26 December 2017, 09:18 | #261 |
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I've been having problems with some DX9 shaders in DX11 mode as well, xBR shaders especially. There are some fuzzy edges in the image (best seen on the Kickstart 1.3 startup screen) that aren't there in DX9 mode.
I've attached my test config, the shader file and winuaelog.txt. |
26 December 2017, 10:03 | #262 |
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Does it become correct if you do following change:
MinFilter = POINT; MagFilter = POINT; -> Filter = MIN_MAG_MIP_POINT; |
26 December 2017, 10:08 | #263 |
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Yes, seems fine now after making that change, thanks!
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26 December 2017, 10:22 | #264 |
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Perfect. I'll try to make this conversion automatic. (MinFilter/MagFilter=POINT/LINEAR to FILTER = MIN_MAG_MIP_POINT/MIN_MAG_MIP_LINEAR)
EDIT: Done. Last edited by Toni Wilen; 26 December 2017 at 14:55. |
26 December 2017, 16:30 | #265 | |
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Quote:
Blit model is now only used if DXGI 1.5 tearing mode is not available. |
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27 December 2017, 19:54 | #266 |
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http://www.winuae.net/files/b/winuae_3600b15.7z
http://www.winuae.net/files/b/winuae64_3600b15.7z I think 3.6 is getting complete enough, estimated release date: January 2018. Beta 15: - Debugger 68040/060 MMU table dump command (mmud) didn't support 8k page size. Mask out page descriptor bit 3 (unused) and 4 (M) when checking for descriptor flag differences to generate more useful output from Fusion Forty boot ROM generated page tables. - Debugger memory string routines now also use MMU mapping mode if enabled. - Fusion Forty memory flag fixed (It does not use processor slot ram and it must not be enabled). Fixes boot crash if MMU emulation is enabled. Note that it will crash (nothing to do with emulation) if MMU is enabled and 32-bit RAM (except board's onboard RAM is enabled) or any Z3 boards are enabled. Real A2000 can't have those. - D3D11 no-buffer mode now selects blit model (instead of flip model) if DXGI 1.5+ allow tearing mode is not available. - D3D11 low latency vsync partially implemented. No calibration, it uses Windows reported value because they should be accurate (reported as fractional number) - D3D11 black frame insertion support implemented. (which probably isn't working very well..) - D3D11 mode will now reload shader(s) automatically on the fly if they are modified. - D3D11 mode D3D9 to D3D11 compatible shader conversion now also converts D3D9-only migfilter/magfilter lines. - D3D11 mode D3D9 to D3D11 compatible shader modification is completely skipped if technique10 or technique11 is found. - D3D11 mode fullscreen alt-tab reliability improved, it was still possible to get blank or partially blank window after alt-tab. |
27 December 2017, 21:12 | #267 |
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Blit model allowing tearing (which I guess you see with Nvidia GPU?) doesn't seem to be universal. It may well be driver/hardware-dependent. Flip may always happen in vsync with AMD drivers. So on some hardware there will be no benefit to using blit vs flip. I wonder what the Intel graphics driver does.
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28 December 2017, 01:40 | #268 | |
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Quote:
See attached. |
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28 December 2017, 09:16 | #269 |
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Looks like weird Windows defender false positive because it reports .7z file as being a virus, not the contents of archive!
I disabled real-time scanning, downloaded it, scanned it manually: virus found, test 7z file, all ok, unpack 7z file, manually scan winuae.exe: nothing found. virustotal.com does not report anything. EDIT: I reported it using manual sample submit option. Last edited by Toni Wilen; 28 December 2017 at 09:27. |
28 December 2017, 11:21 | #270 |
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running another OS than Windows on Windows is like a virus to Microsoft
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28 December 2017, 21:17 | #271 | |
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Quote:
Edited to add... With emulation running in D3D11 full-screen mode, press F12. Desktop reappears and settings window opens. Minimise the settings window. It moves to a small titlebar-height window at the lower left of the screen, just above the taskbar. (It doesn't minimise to the taskbar as it should.) With emulation running in D3D11 full-screen mode, press F12. Desktop reappears and settings window opens. The settings window is always on top of other windows, even if "GUI window always on top" is not enabled in misc settings. With emulation running in D3D11 full-screen mode, press F12. Click Reset. WinUAE returns to full-screen mode and emulation continues (the emulated machine resets of course), but the screen is just black. Press F12 again, see settings window on desktop. This time just click OK and emulation continues correctly. Last edited by mark_k; 28 December 2017 at 22:03. |
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29 December 2017, 04:12 | #272 |
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thank you tony for the last update,
i'll have a test. sorry i'm too late for the logs... I'm a little busy those times.hopefully Genju was there. edited: fast test, black screen with dx11, not picture at all but sound. link the logs beta 15 edited 2 : exactly same test but with beta 14, same result than before : dx11 display but badly. logs added. Perhaps it will be be easier to debug. Last edited by turrican3; 29 December 2017 at 04:27. |
29 December 2017, 05:22 | #273 | |
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Quote:
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29 December 2017, 08:49 | #274 | ||
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Quote:
Quote:
MinFilter = LINEAR MagFilter = LINEAR -> Filter = MIN_MAG_MIP_LINEAR and MinFilter = POINT MagFilter = POINT -> Filter = MIN_MAG_MIP_POINT If this does not help: attach config file. |
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29 December 2017, 12:30 | #275 |
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I got mostly useless status report back which practically only says "No malware detected". I guess it was also fixed, 7z is now detected as clean.
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29 December 2017, 12:52 | #276 | |
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Quote:
ps: i detected others problems. will report 2 night. I hope you have everything you need. |
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29 December 2017, 17:56 | #277 |
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Toni I think you fixed AGA display, cos a lot of AGA games had a trashed display with previous beta. Now it runs fine !
Also note that you fixed the crash on turning off bluetooth/inserting USB peripheral that I reported some time ago. Latest beta rocks! thanks again for all this Last edited by jotd; 29 December 2017 at 18:04. |
29 December 2017, 18:35 | #278 |
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In the latest beta build I've finally switched all my profiles from dx9 to dx11 and swapped the video filter from 'PAL' to 'd3d: Lanczos16' (seemed to 'blend' the colours and soften the pixels closer to how I remember things being on my TV back in the 90s!), and the CPU has dropped from ~40-50% right down to ~0-5% (frequently remains at 0%). Flipping magical witchcraft !
Last edited by mcbpete; 29 December 2017 at 18:42. |
29 December 2017, 18:43 | #279 |
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Holidays are always beneficial for amiga projects
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31 December 2017, 11:15 | #280 |
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I have two configurations that I use on a regular basis:
'Games' setup: RTG 720 x 576 'Productivity' setup: RTG 1024 x 768 When I change Display settings of the first one to Full-window the mouse is 'off'. When clicking on the screen it 'activates' the click further to the right. Second symptom is I can move the mouse on the black parts of the screen on the left and right side. With 1024 x 768 in Full-window mode, the mouse is correct and I cannot move the mouse to the left and right black parts. Attached you can find the files that correspond to the first scenario. |
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