04 February 2016, 06:42 | #21 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,982
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Who said that I don't code? I really think you should care less about how I see a certain topic and not try to convince me that my opinion is wrong. Actually it's not really an opinion either and more based on facts as stated earlier. Anyway, I'm sure you'll come up with a wordy post to tell me that my world is bitter and needs more cats, but I will just move on to spend my time on things I enjoy rather than waste my time here defending a lost cause
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04 February 2016, 17:48 | #22 | |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,072
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Quote:
One game that I wonder how would look on Amiga - unEpic. No too big all the time changing world like Terraria, yet above complexity of any of Amiga games while still looking like something Amiga should be able to handle. (not coding complexity, but story and gameplay) Sometimes I wonder would game like that be possible on Amiga.... |
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04 February 2016, 20:59 | #23 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,982
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Quote:
Back on topic: I'd like to see somebody try a tower defense game (shouldn't be that hard) on the Amiga. It's one of those 'genres' that seem to be quite easy to implement and can be very fun to play if done right. |
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04 February 2016, 21:09 | #24 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Rampart had similar gameplay.
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04 February 2016, 21:12 | #25 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,982
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Similar, but the whole damage-while-being-in-the-range-of-towers mechanic isn't there. Just mentioning it since this seems to be on kind of modern games that should be possible on the Amiga without spending years of your life on it.
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04 February 2016, 23:07 | #26 | |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Quote:
That is all you would have to do to prove me wrong. Sarcasm is funny but not exactly productive. |
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04 February 2016, 23:11 | #27 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,982
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Getting touchy? Good.
Quote:
P.S.: You felt that you need to contradict my point in the first place. I'm happy to make you feel like being 'wrong' here, but I'm not really going to go into lengths to do so. |
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04 February 2016, 23:11 | #28 |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,157
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I'd love to see something along the lines of Smash Hit done on the Amiga - it would be challenging, but possible I think. Would probably end up looking like something in between Vaxine and Interphase. (it wouldn't surprise me at all if it turned out that Vaxine had been a significant influence, actually.)
The physics would have to be massively simplified of course, but they're not essential for making a fun game in the same spirit. |
05 February 2016, 07:43 | #29 |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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?
I do not think I should have to provide more evidence than you did, let us just agree to disagree. |
05 February 2016, 13:29 | #30 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,072
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More catz for you too... apparently needed.
@ TCD - sure, tower defense game would be nice... |
05 February 2016, 15:32 | #31 |
Global Moderator
Join Date: May 2013
Location: Setúbal, Portugal
Posts: 616
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[off topic]Can I risk the OT and ask a (potentially sensible) question?
Why so much fruitless bickering around here? I've been noticing it on other threads too. It's as if everyone is in some sort of pissing contest. I really thought the Amiga community would be different by now...[/off topic] One game that appears to be simple (in terms of apparent code and complexity) is [ Show youtube player ]. I reckon that it might make use of some Windows-only libraries and, if one was to port it to OCS, one would have to downgrade the graphics from 256 to 32 colours. The whole Windows version of the game is 3MB, so it would fit well onto 3 or 4 disks. Other than that, it seems it would be a pretty straightforward conversion job. Apparently there was an early attempt to port it to the Sony PSP, so I guess the source-code is available, though I cannot attest to this. If it is not, maybe the author would make it available if he was politely asked for it. |
05 February 2016, 15:51 | #32 |
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
Posts: 1,209
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More "off topic".
When did having a differing opinion or view become a negative thing? All i see is the difference of opinion. Nobody is using offensive lanuage or making personal attacks. On another note. Good to see a healthy spark for more Amiga game endevours. |
06 February 2016, 18:07 | #33 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,980
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Quote:
youtube link: [ Show youtube player ] I spent a A LOT of time with that game on my first Android Phone back in 2009/2010.. Simple but addictive.. |
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10 February 2016, 11:48 | #34 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,975
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Quote:
I don't want to go that far because I don't see it as "the Amiga community bickering" - its dudes (and dudettes) cramped up in the same forum talking about the same subjects for yonks that are bickering. Despite all that and the occasional explosions, we all get along. Well done, EAB. |
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