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#1 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,304
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Shadow Warrior for Amiga
BSzili is now working on Shadow Warrior port for Amiga.
Here is short gameplay of beta version. [ Show youtube player ] Planned requirements for final version are: - 68040 or 68060 processor with FPU - Kickstart 3.0 - AGA chipset or RTG card - 16 MB FastRAM - 50 MB disk space Recommended is fast 68060 and 32MB of FastRAM. Edit: Shadow Warrior is now available on AmiNet. Last edited by Solo Kazuki; 02 May 2021 at 10:32. |
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#2 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,962
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God I love this game. You stand still, you will die. Keep moving like a ninja. And shoot nukes like a ninja. There's a nuke in a secret in the very first room you start in, now that's my kind of game.
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#3 |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 516
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Amazing!!! I can test it in Vampire when will be released.
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#4 |
Moderator
Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
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i love iot too
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#5 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,408
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That's very cool
![]() I'm currently updating it's Daddy (Duke Nukem 3D) to add music support ![]() |
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#6 |
Registered User
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 170
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Fantastic!
My V1200 is already ready !!! |
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#7 |
Registered User
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
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Apollo 1260 64mb@80mhz waiting to test both!
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#8 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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PSA: I'm looking for testers with 68040 accelerators. If you have one drop me a PM or an e-mail.
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#9 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Very cool
![]() I didn't even know there was a "Shadow Warriors" FPS type game ![]() |
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#10 |
Amigaholic
Join Date: Dec 2009
Location: UK
Posts: 4,759
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Lo Wang say: "Everybody dead. I like that"
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#11 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,600
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Just tried the Free Steam version
(Running via DOSBOX) and I could not move... or config the keys to move ![]() #Update# Found an Alt EXE (like eDuke) for Windows (+ Mac) on: http://www.jonof.id.au/jfsw/index.html Last edited by Nobby_UK; 05 May 2021 at 17:10. |
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#12 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,681
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Looks goos. Shadow warrior is very nice game. There is plenty of games wich are based to build engine, like Shadow warrior is.
https://github.com/nukeykt/NBlood Duke Nukem 3D: Atomic Edition Redneck Rampage Redneck Rampage: Rides Again Duke Nukem 64 NAM/NAPALM World War II GI |
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#13 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,962
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Quote:
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#14 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,927
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Great news! Loved this game!
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#15 |
Registered User
Join Date: Sep 2018
Location: Neckargemünd/Germany
Age: 45
Posts: 22
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Now that is good news. Thank you for your efforts!
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#16 |
Registered User
Join Date: Mar 2021
Location: Austria
Posts: 50
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#17 |
Registered User
Join Date: Feb 2009
Location: Amiga
Posts: 465
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Wow, looking forward to this but yes, I vote for Blood support next!
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#18 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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Blood is going to be quite difficult, because it's written in C++ and it hacks the Build engine in various ways. Not impossible, but it's going to take much more time. The next game will probably be the PC-version of PowerSlave/Exhumed, which is a hidden gem IMO.
About the 68040 testing, the first results are in, and they are not very good. Shadow Warrior will probably be 68060 only for the time being. The Mac version was probably PPC-only for a reason. |
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#19 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,681
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I used to have Apollo 68040 40mhz accelerator. Practical performance is about 66% of 68060 50mhz, if compared with Doom and Quake frame rates.
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#20 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,600
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Emulated 040 @ 1251.9 MHz runs lovely
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