12 March 2017, 22:41 | #61 |
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12 March 2017, 23:23 | #62 |
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Maybe you could use it with RebootStart by Aldo Bianchi: http://aminet.net/package/game/patch/RebootStartV42
So you could click on a script and the Amiga would boot from the adf. Just an idea. Better forget it, it seems too difficult. Last edited by Retrofan; 12 March 2017 at 23:56. |
13 March 2017, 08:44 | #63 | |
son of 68k
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Let's first check this : get the original archive from my site, then extract it in RAM: (preferably with latest lzx program from aminet) and run it from there unmodified. If it works then the cause should be easy to find (else we're in a nasty mess ). |
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13 March 2017, 20:15 | #64 | |
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It only happens: a) If using the Flashtro files. b) You run "Arctic" without running the "Trainer" first. The game starts, you press <fire> (or watch the intro), select "Mission 1" --> "Start" and then it crashes... Don't worry my friend; absolutely nothing at all wrong with your awesome port ...or the Flashtro trainer either, but if you are using this you do definitely need to run the "Trainer" first (even if you don't select any options) |
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14 March 2017, 07:58 | #65 |
son of 68k
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I nevertheless don't like this, as anyone watching AmigaBill's video will think the game port is itself broken. Perhaps i should have explicitly forbidden any exe tampering in the readme...
In the past I've seen many trained games do this. They alter the code so that the patch can be called... which leads to catastrophic results if the trainer isn't there (calls memory where there is no code). Obviously the trainer here works the old way, but this situation could be avoided here if the patch program used dos.library/LoadSeg() and then applied the patch instead of hacking the executable. Why, it's even possible to tell me what to change and then in a few minutes i can add some command-line parameter to do it in a "clean" way... |
14 March 2017, 09:06 | #66 |
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Trainer code is copied to $210.w which is indeed not exactly great for a trainer released in 2017.
That's the only proper way to train DOS games! |
14 March 2017, 17:30 | #67 | |
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Damn, I didn't think about this - sorry. I was just so excited to show people your hard work I was hoping it would run. Hopefully people won't blame the port, because it could have been something with my Amiga configuration as well other variables. As we learned there is nothing wrong with your awesome port. I should have been educated by DamienD first ;-) Best way I can fix this is to do another stream and show them the proper way to run it. Stay tuned! |
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14 March 2017, 23:59 | #68 |
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05 June 2017, 21:18 | #69 | |
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Thank you so much for this meynaf and also DamienD for the adf
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11 June 2017, 15:37 | #70 |
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A very successful conversion, thank you meynaf for your work. I really like to play games like these because it reminds me of the good old times in amusement arcades. Unfortunately I have to admit that in the beginning I had some problems with this game on my setup. The game did not worked from my HD and even the ADF version had an GFX error with the main Character. But now it seems that the errors of previous versions have been repaired, this induced me to create a HD version for myself, (with a new and OS3,5 Icon include). I have tested it on my A1200/40/128MB and it worked without problems. So I hope it will run on other configuration from the workbench too.
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12 June 2017, 00:06 | #71 | |
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Attached is a file "ArcticMoves_Trainer.lha" which contains the following: ... meynaf's "original" Arctic Moves files. ... Flashtro's trainer (which also requires a patched "arctic" file to replace meynaf's original). ... Irek´72's lovely icons (which have now been modified to be both Classic WB 3.1 and Workbench 3.1 compatible). @Irek´72; I hope you don't mind me using your cool icons? Just extract to your hard drive and play |
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12 June 2017, 08:18 | #72 | |
son of 68k
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12 June 2017, 20:47 | #73 | |
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No, it does not bother me.
Quote:
I just had some Problems with the older version. The new one works fine on my setup. In the older version the main character looks very weird, everytime if you shot, his body separated in the middle. Take a look at the screenshot below |
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12 June 2017, 21:37 | #74 |
son of 68k
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Odd. Never seen that before and I didn't really do several versions of the game...
Perhaps this has again something to do with the trainer |
12 June 2017, 22:12 | #75 | ||
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Coolio, cheers
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...there are no "old" and then "new" files. meynaf released his original "arctic.lzx" file and that's it The only update to that was Flashtro's trainer, which you are not using... Quote:
I have had exactly the same issue that Irek´72 showed above with your original files. For me (from memory), this occurred when running via WinUAE with obviously an AGA configuration and "Cycle-exact" ticked plus then: a) Starting the game, playing until death. b) Re-starting the game and then when shooting the exact same issue as what Irek´72 reports occurred. Turned off "Cycle-exact" and the issue is no more |
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13 June 2017, 10:34 | #76 |
son of 68k
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Found this issue as well.
It has nothing to do with cycle-exact, you got caught by semi-random behavior (depends on what the player does before dying). But now the fact the new version no longer exhibits that player sprite bug has become true (Was dirty initialization problem, some mem area was initially zero but not reset across games. Not easy to find but easy to fix.) My download link remains the same. Of course all hacks made out of my code have stopped working |
13 June 2017, 12:42 | #77 |
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Ah, so you've found the issue and now created a fixed archive
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13 June 2017, 18:54 | #78 | |
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I'll check it out later. |
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18 June 2017, 12:22 | #79 | ||
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Btw: A long time ago, I made some start icons for other game conversions that you made.If you want I can post them here. |
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18 June 2017, 16:43 | #80 |
son of 68k
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