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Old 11 June 2020, 12:46   #1
no_body
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Fedro's Amiga full PAL-TV / VGA wide playfield+starfield+scrolltext and more...

Experimental beta amiga executables in full vga (15kHz) super extended
playfield + starfield + "just a little transparent borders" vga scroll and no
borders 32x32 textscroll full PAL.
Pixeling done... i must choose a definitive version of some letters and
symbols to "close" the fontset 8,16 and 32 version.
Can you help me? I need your advice! :-)
I'm trying to define a playfield as much as possible
"legal/regular/recognizable" by TVs and VGA screens.
As you probably know... emulators are very nice and great to execute contents
with a default configuration useful for the
most common software, apps and intros/demos.
This kind of playfield is not so standard, i'm creating something new, but
with a little bit of patience you can use the tips i've included in .jpg for
WINUAE, even without 15kHz amiga output.
The included executables are very similar, they have just some little
differences in the code... WhatISeeIsWhatYouGet more or less...

https://drive.google.com/file/d/1Z8TR78peRkeuRrZpgT5a3vPt-TAN5jls/view?usp=sharing
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Old 11 June 2020, 17:46   #2
JoeJoe
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Oh...nice, but you need to check the overflow from mouse y pos. the maximal delta is 127. if higher then you have a overflow.
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Old 12 June 2020, 08:05   #3
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Quote:
Originally Posted by no_body View Post
Experimental beta amiga executables in full vga (15kHz) super extended
I thought VGA was 31khz?!? You hitting the Copper directly or using AllocBitmap(), and OpenScreenTagList() ?
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