game, just make it part of the game that they explode when they die, it would help make the game well known because it's hilarious and satisfying.
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10 May 2021, 11:56 | #438 |
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Really impressive stuff. Great hearing the lads on The Retro Hour podcast, big plans for the future and I wish all the team lots of success!
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10 May 2021, 15:19 | #439 |
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I always thought the modular animation was a great idea, but seeing it in action like this makes it even cooler. Impressive stuff and awesome you manage to blit that many objects at once
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10 May 2021, 18:18 | #440 |
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How many pieces can be handled max at the frame rate MS is ran?
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