05 August 2014, 17:43 | #41 | |
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Quote:
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12 November 2014, 21:10 | #42 |
Lemon Curry ?
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Are the shaders supported by DOSBox SVN Daum 100% compatible with WinUAE 2.8.+ ?
If they are I must be doing something wrong as I only get a black screen when I select the attached shader (or any of the shaders available at winuae.net for that matter) in WinUAE (2.8.1 and latest 2.9.0 beta). As you can see in the screenshot below, the shader works perfectly fine in DOSBox (taken @ 1920x1080 res). SideLine (1440x1080) [edit] Removed broken shader attachment. Last edited by Retroplay; 02 March 2015 at 17:05. |
12 November 2014, 21:20 | #43 | |
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12 November 2014, 21:34 | #44 |
Lemon Curry ?
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Already tried it, no dice just a whole lot of blackness.
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13 November 2014, 18:11 | #45 |
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Check logs. Always check logs!
Your attached shader fails without any useful error ("D3D9Ex: D3DXCreateEffectCompilerFromFile failed: 80004005"), all winuae.net downloadable ones work fine: you may not have same problem. |
13 November 2014, 19:14 | #46 |
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A fresh scaling.inc file in plugins directory did the trick and it runs fullspeed and completely smooth at 1080p50.
Here's the result: http://i.imgur.com/wvjjwV5.png Last edited by Retroplay; 13 November 2014 at 20:55. |
02 March 2015, 14:04 | #47 | |
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Quote:
http://www.si-gamer.net/gulikoza/src/scaling.inc in the 'plugins/filtershaders/direct3d' folder, selected the D3D:CRT-geom-curved shader in WinUAE but I still get a black screen and can't even see the WinUAE menu when pressing F12. |
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02 March 2015, 16:12 | #48 |
Lemon Curry ?
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That doesn't look anything like the one I use.
Here, try the attached shader instead. Ah that's the scaling.inc file, you need that and the CRT-geom-curved.fx file in plugin/filtershaders/direct3d dir. |
02 March 2015, 16:16 | #49 |
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Post #45 is still the answer, as usual.
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02 March 2015, 16:44 | #50 |
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12 October 2015, 08:28 | #51 |
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TysonJacobs shader with Hue control
Some time ago I modified the TysonJacobs shader him posted on this thread to have controls for hue, brightness, contrast and saturation. The code is not mine, I found it on another forum, I only needed to join the fragments. I think I can post it now, I dont contacted him, but TysonJacobs seems to not impose any resistence since I made a comment about the copy, but if him wants I can remove the copy from this thread.
Download and open the file with notepad, and then edit the following lines: Code:
static const float Hue = 0; static const float Brightness = 0.0; static const float Contrast = 0.0; static const float Saturation = 1.0; http://eab.abime.net/showpost.php?p=900154&postcount=18 http://gamedev.stackexchange.com/que...effect-in-hlsl Last edited by Leandro Jardim; 15 January 2017 at 17:59. |
12 October 2015, 21:38 | #52 |
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Yes, I am so glad i stumbled into this thread! Finally proper curved scanlines in UAE!!!
Thanks! |
03 November 2015, 11:32 | #53 |
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I tried the curved scanlines shader, but for some reason any shader that I use with WinUAE seems to be aligned with the PC screen border, instead of being aligned with the size and position I defined for the Amiga screens in WinUAE filter settings. WinUAE draws the curved borders of the shader aligned near the PC screen borders, and the effect of this behaviour, is that the curved border effect is not shown, unless I stretch the Amiga screen with the filter panel, because the Amiga screen is always smaller than the PC screen resolution.
Last edited by Leandro Jardim; 05 November 2015 at 10:02. |
13 November 2015, 00:36 | #54 |
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Can anyone please explain me how to get these custom beautiful scanlines work with winuae? I already created the plugins dir, but it never shows inside winuae dropdown filter menu. Thanks!
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13 November 2015, 01:43 | #55 |
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Download the DirectX 9.0 drivers from http://www.microsoft.com/en-us/downl...s.aspx?id=8109 and install it. You will need it even on Windows 8/10.
On WinUAE Properties window, go to Miscellaneous, Graphics API dropdown menu and select "Direct3D". This should be enough. |
13 November 2015, 15:09 | #56 |
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Just tested, and works great :-) muito obrigado Leandro!
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13 November 2015, 17:42 | #57 |
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De nada, Machico!
Look at this post (http://eab.abime.net/showpost.php?p=1039260&postcount=4), there is a updated shader that fix one little shortcoming I had with the curved scanlines shader. |
14 November 2015, 16:45 | #58 |
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Will try next week, many thanks!
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