English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 05 September 2019, 15:52   #1
Haywire
Registered User
 
Join Date: Mar 2018
Location: Ohio/USA
Posts: 29
Minecraft on the CD32

Has anyone ported over the Minecraft clone, AmiCraft to the CD32 yet?
Haywire is offline  
Old 05 September 2019, 17:41   #2
LaBodilsen
Registered User
 
Join Date: Dec 2017
Location: Denmark
Posts: 179
that i do not think will ever happen. AmiCraft is for PPC and OS4.x, i don't see that ever running on CD32
LaBodilsen is offline  
Old 13 September 2019, 13:43   #3
Haywire
Registered User
 
Join Date: Mar 2018
Location: Ohio/USA
Posts: 29
I was thinking perhaps with the TF330 expansion board.
Haywire is offline  
Old 13 September 2019, 17:27   #4
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,956
Quote:
Originally Posted by Haywire View Post
I was thinking perhaps with the TF330 expansion board.
No chance, i think you perhaps forget its a full 3D texture mapped world, Quake just about runs fairly decent on the 060 let alone 030, you would need at least the former i would imagine if not more to start thinking about a Minecraft, along with the fact it hasn’t been ported to OS3 prob due to speed issues, i would give up on this one and use one of the multiple other platforms to play it on.
Amigajay is offline  
Old 13 September 2019, 19:28   #5
Haywire
Registered User
 
Join Date: Mar 2018
Location: Ohio/USA
Posts: 29
The game Trick or Treat by Duncan Stuart did good with 3D textures I thought. Was thinking that game engine would be a good starting point.
Haywire is offline  
Old 14 September 2019, 10:12   #6
LaBodilsen
Registered User
 
Join Date: Dec 2017
Location: Denmark
Posts: 179
Trick or Treat looks to be using a simple 2.5d raycaster like Wolfenstein. Minecraft despite it's simple looks, is a pretty demanding game hardware wise.
LaBodilsen is offline  
Old 14 September 2019, 20:13   #7
commodorejohn
Shameless recidivist
 
commodorejohn's Avatar
 
Join Date: Jun 2012
Location: Duluth, Minnesota (USA)
Age: 38
Posts: 266
Plus, the real load of Minecraft isn't in the graphics at all, if I remember contemporary discussion correctly; it's in tracking and updating all the interactions between every block and object in a massive gameworld. In fact, the computational and memory requirements for that are intense enough that Minecraft doesn't even update beyond a certain radius around the player most of the time.
commodorejohn is offline  
Old 15 September 2019, 00:02   #8
Dunny
Registered User
 
Dunny's Avatar
 
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,105
Yep, it has a setting for world interaction updates beyond which the world stops doing whatever it is it's doing.

Minecraft is very, very well optimised and still has pretty high requirements to run on a PC - some of that though is the Java implementation; the C++ versions that run on Win10 and pocket editions are faster, but even then there's no way on earth you'll get it to run on anything like a 68k, no matter what flavour.

People think that because it's all blocks and 16x16 textures that it must be a simple graphical system. It's not, it's very very complex.
Dunny is offline  
Old 15 September 2019, 08:46   #9
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,956
Quote:
Originally Posted by Dunny View Post
there's no way on earth you'll get it to run on anything like a 68k, no matter what flavour.
I don’t know, i think one that was optimised for the 68k could be possible, but like i say it would prob only be an 060.

There was a nice homebrew version for the Nintendo DS called ‘DS Craft’ something along those lines, low res, lower draw distance, not without alot of work of course, but its ‘possible to some degree’.
Amigajay is offline  
Old 15 September 2019, 11:46   #10
Dunny
Registered User
 
Dunny's Avatar
 
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,105
Any game is possible "to some degree". For the Amiga 060 I'd expect flat-shaded polygons (no texturing), a limited draw distance (say one chunk which is 16x16 cells) and no world processing (fire etc) outside of the visible region.

That should just about be doable, but slow.
Dunny is offline  
Old 16 September 2019, 14:34   #11
Glen M
Registered User
 
Join Date: May 2017
Location: Belfast
Posts: 750
Considering my sons PC (AMD 8320, 8gb DDR 1866, GTX680, 240gb SSD) can struggle with minecraft at times you have but a snowballs chance in hell of getting it to run on a CD32 or any Amiga at that.

I could perhaps see a game with the essence of minecraft working if presented in a top down manor on a limited size playfield with the various blocks to interact with. Not sure how you would manage height and actual mining though. Maybe with different fixed levels of playfield for example:

Top level - Overworld with trees and animals and a day/night cycle with your mobs etc and the ability to collect resources to build your house/farm etc.

Middle level - mines. Accessed through predetermined points to drop you down from the top level but also used as point to get back up. Mines to have small area at access point then you "mine" your way through collecting various resources and dealing with mobs.

Bottom level - further drop down for better resources with more risk from mobs, lava etc etc.

Portals to the end and nether could be constructed to take you to those areas possible also setout with multiple levels as described above.

and there you'd have "minecraft amiga edition". Sure thats the game practically designed, come on developers whats keeping you???
Glen M is offline  
Old 16 September 2019, 17:25   #12
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,956
Quote:
Originally Posted by Glen M View Post
Considering my sons PC (AMD 8320, 8gb DDR 1866, GTX680, 240gb SSD) can struggle with minecraft at times you have but a snowballs chance in hell of getting it to run on a CD32 or any Amiga at that.
Well i wasn’t suggesting the full version, plus we all know PC’s are full of bloat-wear and optimising is curse word in those parts!

IF a cut down version were possible, then obviously it would be the pocket edition, and more so as i mention above the Nintendo DS version, depending on CPU speed, the DS pulls off around 200MIPS, the 060 75mhz is around 110MIPS, again that is still nearly double the speed to make up, which is why i said if its possible it would require more cuts of some degree, although without looking, maybe the frame-rate could be comprised, its not like its a Doom style game where speed is key.

But maybe, just maybe i’m talking out my behind and none of that has any relevance
Amigajay is offline  
Old 16 September 2019, 17:38   #13
alexh
Thalion Webshrine
 
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 14,475
As already discussed it requires a PPC and a true 3D GFX card. No way AmiCraft is coming to a CD32 near you ever.
alexh is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Turrican CD32 Anthology Remaster (Extensive CD32 pad support) earok project.CD32 Conversion 53 02 August 2020 19:23
Unofficial CD32 Release - The Ultimate Amiga Dizzy Collection CD32 Amigajay project.CD32 Conversion 25 19 October 2019 00:54
Cybernoid CD32 Compilation - A pre 2017 treat on the Amiga CD32 by Hungry Horace Neil79 project.CD32 Conversion 0 29 December 2016 16:05
Unofficial CD32 Release - Hunter CD32 - 25th Anniversary Edition Amigajay project.CD32 Conversion 12 15 August 2016 09:17

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:36.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.12624 seconds with 15 queries