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#81 |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,157
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It looks gorgeous - I see a lot of references to Shadow of the Beast (though I'm sure this will have better gameplay) - it seems like this will be more of a sequel to that game than its actual sequels were!
(I don't mean to knock the sequels, mind you - just saying that they had a different tone.) |
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#82 |
Registered User
Join Date: Sep 2006
Location: Italy
Posts: 181
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Seems slower now. Also the main sprite's walking animation is not in sync with his movement.
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#83 |
Puttymoon inhabitant
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the most background layer moves wrong. should be slowest. otherwise it looks great.
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#84 |
Registered User
Join Date: Dec 2018
Location: Seattle
Posts: 13
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Thanks a lot guys for the feedback!.
As disclaimer, I am taking the PC version as main reference, but not yet finished on Amiga, so post here whatever you feel should be improved. @tarr, seems slower?, maybe the video?. Yes, I will adjust the animations. @Predseda do you mean the trees at the end?. I will check that. |
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#85 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,797
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Looks amazing. Wouldn't have thought that you would be able to pull of that many parallax layers.
And yes, the most backwards of the layers is moving wrong speed (and even direction?). |
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#86 |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
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Do not waste much time with the small details and observations of the video. The video does not show anything final, there is actually a lot of work to be done. As I mentioned earlier, the intention of the video is to show the technical advances that have been made with the new framework and that the project is not dead, it is still in progress, slow, but in progress.
Be patient, we know that we need lot of fine tuning. |
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#87 |
Puttymoon inhabitant
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#88 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 882
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Quote:
It’s really impressive stuff, looking forward to seeing how it progresses! |
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#89 |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
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Looks great!
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#90 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,797
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#91 | |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
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Quote:
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#92 |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
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#93 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,597
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Quote:
[ Show youtube player ] or even this: What They Were Thinking??? Parallax speeds are reversed... [ Show youtube player ] |
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#94 |
Registered User
Join Date: Dec 2018
Location: Seattle
Posts: 13
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Thank you guys for all the comments.
Don't worry about the parallax. As I mentioned in another post, we try to match the PC version. I did the parallax that way, because it is how the PC version works. This is something that can be changed in a line of code, so don't worry and pleas don't fight more on this. I really appreciate you guys pointed it out!. |
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#95 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,797
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#96 |
Puttymoon inhabitant
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(I have it boxed
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#97 |
Registered User
Join Date: Dec 2018
Location: Seattle
Posts: 13
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This is what I meant, excuse the video quality but you will get the idea.
[ Show youtube player ] |
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#98 |
Puttymoon inhabitant
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Yup, now it is correct!
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#99 |
Registered User
Join Date: Sep 2006
Location: Italy
Posts: 181
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#100 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,797
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@Tom_Goblins: Yeah, now it works...
What a great effort this game is... |
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