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#61 | |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,270
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Quote:
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#62 | |
Longplayer
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Quote:
EDIT: Just in case of any interest, I've added how Warp3D games are currently looking in the build I'm testing with. W3D seems to be tiling single textures to fit an area instead of stretching that one texture to fit. There are still colour issues in 24bit modes and onbjects just get drawn in solid pink. Descent virge version shown in a previous post displays it's 3d just fine. Last edited by Mad-Matt; 05 September 2020 at 20:22. Reason: Additional screens |
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#63 |
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Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,270
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I was testing with a system based on my AfA One 3.9 BB4 with CyberGraphX_4.3rc6 installed
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#64 |
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Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,270
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Also tested OS 3.1, I see the CV64/3D resolutions available but it doesn't allow me to use it, if I save the nion system starts, I probably get something wrong.
Last edited by AMIGASYSTEM; 12 September 2020 at 06:59. |
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#65 |
Longplayer
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So close now! although i've only had it get this far one time
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#66 |
Registered User
Join Date: Aug 2016
Location: Earth
Posts: 894
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Hmm!!! I'll make a new OS 3.1 and 3.1.4.1 basic install to test with Picasso96 2.0. With my OS 3.5 install I can get to Wipeout's pictures, but looks like just before the picture with Enter it locks. But that's with Warzp3D Software. Which I don't want to use. I wasn't able to get much from P96 2.4.4.
Thanks for the progress note, Mad-Matt. Appreciate that. |
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