05 January 2021, 15:26 | #181 |
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You wouldn’t be able to connect it to a standard TV if it was still NTSC.
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06 January 2021, 22:40 | #182 |
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just audio talking, Last Duel has a different main tune on ST, not bad
also, Ghouls n Ghosts has a different (not completely, some levels) soundtrack, not bad too graphically, same crap Last edited by kremiso; 06 January 2021 at 23:15. |
07 January 2021, 00:47 | #183 |
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07 January 2021, 01:34 | #184 |
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Ok guys, but are you speaking for technical reasons only ?
I mean, you really don't like the quality sound of ST or simply think that it's not an adequate chip for the machine ? |
07 January 2021, 02:25 | #185 |
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Back on topic please chaps.
Thread is asking where ST version is different or better. |
07 January 2021, 04:36 | #186 | |
Speedbump gimme goosebump
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Quote:
Robocop III is more "focused", a bit faster, presumably better on the ST. So that's one more in favor of the ever-present challenger I suppose . Last edited by SquawkBox; 07 January 2021 at 11:01. |
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07 January 2021, 10:36 | #187 |
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In general, ST games loaded (much) faster. Probably in part due to the different audio, but it also happens in games where sampled music is still present.
As for individual games, as I recall it the Sierra 'Quest' games usually ran somewhat faster/better on the ST. |
07 January 2021, 10:58 | #188 |
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Wow! Sorry for the necro-quote but I did not know that the ST version looked that great! Much more detail than on Amiga, probably much better on CRT. I didn't know about the in-house vs. outsourced development either.
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07 January 2021, 12:41 | #189 | |
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Quote:
Even Xenon II sounded good on the ST to me in a different way than the Amiga. Both can be enjoyed based on how they mastered each sound chip. |
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07 January 2021, 19:25 | #190 |
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Another imo rare example of better ST soundtrack, also changed from the Amiga counterpart, AirBall :
[ Show youtube player ] btw i don't think Phil is searching also for sound differences, or i'm wrong? |
07 January 2021, 19:34 | #191 |
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Is it me or is that the American Office theme tune alike?
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07 January 2021, 19:42 | #192 |
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10 January 2021, 17:44 | #193 | ||
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Quote:
I wrote the truth in my post - I told you they said that on the podcast I listened to and they did. I also said I had never played an ST so I was just relaying information. So nothing I said was outrageous in any way. Maybe apologise instead of doubling-down? It's actually only offensive information if you are insecure about the Amiga and get angry if anyone says it may not be the best in every department. The rest of us here are not 14 anymore... This guy below agreed. I do also know now from listening to another episode last night - that the guy who said it in the podcast (he is called Darran) has a real ST and a real Amiga. Quote:
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10 January 2021, 17:57 | #194 | |
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Quote:
The time it's taken me to write this message. |
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10 January 2021, 18:56 | #195 |
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10 January 2021, 19:38 | #196 |
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Gilbert, he didn't really agree. he wrote "It’s true though, at least from a practical standpoint if you have an adjustable screen".
Practical because you have an adjustable screen you can stretch the picture to be full screen. You can do the same with the Amiga. Atari games mostly run with 320x200, so normally you just have to adjust once. Amiga games switch resolution more often. Would be annoying to adjust frequently. So you leave it like it is, showing some games in fullscreen, some with border on the bottom. So technical the Amiga is much better here and offers more. You just get mislead because of the above described visual aspect. You can of course adjust the screen for Amiga games same way as for Atari, if that suits your liking. Last edited by Konrad; 10 January 2021 at 22:07. Reason: Typos |
10 January 2021, 19:53 | #197 |
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Most people in the late 80's and early 90's who were gamers didn't have a monitor, they'd use the built in tv modulator (on the ST) or the add-on for the Amiga to connect it to a CRT. One of the ways you could get an ST to have a larger screen was to pop the machine into 60Hz(NTSC) mode, pretty much all menu disks offered this options.
I remember seeing an early game on the Amiga at the computer club I used to visit (might have been Clown O Mania), the game had full over scan and music that beat any Atari ST to death at the time. As an ST owner seeing the over scan on a CRT from an Amiga game was pretty awesome, especially when all the technical demos of the Atari ST were all striving for full over-scan... they could do it, but not in a game. No Atari ST owner seen the 320x200 limitation with a massive border as a plus over the Amiga, anyone who says otherwise is either die hard ST or delluded. |
10 January 2021, 21:41 | #198 |
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The Atari 8-Bit line also had black bars top and bottom of the screen, although not as pronounced - I could never figure out why that was when I was a kid, although the reason is obvious now (it wouldn't be there in NTSC).
Also, I'd say even the Atari 8-Bit line was capable of overscan, as the player/missile sprites attest to. |
10 January 2021, 22:08 | #199 |
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1 second is what it would take a moderator to lock the thread...
Seriously, can't you guys take a bit easier? You can both have interesting points to put forward. No need to get this aggressive. |
11 January 2021, 10:10 | #200 |
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unsubbed... was interested in thread but can do without dumb behaviour
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