04 December 2018, 22:30 | #181 |
Amigan - an' lovin' it!!
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Been ages since I last posted... New job and prepping the band for its first album taking up all my time - along with a young family, of course!!
I got the physical game last week and just got the digital version today. Looking forward to the weekend when I (hopefully) will get the blooming chance to play it!! Well done on getting it all put together and published, Viddi. A great achievement, which should act as inspiration to any coders out there |
04 December 2018, 23:26 | #182 |
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Thank you very much, LuMan.
Hope you like it. |
04 December 2018, 23:54 | #183 |
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Hi Viddi. Ive been playing the game a bit now so heres my brief opinion.
Cons: Backbone makes it a bit jerky as mentioned and i find shooting the smaller enemies with the bow a bit frustrating. The ability to fire lower would of been nice. Plus that invisible platform level annoys me. Pros: Love the pixel art, character designs and animations. The presentation is great. It plays very well on my 030 and I absolutely love the soundtrack. So much so that I made an mp3 version and copied it to my ipod in the end ill give it a solid 7/10. Ill be keeping an eye out for your future projects. |
05 December 2018, 10:13 | #184 | |
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You have to practice a bit...but e.g. jumping and shooting will help a lot. The enemies will change their movement... |
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05 December 2018, 19:42 | #185 | |
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Quote:
btw... do u think a decent scrolling or one on one beatem up is possible on the Amiga? We have plenty of great racers and platformers etc but the beatem up genre is sadly lacking. Fightin spirit is very good and shadow fighter is ok but i was thinking something with the playability of super street fighter 2 but with good graphics. do you think homebrew game creators stay away from this genre as its difficult to do? thought id ask your opinion cheers mate. |
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05 December 2018, 22:32 | #186 |
Puttymoon inhabitant
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What the diamonds are good for if there is not a scoring system and they do not add even a stamina?
Last edited by Predseda; 06 December 2018 at 09:06. |
06 December 2018, 20:19 | #187 | ||
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Not sure! I´m FAR AWAY from being an expert. Maybe it´s too complicated to handle all the background gfx (parallax layers and stuff), sound and all the different moves...plus the sprites need a decent size. I guess 4 MB Fast could help a lot...but it needs to be a proper assembler coded game. Quote:
They are for your Experience meter...but don´t have an effect...so it´s basically a scoring method. |
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06 December 2018, 20:37 | #188 | |
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I’d code a beat em up myself but i think it would be tough to top final Fight as a conversion. geezer |
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07 December 2018, 01:40 | #189 | |
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As for what amiga gamers want from a beatem up... some gameplay would be nice (bad enemy ai makes them run around like headless chickens). Maybe some music and more than 2 sound effects. no disk swaping right in the middle of a fight. some moves! That US gold port friggin near traumatised me it was so bad. Last edited by trydowave; 07 December 2018 at 01:47. |
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07 December 2018, 04:51 | #190 | |
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Granted, its not brilliant but it’s not that poor either for a stock Amiga. |
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07 December 2018, 11:54 | #191 |
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if you mean in terms of gfx, it's ok, but in terms of gameplay, it's pretty terrible....
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07 December 2018, 14:19 | #192 |
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In case you´re interested...
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07 December 2018, 19:36 | #193 | |
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The you get the complete wack jobs who actually prefer the Amiga ports the the originals?!? Bizarre. Anyways... slightly off topic. Great Game, Viddi... I hope more people pick up a copy. |
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09 December 2018, 17:16 | #194 |
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Hiya!
The game does not work using the kickstart ROM supplied with AmigaOS 3.1.4 for A1200? I cannot get the game to work on my A1200 or in WinUAE, the player character doesn't show: It works fine when I use the normal 3.1 ROM. Thanks Magne |
09 December 2018, 19:20 | #195 |
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is this Amiga or Atari XL game ?
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09 December 2018, 21:05 | #196 | |
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Could be! I´m still waiting for my 3.1.4 A1200 ROMs to arrive. Please stop this shit here and continue ranting about HOG over at PPA.pl! THANKS! |
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14 December 2018, 17:02 | #197 |
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I can confirm that HOG works with Amiga OS 3.1.4 & A1200 ROMs.
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14 December 2018, 19:52 | #198 |
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I tested it again and found that it works (and it doesn't..)
The game works fine using 3.1 ROMs. With 3.1.4 ROMs, if I try to start the game using the "HeroesofGorluth" executable (tried both 020 and 030) it doesn't work. The only way I get it to work with 3.1.4 ROMs is to start the game using the "launcher" executable. This file wasn't part of the archive in the link I was sent per email, but I had to copy it from the CD. edit: it only starts the 020 version using the launcher. No luck with the 030 and wider screen. Last edited by Zapotek; 14 December 2018 at 20:06. Reason: updated information |
14 December 2018, 21:42 | #199 |
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Works fine here with the new ROMs and OS, 020 & 030, A1200 020 and 8 MB Fast, Blizzard 1230 IV 50mhz, 32 MB Fast...all tested from HD / icons without the launcher.
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14 December 2018, 21:44 | #200 |
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hmmm.. I will continue to test and see if there is anything with my setup/installation that is causing this.
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