16 May 2018, 03:16 | #361 |
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Seems to be a Direct3D11 problem. No such problem with DirectDraw and D3D9.
Last edited by PeterK; 16 May 2018 at 03:39. |
16 May 2018, 09:06 | #362 | |
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16 May 2018, 11:26 | #363 |
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Hello Toni,
Because Power LED Dim. If the Checkmark 'power led Dims when audio filter is disabled' is disabled in the Miscellaenous Section in combination with Audio Filter: Always Off [Power led is Off, thats right] Audio Filter: Emulated A500/1200 and Always Enabled [Power led is Off too?] If the Checkmark 'power led Dims when audio filter is disabled' is enabled Audio Filter: Emulated A500/1200 and Always Enabled [then is Power led on too?] PS: The LED Dim is a litte bit to Dark. Can you make a few Percent brighter? Or put optional to the Uae Config ini as [example] amiga_power_led_dim=65 (Brighter 0-100 dark)? I think is not important to add a Gui Element for this. Only in the uae Config. Last edited by Marty2AGA; 16 May 2018 at 11:35. |
16 May 2018, 14:06 | #364 | ||
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16 May 2018, 17:00 | #365 |
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Between beta 4 and beta 5 there was a regression with full-screen D3D9 lagless vsync on my system (Windows 10 1709, AMD graphics). D3D11 is still fine.
I have uploaded some videos to illustrate. Poor quality taken with my phone, but hopefully good enough to show the problem. Using beta 10, though beta 5 looks more or less the same. Code:
D3D9, 4 slices: http://www.media!fire.com/file/xlzwy50woww75fw/VID_20180516_151459.mp4 D3D11,4 slices: http://www.media!fire.com/file/yit1l5fwdt4l96g/VID_20180516_151600.mp4 D3D9, 2 slices: http://www.media!fire.com/file/938prs7907k9f2b/VID_20180516_151652.mp4 D3D11,2 slices: http://www.media!fire.com/file/fu9r543dxj5ue85/VID_20180516_151734.mp4 |
16 May 2018, 18:24 | #366 | |
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I just checked and it happens with all 4.0.0 beta versions except with one slight difference: At version 8 and older it doesn't even try to switch to full screen when I click on the tray icon, it just opens the UI. Starting with version 9 it does switch to full screen for an instant before returning to the desktop with the winuae UI open. If I reset the emulator from the UI it starts back up in full screen as normal. Config file attached. |
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16 May 2018, 19:44 | #367 |
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It's a D3D11 problem since WinUAE 3.6.0 already. WinUAE appears only as a background task after closing the GUI. Same with 3.6.1 32 bit.
Last edited by PeterK; 16 May 2018 at 19:53. |
16 May 2018, 20:53 | #368 | |
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16 May 2018, 21:15 | #369 |
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Works now.
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16 May 2018, 21:28 | #370 |
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16 May 2018, 22:38 | #371 |
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17 May 2018, 10:50 | #372 |
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Toni,
AMIX has problems in Beta 10 when using Open Look. The mouse stutters badly and you can't move above half the screen. It worked fine in Beta 9. Thanks for all of your hard work! -P |
17 May 2018, 11:43 | #373 |
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Umm... Used gfx board? Resolution? And so on. Lots of missing information.
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17 May 2018, 17:50 | #374 | |
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17 May 2018, 20:33 | #375 | |
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D'oh! I apologize. I sincerely thought I included my config file and logs. The system does not crash but the mouse is laggy and will not allow me to go above the center of the screen in Open Look. Full Discloser: I am running WinUAE (32 bit) under WINE DEVEL 3.8 with 64bit support on my Mac (10.13.4). I have not experienced any other issues with 3.8 with regards to my other Windows software. Though, it is always possible. Thanks!! -P Last edited by Pentad; 17 May 2018 at 20:34. Reason: Typos |
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17 May 2018, 20:36 | #376 | |
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(BTW there are a couple of lines of garbage at bottom of Amiga display area with winuae.exe dated 2018-05-17 16:41. E.g. run with 3× vertical scaling, then change to 3.5×.) Edit to add: D3D9 mode seems to (perhaps) be better than D3D11, at least in terms of the number of slices possible (End+F9 colour bars near-rock-solid with 16 slices). About the little "debug dots" on the left edge of Amiga display: I noticed a big gap between the top and the one below it. Is that normal/intended? Pic: Code:
http://www.media!fire.com/view/4c46ob6ty2lwbju/IMG_20180517_195323.jpg Last edited by mark_k; 17 May 2018 at 21:03. |
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18 May 2018, 15:02 | #377 | ||
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As usual: Don't assume anything. It is far too hardware/windows/driver specific. |
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18 May 2018, 15:03 | #378 | |
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18 May 2018, 16:17 | #379 |
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This screenshot taken after running at 3× vertical scaling then changing to 3.5×. Line mode double, fields+.
Code:
http://www.media!fire.com/file/rzx57oo8izn4hj7/WinUAE_2018-05-18.png I wonder if the extra distance between top "debug blob" and the next corresponds to the size of vertical blanking interval? Maybe different video drivers return different scanline numbers? E.g. one driver might have line 0 mean the first active picture line, another might have line 0 mean first line of vertical blanking interval. |
18 May 2018, 17:13 | #380 | ||
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EDIT: corrected, visible height is only used. Attach config and log. Last edited by Toni Wilen; 18 May 2018 at 18:22. |
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