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#21 |
Registered User
Join Date: Apr 2017
Location: Katowice / Poland
Posts: 44
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We need to tighten up security on game content secret discussions... Or we have a mole and infos leaking to the public :P
but yes,, boulders and teleports are in the works... |
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#22 |
Registered User
Join Date: Apr 2017
Location: Katowice / Poland
Posts: 44
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We've switched to 32 colours mode. updating and tweeking graphics.
last "final" version of the surface... ![]() |
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#23 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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Looks fantastic. I'd consider utilising the copper for the background though.
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#24 |
Registered User
Join Date: Sep 2018
Location: Poland
Posts: 15
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Aaaaand it's done! Softiron has power over 1st post so I'll let him edit it if he feels like it.
The final version is here - look for zip/adf with 2019-02-28 date. ![]() There were lots of features that we wanted to include, some of them are listed here or in other Github issues, some are in our heads. I'll give you some highlights what we've done for EAB deadline:
Some features are still not optimized or buggy since I was hacking them together just before the deadline. We'll continue work on this game and make it so it'll run smoothly at all times on 2MB CHIP A500 @ 7MHz. Screenshots/videos will be posted later since I'm so tired I can't do it right now. Hope judges will forgive me. We had helluva time bracing ourselves to expand this game to game compo, so thanks for letting us participate. If anyone has any doubts what we've done since Retrokomp, the old version is still accesible on OneDrive - plz check it out and compare for yourself. ![]() Pssst. To show current plan press space or enter near building on surface. Pssst2. Bear in mind that game is set in alternative reality. We do not endorse, nor sympathize or criticize views, ideology and opinions shown there. |
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#25 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,991
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#26 | ||
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,581
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A very nice game! Most of it worked fine on my test machine.
Maybe it would be more accessible for people to check it out when you create an ADF image. Quote:
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#27 |
Registered User
Join Date: Feb 2017
Location: UK
Posts: 109
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Great submission. Looks very impressive.
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#28 |
Registered User
Join Date: Sep 2018
Location: Poland
Posts: 15
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@MikeyG: Thanks!
@phx: nah, shouldn't be frozen, it's just I haven't coded blinking cursor there yet, also there's no message to hit enter after typing scores. If it's indeed frozen then it's another bug we haven't noticed so far. Regarding ptplayer rewrite, ACE (my engine) handles interrupts/dma in it's own way in order to freeze/unfreeze OS on demand, so I'll have to rewrite ptplayer to use its function. Also I like my code being 100% C (probably C++ in future), so it will be a C rewrite. It will take time though, since I can barely read 68k asm, it's like learning to read again. Any help would be invaluable. ![]() We're going to patch this game during following days. EAB Game Compo was just a milestone for us, not the final goal, so we're not going to wait until results to extend this game further. I'm all for judging game versions submitted by deadline, hence I'm keeping all builds on OneDrive link. Also, there's RetroKomp18 version from October, which was the starting point for us for this compo. If judges find it more fair to base our score on progress between RK18 and EAB deadlines, I'm all for that. ![]() Last edited by KaiN; 04 March 2019 at 22:22. Reason: added a paragraph |
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#29 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Neat little game. Good graphics. Scrolling and controls spot-on.
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