26 February 2019, 20:15 | #41 |
Banned
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26 February 2019, 20:15 | #42 |
Saberman
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Gameplay:
[ Show youtube player ] |
26 February 2019, 20:50 | #43 |
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Glad you made the deadline, jojo! I have a new appreciation for the amount of work it takes to get that far.
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27 February 2019, 11:03 | #44 |
Natteravn
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27 February 2019, 14:28 | #45 |
Ancient User
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Well this limits it a bit, as the most common Amiga is A500 512+512.
Maybe try to circumvent in some future version? Also happy that this actually has punches. Because I came here to say that I feel pretty limited with just (three?) kicks (as I only tried with the most common DB9 joystick: single button). Hope this also works with a single button in the future like so many martial art games managed. Copying the joystick mapping of a classic (like IK+) wouldn't be bad btw... Last edited by NLS; 27 February 2019 at 23:46. |
27 February 2019, 23:02 | #46 |
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Last edited by jojo073; 15 April 2019 at 20:37. |
28 February 2019, 09:40 | #47 |
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Last edited by jojo073; 15 April 2019 at 20:37. |
28 February 2019, 10:03 | #48 |
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Top work, will get stuck in tonight!
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03 March 2019, 18:59 | #49 |
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Well made game. Jump-kicking is overpowered against AI but it's still fun and solid gameplay.
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03 March 2019, 19:11 | #50 |
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Last edited by jojo073; 15 April 2019 at 20:37. |
03 March 2019, 21:48 | #51 |
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Well done jojo073 after a difficult development you've submitted a great game.
I'm not normally a fan of fighting games but enjoying the style and gameplay so far. |
04 March 2019, 10:09 | #52 | |
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