14 January 2018, 10:45 | #161 |
Total Chaos forever!
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Easier than ECS but still difficult. Did you catch the earlier thread about Metal Slug ports?
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14 January 2018, 10:46 | #162 |
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14 January 2018, 11:09 | #163 |
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15 January 2018, 08:20 | #164 |
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Other projects worth doing on Amiga?
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15 January 2018, 08:25 | #165 |
Phone Homer
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I don't know why a mod hasn't pointed this out??? http://eab.abime.net/showthread.php?t=89396
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15 January 2018, 08:25 | #166 |
J.M.D - Bedroom Musician
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If you mean regardless feasibility, i would love a proper port of Strider or Black Tiger
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15 January 2018, 08:26 | #167 | |
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Quote:
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15 January 2018, 10:35 | #168 |
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15 January 2018, 11:01 | #169 |
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If someone provide me some gfx we can try to do a tech demo for A1200 + fastmem.
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15 January 2018, 12:21 | #170 | |
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@amighista; Blood Bros. rocks |
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15 January 2018, 12:33 | #171 |
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Someone Have the Trachu's Gfx file?
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15 January 2018, 21:18 | #172 |
Warhasneverbeensomuchfun
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Mate, I don't to rain on your parade.... I mean, I really don't want to tell you what you should do or not do.... but weren't you working at Rygar port and had trouble to keep working on it after like 2 years of development?
- I have some fun with threads like this, but I know nothing will come from them ever, even more when you notice the more enthusiastic people are usually the ones who have no idea of how to make things But in all honesty, if you really could code Metal Slug for the Amiga, if you had the knowledge and time to do it... wouldn't be better spent doing a new game? As a hobbyst game coder, twice I've begun porting/remaking a game and in the middle of the process I was like "Why the hell am I limiting myself to copy this game when I can do more/better/different/whatever the hell I want ?". I can play Metal Slug on its perfect rendition whenever I want. I can't play the new game any of you could do it because you are wasting your time discussing a port that will never happen instead of, you know, actually doing a game. I mean, if you LOVE the game and would have fun recreating it, ok. Mcgeezer is doing a hell out of a job doing that Bombjack version and its looking awesome. But it seems to be a game he really likes and also its an achieveable goal and he is changing the game to his likes, adding beer as bombs and stuff. And.. well, I think I am just babbling now. But really, why people are so much crazy about ports which are already awesome on their original renditions and not so much enthusiastic with completely new games? It's not like most people aren't using Winuae, so you guys can use Mame too Last edited by Shatterhand; 15 January 2018 at 22:18. |
15 January 2018, 22:01 | #173 |
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Good advice from Shatterhand.
How about we get an original game from all you've done with Rygar? Seemed to me like a solid engine was happening there. |
16 January 2018, 07:48 | #174 |
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@Shatterhand
Great Words, but i like testing things. Rygar is my matter, and since isn't professional game a can choose if stop it for a while and then resume. Withoutt support, I can't do more for rygar. I don't have levels to work with. Bte I never daid to finish it. We wanted to see if Amiga Ecs/Ocs could have been done |
20 January 2018, 23:13 | #175 | |
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Other ideas I have are to port an upgraded version of Spellbound to the Amiga or Hyperdyne Side Arms. Two other games I absolutely love. Will need a break after Bomb Jack though. |
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21 January 2018, 01:56 | #176 | |
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Plus, did you realize that the opening of Black Vyper is both a citation of Side Arms (the nuclear war seen from space and the earth turning yellowish) and of Fist of the north Star (especially all natural scenarios at the beginning are echoing the ending of the first season of the animated serie) |
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21 January 2018, 02:45 | #177 |
CaptainM68K-SPS France
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Side Arms OK : It's a 256 colors game. 8 x 16 colors palettes running on an 8 bit processor Z80 (x3).
I can get the graphics with all the perfect colors. |
21 January 2018, 10:35 | #178 |
Total Chaos forever!
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The use of the Rygar engine stuff should go in a separate thread. Thank-you.
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23 January 2018, 12:21 | #179 | |
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Are there any action games on the Amiga running in 256 colours at 25 FPS or more? |
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23 January 2018, 15:54 | #180 | |
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Converting MS on the amiga is a way too hard task because there is so many on screen, and the Ms serie rely outrageously on his enormous cartridge, with tons of animations . good luck for doing that on a 512/1meg amiga, even on AGA,and degrading the game too much would ruin the game itself IMO. Sorry for the H.S: An atari coder made a bullets hell game on atari STE [ Show youtube player ] I do not know if the amiga could do the same thing. Last edited by touko; 23 January 2018 at 16:11. |
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