02 August 2019, 21:07 | #141 |
Phone Homer
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I guess the X68000 Sprites must be stored like this - wonder if there's any sprite ripping tools for that.
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02 August 2019, 21:28 | #142 |
Phone Homer
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But anyway it should be possible to do something alot better than what exists as Master464 found on AGA the characters can be displayed as Sprites and not Bob's, Commodore should have commissionend the port themselves.
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03 August 2019, 09:49 | #143 |
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Hi,
It is possible to extract all graphics and sounds from the original arcade roms easily. It is possible to adapt the colors, graphics and sounds to the Amiga. The game logic is also extractable in assembler 68k code. What is challenging is the graphics chip of the Amiga, everything needs to be redone to fit in the Amiga custom chip limits. |
03 August 2019, 11:12 | #144 |
Inviyya Dude!
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And in the end you'd have not enough buttons to control this properly..
And gameplay is what SF2 is all about.. |
03 August 2019, 11:45 | #145 |
CaptainM68K-SPS France
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03 August 2019, 11:46 | #146 | |
CaptainM68K-SPS France
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Quote:
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03 August 2019, 12:21 | #147 |
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If someone is motivated, we can do a demo of what is feasible. I can work on graphics and sound, need someone to write the code though. Most logical would be to work on AGA chipset. Anyone with some AGA and assembler skills in here ?
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03 August 2019, 12:24 | #148 |
Phone Homer
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Master484 has already done a demo
Last edited by lilalurl; 03 August 2019 at 16:20. |
04 August 2019, 11:52 | #149 |
\m/
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06 August 2019, 09:57 | #150 |
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Unfortunately if you try to press too many keys at once some of them are not registered. Had that problem with Hired Guns deathmatch
We are going around in circles here. It's possible to do better than the existing port, but until someone does it this is all speculation and most of it is totally uninformed (hi dlfrsilver). |
06 August 2019, 10:30 | #151 |
Inviyya Dude!
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And the question is (like always), are we talking about OCS or AGA.
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06 August 2019, 10:44 | #152 |
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If You want "as good as possible" version, of course it's about AGA! :P
And by the way, Amiga can support up to seven buttons. Some people probably forgot that [PLAY] is also button. |
06 August 2019, 10:52 | #153 |
Inviyya Dude!
Join Date: Sep 2016
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If AGA, then I'd go with this approach http://eab.abime.net/showthread.php?t=96990 .
So, who of you will take this massive challenge and code a proper street fighter for the 1200? |
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