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#1 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 47
Posts: 6,168
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Ultima VI: The False Prophet Amiga Game Map
Strike up Rule Britannia and book your trip through a moongate to see Lord British in the town of Britain!
Ultima VI: The False Prophet, one of the most difficult Amiga mapping projects, has been completed using both Maptapper and a custom program written by mapping maestro clenched. clenched also created a proper tile and object set which is somewhat tricky to rip. Producing the final map required a lot of manual fixes. The Britannia world map is built from 16x16 tiles which are combined into 128x128 chunks. The chunks are further combined into sixty four 2048x2048 sections. On top of this there are multiple layers for all the world objects. Britannia is a rather large 16,384 x 16,384 image. Ultima VI was notable for including a single scale map where previous Ultimas had multi-scale with a zoomed out world map and zoomed in towns. Sadly The False Prophet was the last Ultima to appear on the Amiga. The sequel Ultima VII: The Black Gate on the PC took the open world concept even further. More maps for the dungeons and the Gargoyle island are on their way but for now here is the map of Britannia: http://hol.abime.net/1795/gamemap ![]() Last edited by CodyJarrett; 20 March 2016 at 21:58. |
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#2 |
Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
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Wow! Fantastic work!
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#3 |
Moderator
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good work...
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#4 |
Registered User
Join Date: Feb 2014
Location: Germany
Posts: 527
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Love the game.
Love the map! Cheers, McT |
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#5 |
Beta 1.666
Join Date: Jun 2007
Location: in 1985
Posts: 386
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Best quality ever seen!
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#6 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,391
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It was about time we get an overall map of that big world
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