04 March 2014, 05:11 | #101 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
|
Sorry my friend but I'm struggling to find the time and energy to finish the ports that I've already started, don't think I'll be doing any new 68k projects.
|
04 March 2014, 08:03 | #102 |
Registered User
Join Date: Jul 2012
Location: Finland
Posts: 62
|
Here is one your 68k projects fan ! Really have enjoyed these allmost impossible ports as Quake 2 is ! Please keep on going, if it's anyway possible ! Thankyou NovaCoder for your hard work !!
|
04 March 2014, 14:08 | #103 | |
Registered User
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
|
Quote:
Nova has clearly put in a HUGE amount of his spare time and effort into his ports. Support and gratitude - not demands/criticism - would be more appropriate in my opinion. |
|
04 March 2014, 19:12 | #104 |
A1260T/PPC/BV/SCSI/NET
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 840
|
We love all people on Amiga! We are a society of friends and help out each other in most cases.
|
09 March 2014, 01:12 | #105 | |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
|
Quote:
Thank you for all you did for our beloved amiga. |
|
09 March 2014, 18:54 | #106 |
A1260T/PPC/BV/SCSI/NET
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 840
|
StarCraft would be a better choice, we have a working original UFO X-Com anyway, on the other hand the newer OpenXcom is already compiled for Morph, so porting to other Amiga system should be easy.
|
03 February 2015, 05:25 | #107 | |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
|
Quote:
Dont worry, but the idea is there; maybe someday you change your mind and you will even implement a PowerPC emulator in your Wolfenstein 3D game, too. Last edited by Leandro Jardim; 03 February 2015 at 06:00. |
|
18 October 2016, 22:52 | #108 |
Registered User
Join Date: Apr 2010
Location: Amigaplanet
Posts: 645
|
|
19 October 2016, 02:08 | #109 |
Registered User
Join Date: Oct 2014
Location: Klagenfurt / Austria
Posts: 1,570
|
the version of boom on aminet is three years old, from 2013.
where can i download the recent version? |
19 October 2016, 20:03 | #110 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,260
|
Does anyone know where to find the files: cchest3.wad, ABMap01.wad and ABTEXTRS.wad
BOOM it works with screens RTG? |
20 October 2016, 02:12 | #111 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
|
An older build supported RTG but I removed it in the later builds, someone might still have a copy on their HD for you.
BOOM is a great port but if you want to use newer WAD files then you'd be better to try one of my newer ports of the DOOM engine, try using ZDOOM RTG or ODAMEX RTG |
20 October 2016, 08:42 | #112 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,260
|
Thank you NovaCoder, I know the excellent ZDOOM RTG or ODAMEX RTG, I also know version PC-Windows that use graphics cards.
ZDOOM OS3 can still improve? there will be a version OpenGL? Testato with ZDoom WAD Halflife, some little crush on the menu, but the game is very fluid. Last edited by AMIGASYSTEM; 18 December 2016 at 18:56. |
20 October 2016, 10:04 | #113 |
Registered User
Join Date: Oct 2014
Location: Klagenfurt / Austria
Posts: 1,570
|
where can i find these halflife wad and all these other wads?
|
20 October 2016, 14:51 | #114 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,260
|
|
13 July 2017, 09:31 | #115 |
Amiga warrior
Join Date: Jul 2017
Location: Australia
Posts: 64
|
Can someone tell me what does this run like on A1200 with stock 020?
|
13 July 2017, 11:20 | #116 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,307
|
Readme says:
Requirements: 1) An AGA/RTG Amiga with a fast 68030 processor (or better) 2) Some FASTRAM There is a 68020 cputype tooltype but I don`t know if the game works on 68020. So my guess is that it will not work. |
13 July 2017, 11:37 | #117 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
|
The latest version on AmiNet requires an 060 but I did do some old 020/030 versions
|
13 July 2017, 17:31 | #118 |
Amiga warrior
Join Date: Jul 2017
Location: Australia
Posts: 64
|
Time to get 040 then! On the first page 1 video on 040 looked very playable
|
14 July 2017, 01:46 | #119 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,406
|
|
14 July 2017, 10:35 | #120 |
Banned
Join Date: Jan 2012
Location: Serbia
Posts: 275
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
DosBox v0.74 AGA 68k Port | NovaCoder | Amiga scene | 20 | 07 June 2018 02:17 |
BOOM - New AGA DOOM Port | NovaCoder | project.Amiga Game Factory | 55 | 16 June 2012 13:13 |
Possible to port Alien Breed 3D maps to Doom? (I know AB3D has features Doom can't) | dex | Coders. General | 2 | 21 January 2012 22:06 |
ScummVM (v1.0.0) 68K Port | NovaCoder | project.Amiga Game Factory | 7 | 04 September 2010 12:58 |
Is there a 68k Quake 2 port for the Amiga? | Ironclaw | request.Other | 7 | 22 September 2006 20:56 |
|
|