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#1 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,548
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Gloom source code
https://github.com/earok/GloomAmiga
Provided as-is without support. From memory Gloom Classic (gloom.s) seems to compile and run just fine, Gloom Deluxe (gloom2.s) may have some issues and may not be the latest version of Gloom Deluxe. |
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#2 |
Registered User
Join Date: Mar 2009
Location: New York
Posts: 552
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Brilliant. You are the developer earok? What license is this released under?
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#3 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,548
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Unfortunately I had nothing to do with the development of the game! My only contribution here is I found the source on a hard drive backup and posted to Github. The developers themselves are OK with it being here.
No licence, just as-is. |
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#4 |
Registered User
Join Date: Aug 2007
Location: USA
Posts: 365
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Awesome Thanks
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#5 |
Registered User
Join Date: Mar 2009
Location: New York
Posts: 552
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@earok
If you are in touch with the developer, would you ask them if they mind having a GPLv2 license attached to it, to make sure the source doesn't get closed up and re-used later? This would also for example, allow Gloom to be distributed with Linux distributions if there were ever a port, etc. |
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#6 | |
Pastafarian
Join Date: Sep 2010
Location: Uppsala/Sweden
Posts: 290
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Quote:
I second wXR though, If your are in touch with the devs, please ask if you can put a license on it, as that will clearify further usage. GPL, MIT or if they state it as "public domain" - I don't have an opinion, anything goes, but it would make the usage of it clearer in all aspects thanks. Last edited by ascp; 03 May 2017 at 08:38. |
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#7 | |
Registered User
Join Date: Jan 2017
Location: Den Haag / Netherlands
Posts: 193
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Quote:
From an open perspective, would a public domain license be that bad? There is tons of software bundled with Linux that is BSD, MIT or Public domain licensed. |
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#8 |
Registered User
Join Date: Mar 2009
Location: New York
Posts: 552
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@michaelz
"public domain licensed"... For example? I don't actually think that is true. And besides, what is a public domain license? |
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#9 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,548
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So far as we're concerned it's public domain.
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#10 | |
Registered User
Join Date: Jan 2017
Location: Den Haag / Netherlands
Posts: 193
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Quote:
xz is public domain. Ncurses (MIT) is a fork of pcurses (Public Domain). As you can find at the gnu or copyleft website, public domain is the most pure form of open source. Everybody can do what he/she wants and copyrights are of the table. |
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#11 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,059
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Huge thanks to the Black Magic guys for this super awesome gift to the community!
![]() ![]() ![]() Gloom is probably the most popular fps shooter for the Amiga and for a damn good reason! It plays fast and looks cool even in unexpanded machines. The mix of compromises that it offers, specs and design vs performance and gameplay is -imho- ideal and renders this engine a serious contester amongst others. Testament to this is also the fact that the game is the only Amiga fps that has seen a cool amount of mods over the last years (like the very nice '8-bit killer' and 'Death mask' mods or Nitta's crazy and super creative experiments). Now that the scource is out in the open an additional window of opportunity arises for the engine (and perhaps the editor as well) to be expanded & further optimised. One thing for sure is that there is great potencial here. In it's heart, Gloom is a Wolfenstein clone but much more advanced and visually compelling. Multidirectional walls, triggers and moving parts allow for interesting and non linear map design. At the same time the engine supports a sufficient amount of enemies, projectiles and particle like effects to create havok on screen. What the game lacks (and this is possibly by design and not due to some performance compromise) is a good arsenal and some extra options for in-game interactions (this would widen signifficantly the gameplay possibilities). The engine is definitely capable for something similar to this f.e. : [ Show youtube player ] Any takers? ![]() |
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#12 |
Registered User
Join Date: Mar 2009
Location: New York
Posts: 552
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@michaelz
It seems to be a bit more complicated than that: https://git.tukaani.org/?p=xz.git;a=blob;f=COPYING In any case, I think a non-PD license makes it a lot more clear, doesn't it? If a license is not explicitly stated, then you end up with people who won't touch it because they aren't sure. Especially true if the developers aren't around to give the facts themselves. |
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#13 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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That's interesting news
![]() Yeah, Tsak, I have some fun with Gloom, but original game lacks better design. Levels could be more fun to play and medkits could be placed more often. On the other side Gloom does funny things too, there is a lot of different textures, some are animated, some got transparency, some got colored glass, walls can rotate and change position. |
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#14 | |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,548
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I've thought about it and I think.. I can't realistically apply a broad PD licence to content that falls outside of the Gloom source code itself (such as music, sound effects, art, levels etc) as it was probably contributed by several authors.
I'll strip it back to being just the .S files and include an MIT derived licence. License is as follows: Quote:
Last edited by earok; 05 May 2017 at 08:05. |
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#15 |
Registered User
Join Date: Mar 2009
Location: New York
Posts: 552
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Better than nothing, thanks!
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#16 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,130
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Will this be available in .lha or .lzx archive for those of us who don't know how to use Git?
Thanks |
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#17 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,059
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@redblade
Just press that green "Clone or download" button at the Github page to get everything |
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#18 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,130
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Thanks Tsak
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