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Old 04 March 2014, 05:11   #101
NovaCoder
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a little off topic, but could we expect from you by exemple : megadrive or snes or pcengine emulators. Some have source code available. Or why not finally a good atari st ste emulator for the amiga ???
Sorry my friend but I'm struggling to find the time and energy to finish the ports that I've already started, don't think I'll be doing any new 68k projects.
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Old 04 March 2014, 08:03   #102
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Here is one your 68k projects fan ! Really have enjoyed these allmost impossible ports as Quake 2 is ! Please keep on going, if it's anyway possible ! Thankyou NovaCoder for your hard work !!
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Old 04 March 2014, 14:08   #103
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For gods sake, why your ports are missing RTG support ? If the original ADOOOM had the code there, and all conversion had RTG support before AGA C2P, why, why, why, you are not supporting it? It's just such a pain when you have a GFX card on a SVGA monitor.

Nova has clearly put in a HUGE amount of his spare time and effort into his ports. Support and gratitude - not demands/criticism - would be more appropriate in my opinion.
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Old 04 March 2014, 19:12   #104
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We love all people on Amiga! We are a society of friends and help out each other in most cases.
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Old 09 March 2014, 01:12   #105
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Sorry my friend but I'm struggling to find the time and energy to finish the ports that I've already started, don't think I'll be doing any new 68k projects.
sad to hear about it. but i understand, if you change your mind think about my proposal or why not x-com 2 terror from the deep.
Thank you for all you did for our beloved amiga.
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Old 09 March 2014, 18:54   #106
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StarCraft would be a better choice, we have a working original UFO X-Com anyway, on the other hand the newer OpenXcom is already compiled for Morph, so porting to other Amiga system should be easy.
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Old 03 February 2015, 05:25   #107
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Originally Posted by turrican3 View Post
a little off topic, but could we expect from you by exemple : megadrive or snes or pcengine emulators. Some have source code available. Or why not finally a good atari st ste emulator for the amiga ???
I was thinking to ask the same for a NES emulator.

Quote:
Originally Posted by NovaCoder View Post
Sorry my friend but I'm struggling to find the time and energy to finish the ports that I've already started, don't think I'll be doing any new 68k projects.
Dont worry, but the idea is there; maybe someday you change your mind and you will even implement a PowerPC emulator in your Wolfenstein 3D game, too.

Last edited by Leandro Jardim; 03 February 2015 at 06:00.
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Old 18 October 2016, 22:52   #108
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http://eab.abime.net/showpost.php?p=1117425&postcount=3
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Old 19 October 2016, 02:08   #109
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the version of boom on aminet is three years old, from 2013.
where can i download the recent version?
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Old 19 October 2016, 20:03   #110
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Does anyone know where to find the files: cchest3.wad, ABMap01.wad and ABTEXTRS.wad

BOOM it works with screens RTG?
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Old 20 October 2016, 02:12   #111
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BOOM it works with screens RTG?
An older build supported RTG but I removed it in the later builds, someone might still have a copy on their HD for you.


BOOM is a great port but if you want to use newer WAD files then you'd be better to try one of my newer ports of the DOOM engine, try using ZDOOM RTG or ODAMEX RTG
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Old 20 October 2016, 08:42   #112
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Thank you NovaCoder, I know the excellent ZDOOM RTG or ODAMEX RTG, I also know version PC-Windows that use graphics cards.
ZDOOM OS3 can still improve? there will be a version OpenGL?

Testato with ZDoom WAD Halflife, some little crush on the menu, but the game is very fluid.

Last edited by AMIGASYSTEM; 18 December 2016 at 18:56.
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Old 20 October 2016, 10:04   #113
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where can i find these halflife wad and all these other wads?
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Old 20 October 2016, 14:51   #114
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where can i find these halflife wad and all these other wads?
I found Halflife time ago a "Doom Colleclion (ISO-CD)" I can not remember where. Send me a PM with your own Email and see to send the archive with Half Life.
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Old 13 July 2017, 09:31   #115
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Can someone tell me what does this run like on A1200 with stock 020?
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Old 13 July 2017, 11:20   #116
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Readme says:

Requirements:

1) An AGA/RTG Amiga with a fast 68030 processor (or better)
2) Some FASTRAM

There is a 68020 cputype tooltype but I don`t know if the game works on 68020. So my guess is that it will not work.
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Old 13 July 2017, 11:37   #117
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The latest version on AmiNet requires an 060 but I did do some old 020/030 versions
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Old 13 July 2017, 17:31   #118
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Time to get 040 then! On the first page 1 video on 040 looked very playable
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Old 14 July 2017, 01:46   #119
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Time to get 040 then! On the first page 1 video on 040 looked very playable

[ Show youtube player ]

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Old 14 July 2017, 10:35   #120
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[ Show youtube player ]

This is 040 or 060?
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