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#41 |
Global Moderator
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Location: UK
Age: 47
Posts: 6,168
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Thanks, they're online! http://hol.abime.net/3667/gamemap
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#42 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Your're welcome.
The maps have some cosmetic flaws that will have to be put up with. This game uses some kind of 2-ply map where every other byte belong to a ply. The game has the ability to replace a tile from one ply with one from another at the same coordinates. It can also combine tiles to actually create a new tile which isn't in the tile set. The stone texture on level one sort of hid the trouble. It looks worse on level two. Check the ladder - pipe intersection and the key - pipe elbow tile. The group of three thumbnails are showing two ways the map can be made with Maptapper. The last one is ripped from actual screen bitmap. Since everything else is OK about the maps and the game is so short, I will go ahead and finish it. |
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#43 |
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Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Rest of Wacuś The Detective maps are Zoned.
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#44 |
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#45 |
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Join Date: Sep 2008
Location: Gainesville U.S.A.
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Maps for Alien Legion are in the Zone.
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#46 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 47
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Thanks, they're online! http://hol.abime.net/3242/gamemap
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#47 |
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Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,169
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Can I butt into this thread and offer my map for Merv the Merciless?
It's my favourite Amiga game of all time. D. |
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#48 |
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Join Date: Sep 2008
Location: Gainesville U.S.A.
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I sure hope no one thinks they are butting in by posting here.
![]() Axel's Magic Hammer maps in the Zone. FYI: AtariST map exists that is almost a dead ringer for this map. All I can say is this ain't it. |
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#50 | |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,188
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Quote:
Is there some natural order to those level names? I'm not sure how to put them in HOL without knowing what sequence they go in. (Having never been interested enough to finish even one level of the game). Last edited by Codetapper; 24 June 2014 at 09:09. Reason: Added level order question |
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#51 |
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Thanks Dunny and clenched. I've uploaded the Merv, Axel and Blastar maps. I followed the order of levels from a longplay but perhaps clenched can confirm.
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#52 | |
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Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Quote:
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#53 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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RiverRaid Reloaded map.
Last edited by clenched; 20 November 2019 at 13:18. Reason: Map has found a home on HOL |
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#54 |
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Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Stryx
Here is a bird's eye view of Galahad's Stryx crack at 1/64 scale. Colored arrows except cyan connect locking doors of that color. Cyan always leads to/from the hive. Those doors are marked with a red triangle and never need a key. Maps are numbered the same as HOL gamemap page. Lifeforce and pass key icons placed adjacent to map where they are found.
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#55 |
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Join Date: Jul 2005
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Posts: 1,705
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Nice. Was the map numbering based on any game specifics?
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#56 |
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Join Date: Sep 2008
Location: Gainesville U.S.A.
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No. The rooms are all in one block with 8 bytes between each. Words width, height and 2 unknown. The center dome is 150x50. Now scoot the map left 4 tiles, float the mouse over the bottom right and dimensions of next map ($1E $A) can be read in status bar. Keep on this way and that is the order they turn up.
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