17 April 2019, 17:22 | #281 |
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of course! Added
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17 April 2019, 18:52 | #282 |
Pixelglass/Reimagine
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06 June 2019, 02:28 | #283 | |
Code Kitten
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Quote:
Assassin from Team 17 does that for example (https://www.team17.com/team17s-100-g...games-history/). |
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29 September 2020, 20:21 | #284 |
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Location: Italy
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hi guys, I just signed up and only saw this post now, I find it really nice... I don't understand if there is a problem in my system or some titles incorrectly report fullscreen.
titles like: leander, beastlord, giana, harlequin, shadow of the beast I-II-III, r-type, in my system are not in fullscreen... someone can confirm? other titles like McDonald Land,Naughty Ones,Risky Woods are fullsceen but i have to check the refresh yet |
29 September 2020, 20:57 | #285 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
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They might be in NTSC resolution, 320x200 so to be also sold in US; if you have a kickstart above 2.0 try to force NTSC resolution and see if this improve things
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29 September 2020, 21:08 | #286 |
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i'm on winuae and on arcade crt 15khz 50 / 60hz screen, as far as i remember nothing changes by setting in ntsc, at least for leander i'm sure tried 60hz too
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29 September 2020, 21:54 | #287 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
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Most Amiga games aren't full screen = 320x256 or bigger resolution. Mostly due to avoid performance problems or because they were Atari ST conversions.
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29 September 2020, 21:54 | #288 | |
Banned
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Quote:
All these games you've listed have screen display size of 320x256 on an Amiga; PAL at least. |
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29 September 2020, 21:56 | #289 |
Missile Command Champion
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For 320x256 PAL games not being fullscreen: Could be wrong scaling settings in WinUAE.
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29 September 2020, 22:06 | #290 |
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I don't use filters, I use a resolution of 640x240 for almost all the games apart (apidya, fighting spirit and other games that would otherwise have too much oversan) in that case i use 640x288
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29 September 2020, 22:07 | #291 |
Missile Command Champion
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640x240 isn't enough for the few PAL fullscreen games anway. You cut a bit of the image.
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29 September 2020, 22:09 | #292 | |
Banned
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Quote:
Use 640x512 (Double Line mode) in WinUAE for Amiga games that are 320x256. |
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29 September 2020, 22:17 | #293 |
Missile Command Champion
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Yep, escially when you output to a real CRT TV/monitor. Line mode single would make the most sense (then you get the proper TV scanlines). 384x288 custom resolution, if you want to play the PAL overscan stuff too (like The Settlers).
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29 September 2020, 22:21 | #294 |
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no game is cut if set to 640x240, I see the cut if I go below 240, for example 224 and if I set some games in ntsc
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29 September 2020, 22:23 | #295 |
Missile Command Champion
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Of course you are. Some PAL games uses x256 or higher (e.g. The Settlers is x272).
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29 September 2020, 22:29 | #296 |
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Location: Italy
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for those games the effect you have on arcade monitor its a fullscreen but i dont know why i dont have the fullscreen for leander for example
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29 September 2020, 22:31 | #297 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
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Set a 320x256 resolution, line mode single and everything is fine. Make sure the custom graphics card driver output this resolution properly too.
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29 September 2020, 22:42 | #298 |
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do you think that putting leander 320x256 or 640x256 I have the fullscreen? if I remember correctly I have already tried with that resolution but at 60hz, do you think that adding the same resolution at 50hz changes things?
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29 September 2020, 22:47 | #299 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
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Yes, in 50Hz you will get a fullscreen. If you can't output 50Hz somehow, then try the NTSC game version of Leander in 320x240@60Hz.
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29 September 2020, 23:04 | #300 |
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you have been very useful, I will try tomorrow and I will answer here, I hope to find you still so kind :P
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