07 November 2016, 13:56 | #121 | |
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Yup; that does the trick and the intro plays with sound using the .MP3 files |
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07 November 2016, 17:59 | #122 | |
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Glad you found the WAV files useful. Can't wait to try this on my CD32! |
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07 November 2016, 19:19 | #123 | |
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07 November 2016, 22:48 | #124 |
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new video by zzielins:
[ Show youtube player ] |
08 November 2016, 00:05 | #125 |
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Amazing work!
@earok I tested it on my CD32. I saw how music ends up few secs before animation does. And the simplest thing to do would be just to stretch those first few wavs by those few seconds. And if there's another freak like me that likes to have cd stickers on homebrew homeburnt cds here's the one: I played it for a 15min lets say and it froze 3 times in random situations... And if I press start for password entry screen fades to black and stays like that while the music is still playing. Last edited by Cobe; 08 November 2016 at 00:47. |
08 November 2016, 00:55 | #126 |
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I think that it's with this sort of things that our community shines the brightest. Thanks for all you effort, mates! To all of you involved. Cheers!
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08 November 2016, 01:10 | #127 |
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Yes, it has been a surprise. Great work
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08 November 2016, 01:21 | #128 |
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@Cobe I've had similar freezes myself, my worry may be that the CD music may be interfering with loading data from disc. I'll look at doing another build in the next 12 hours that plays back RAW audio to see if that makes a difference.
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08 November 2016, 02:22 | #129 |
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I've made another upload, this includes a version with RAW audio. I'm not totally sure but this version might be more reliable, albeit at the cost of audio fidelity and maybe slightly decreased performance.
The upload includes both versions. It might be possible that the freezes are only on real CD32s (in which case the CD music version is preferable under emulation). I have not tested this second build on a real CD32 yet. Burn the cue file if you want CD Music, otherwise just the ISO called "CD32Game-RAWMusic.iso" https://mega.nz/#!5I4HiCaI!ZHK5WHbLG...vy5ieoDtOp1__4 Edit: Investigating the freezes, I've passed feedback back to DJM. I think that the crashes happen at the end of a song that's meant to loop, but I'm not certain of that - any help tracking the issue definitively would be appreciated. Raw Audio version doesn't seem to crash but it introduces a slight lag every two seconds or so. Last edited by earok; 13 November 2016 at 09:21. |
08 November 2016, 09:18 | #130 | |
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I'll try this new beta later though - so thanks in advance! |
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08 November 2016, 09:24 | #131 |
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Don't forget the redux version was made to run on alot newer hardware specs, i see there are versions for gp32, pandora, pc etc the lowest of those uses a 133mhz cpu, so to get it working on a 020 14mhz cpu is very impressive!
And there will be a slight lag i doubt anything can be done about that, but its alot better than the non-Akiko version. |
08 November 2016, 11:08 | #132 |
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Any chance to use the prisma to play the audio track?
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08 November 2016, 11:28 | #133 |
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Worked nicely on my a4000. I run Picasso96/PIV so the game is not limited to cybergraphix as the settings/docs apears to say.
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08 November 2016, 14:04 | #134 |
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CyberGraphX is just RTG API used by this port as one of the possibilities. Picasso96 includes emulation of CGX, so the game works fine (as expected).
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13 November 2016, 09:20 | #135 |
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I haven't heard from D.J.M in awhile but I've uploaded another version that (for now) I consider the final beta.
It uses CD music and it has a workaround for the freezing issue - when the game freezes, lift the lid for a brief moment and it should come back to life (CD32 will not reboot). I know it's not ideal but it should allow you to (hopefully) play the whole game without needing to reboot. So far as the exact executables go, it's the same as before, just with a utility added to prevent the CD32 from rebooting upon lifting the lid. https://mega.nz/#!EB5wWYgQ!INhHEHPI4...FWSIEvHv3TstIU EDIT: There are parts of the game (such as falling down the hole near the start) where the game will freeze with a black screen, and opening the lid will not fix this issue. When this happens, just leave the console running until the current CD track finishes, then it'll resume. In short, if the game is frozen in the middle of action and the music has stopped playing, lift the lid. If you've got a black screen and the music is still playing, wait for the game to resume. I know it's all very messy but it's the best I can provide for now. EDIT: Ok, the waiting for resume didn't work on a real console.. DJM has gotten back in touch, I won't post another beta unless we can get it running all the way through (presuming I'm able to beat the thing!) Last edited by earok; 13 November 2016 at 11:33. |
13 November 2016, 23:35 | #136 |
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Removed all previous download links, a properly fixed version (no freezes between levels, no freezes when music attempts to loop) should be on it's way in the next day or so.
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13 November 2016, 23:50 | #137 |
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Amazing... lost for words on this one, thanks to all involved.
Last edited by wmsteele; 14 November 2016 at 13:07. |
14 November 2016, 01:25 | #138 |
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Great work all involved, initial release and CD32!
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16 November 2016, 19:41 | #139 |
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Looking forward for the full version!
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17 November 2016, 09:46 | #140 |
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Updated HOTA again, I can confirm it's playable start-to-end without freezes or crashes as I just did play through the whole game in a single playthrough on real hardware (occasional random freezes are still a risk, as they are with literally any CD32 software, and music will lag behind in the three major cutscenes).
https://mega.nz/#!hVJATTZB!8X-uvtD6S...XX_p_POzMVJsnU Note that there are known issues with the included version of Another World, in particular it may freeze triggering the final cutscene. But also there's something else AW related in the works. So while this includes (likely) the final version of HOTA, AW fans might be in for a special treat soon. (Also I suppose I could investigate Cobe's idea of slowing down the cutscene music tracks so they better align with the playback speed of the cutscenes..) Edit: Almost forgot, big thanks to DJM for persevering through and fixing all of the CD32 specific issues. |
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